mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #278 from lioncash/explicit
General: Make use of explicit constructors where applicable
This commit is contained in:
commit
e0fe365dfd
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@ -8,7 +8,7 @@ class CDependencyGroup {
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std::vector<SObjectTag> x0_objectTags;
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public:
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CDependencyGroup(CInputStream& in);
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explicit CDependencyGroup(CInputStream& in);
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void ReadFromStream(CInputStream& in);
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const std::vector<SObjectTag>& GetObjectTagVector() const { return x0_objectTags; }
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};
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@ -71,7 +71,7 @@ class CPersistentOptions {
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public:
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CPersistentOptions() = default;
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CPersistentOptions(CBitStreamReader& stream);
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explicit CPersistentOptions(CBitStreamReader& stream);
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bool GetCinematicState(CAssetId mlvlId, TEditorId cineId) const;
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void SetCinematicState(CAssetId mlvlId, TEditorId cineId, bool state);
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@ -134,7 +134,7 @@ class CGameOptions {
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public:
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CGameOptions();
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CGameOptions(CBitStreamReader& stream);
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explicit CGameOptions(CBitStreamReader& stream);
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void ResetToDefaults();
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void InitSoundMode();
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void EnsureSettings();
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@ -201,7 +201,7 @@ private:
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public:
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CHintOptions() = default;
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CHintOptions(CBitStreamReader& stream);
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explicit CHintOptions(CBitStreamReader& stream);
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void PutTo(CBitStreamWriter& writer) const;
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void SetNextHintTime();
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void InitializeMemoryState();
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@ -16,7 +16,7 @@ class CIOWin {
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public:
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enum class EMessageReturn { Normal = 0, Exit = 1, RemoveIOWinAndExit = 2, RemoveIOWin = 3 };
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CIOWin(std::string_view name) : x4_name(name) { m_nameHash = std::hash<std::string_view>()(name); }
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explicit CIOWin(std::string_view name) : x4_name(name) { m_nameHash = std::hash<std::string_view>()(name); }
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virtual ~CIOWin() = default;
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virtual EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) = 0;
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@ -6,12 +6,12 @@ namespace urde {
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class CMFGameBase : public CIOWin {
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public:
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CMFGameBase(const char* name) : CIOWin(name) {}
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explicit CMFGameBase(const char* name) : CIOWin(name) {}
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};
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class CMFGameLoaderBase : public CIOWin {
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public:
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CMFGameLoaderBase(const char* name) : CIOWin(name) {}
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explicit CMFGameLoaderBase(const char* name) : CIOWin(name) {}
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};
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} // namespace urde
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@ -11,7 +11,7 @@ protected:
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EClientFlowStates x14_gameState = EClientFlowStates::Unspecified;
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public:
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CMainFlowBase(const char* name) : CIOWin(name) {}
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explicit CMainFlowBase(const char* name) : CIOWin(name) {}
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
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virtual void AdvanceGameState(CArchitectureQueue& queue) = 0;
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virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0;
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@ -170,7 +170,7 @@ public:
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CStaticInterference& GetStaticInterference() { return x188_staticIntf; }
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const std::vector<std::pair<CAssetId, float>>& GetScanTimes() const { return x170_scanTimes; }
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CPlayerState();
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CPlayerState(CBitStreamReader& stream);
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explicit CPlayerState(CBitStreamReader& stream);
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void PutTo(CBitStreamWriter& stream);
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static u32 GetPowerUpMaxValue(EItemType type);
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static EItemType ItemNameToType(std::string_view name);
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@ -16,7 +16,7 @@ class CStaticInterference {
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std::vector<CStaticInterferenceSource> m_sources;
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public:
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CStaticInterference(int sourceCount);
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explicit CStaticInterference(int sourceCount);
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void RemoveSource(TUniqueId id);
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void Update(CStateManager&, float dt);
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float GetTotalInterference() const;
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@ -8,7 +8,7 @@ class CPaletteInfo {
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u64 m_dolphinHash;
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public:
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CPaletteInfo(CInputStream& in)
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explicit CPaletteInfo(CInputStream& in)
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: m_format(in.readUint32Big()), m_elementCount(in.readUint32Big()), m_dolphinHash(in.readUint64Big()) {}
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};
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class CTextureInfo {
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@ -20,7 +20,7 @@ class CTextureInfo {
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std::optional<CPaletteInfo> m_paletteInfo;
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public:
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CTextureInfo(CInputStream& in)
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explicit CTextureInfo(CInputStream& in)
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: m_format(ETexelFormat(in.readUint32Big()))
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, m_mipCount(in.readUint32Big())
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, m_width(in.readUint16Big())
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@ -36,7 +36,7 @@ public:
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std::map<CAssetId, CTextureInfo> m_textureInfo;
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public:
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CTextureCache(CInputStream& in);
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explicit CTextureCache(CInputStream& in);
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const CTextureInfo* GetTextureInfo(CAssetId id) const;
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@ -59,7 +59,7 @@ public:
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float x10_rotAng = 0.f;
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float x14_baseAngle = 0.f;
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float x18_offshootAngleDelta = 0.f;
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SOuterItemInfo(std::string_view);
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explicit SOuterItemInfo(std::string_view);
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};
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private:
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@ -135,7 +135,7 @@ private:
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bool zEqual) const;
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public:
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CCompoundTargetReticle(const CStateManager&);
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explicit CCompoundTargetReticle(const CStateManager&);
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void SetLeadingOrientation(const zeus::CQuaternion& o) { x0_leadingOrientation = o; }
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bool CheckLoadComplete() { return true; }
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@ -24,7 +24,7 @@ private:
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const wchar_t* x1c_msg;
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public:
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CErrorOutputWindow(bool);
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explicit CErrorOutputWindow(bool);
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EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
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bool GetIsContinueDraw() const override { return int(x14_state) < 2; }
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void Draw() const override;
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@ -6,7 +6,7 @@ namespace urde {
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class CGuiCompoundWidget : public CGuiWidget {
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public:
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CGuiCompoundWidget(const CGuiWidgetParms& parms);
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explicit CGuiCompoundWidget(const CGuiWidgetParms& parms);
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FourCC GetWidgetTypeID() const override { return FourCC(-1); }
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void OnVisibleChange() override;
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@ -7,7 +7,7 @@ namespace urde {
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class CGuiHeadWidget : public CGuiWidget {
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public:
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FourCC GetWidgetTypeID() const override { return FOURCC('HWIG'); }
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CGuiHeadWidget(const CGuiWidgetParms& parms);
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explicit CGuiHeadWidget(const CGuiWidgetParms& parms);
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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std::shared_ptr<CGuiHeadWidget> shared_from_this() {
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@ -90,7 +90,7 @@ protected:
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std::string m_name;
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public:
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CGuiWidget(const CGuiWidgetParms& parms);
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explicit CGuiWidget(const CGuiWidgetParms& parms);
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static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in);
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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@ -20,7 +20,7 @@ class CHudBossEnergyInterface {
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CGuiTextPane* x1c_textpane_boss;
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public:
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CHudBossEnergyInterface(CGuiFrame& selHud);
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explicit CHudBossEnergyInterface(CGuiFrame& selHud);
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void Update(float dt);
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void SetAlpha(float a) { x0_alpha = a; }
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void SetBossParams(bool visible, std::u16string_view name, float curEnergy, float maxEnergy);
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@ -104,7 +104,7 @@ class CHudDecoInterfaceScan : public IHudDecoInterface {
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void UpdateVisibility();
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public:
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CHudDecoInterfaceScan(CGuiFrame& selHud);
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explicit CHudDecoInterfaceScan(CGuiFrame& selHud);
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void SetIsVisibleDebug(bool v) override;
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void SetIsVisibleGame(bool v) override;
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void SetHudRotation(const zeus::CQuaternion& rot) override;
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@ -30,7 +30,7 @@ class CHudHelmetInterface {
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void UpdateVisibility();
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public:
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CHudHelmetInterface(CGuiFrame& helmetFrame);
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explicit CHudHelmetInterface(CGuiFrame& helmetFrame);
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void Update(float dt);
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void SetHudLagOffset(const zeus::CVector3f& off);
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void SetHudLagRotation(const zeus::CMatrix3f& rot);
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@ -44,7 +44,7 @@ class CFontInstruction : public CInstruction {
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TLockedToken<CRasterFont> x4_font;
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public:
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CFontInstruction(const TToken<CRasterFont>& font) : x4_font(font) {}
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explicit CFontInstruction(const TToken<CRasterFont>& font) : x4_font(font) {}
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void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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void GetAssets(std::vector<CToken>& assetsOut) const override;
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@ -55,7 +55,7 @@ class CLineExtraSpaceInstruction : public CInstruction {
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s32 x4_extraSpace;
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public:
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CLineExtraSpaceInstruction(s32 extraSpace) : x4_extraSpace(extraSpace) {}
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explicit CLineExtraSpaceInstruction(s32 extraSpace) : x4_extraSpace(extraSpace) {}
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void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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};
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@ -107,7 +107,7 @@ class CLineSpacingInstruction : public CInstruction {
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float x4_lineSpacing;
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public:
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CLineSpacingInstruction(float spacing) : x4_lineSpacing(spacing) {}
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explicit CLineSpacingInstruction(float spacing) : x4_lineSpacing(spacing) {}
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void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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};
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@ -128,7 +128,7 @@ class CRemoveColorOverrideInstruction : public CInstruction {
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int x4_idx;
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public:
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CRemoveColorOverrideInstruction(int idx) : x4_idx(idx) {}
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explicit CRemoveColorOverrideInstruction(int idx) : x4_idx(idx) {}
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void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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};
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@ -137,7 +137,7 @@ class CImageInstruction : public CInstruction {
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CFontImageDef x4_image;
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public:
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CImageInstruction(const CFontImageDef& image) : x4_image(image) {}
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explicit CImageInstruction(const CFontImageDef& image) : x4_image(image) {}
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void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
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void GetAssets(std::vector<CToken>& assetsOut) const override;
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size_t GetAssetCount() const override;
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@ -22,7 +22,7 @@ private:
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CTexturedQuadFilterAlpha m_quad;
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public:
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CSplashScreen(ESplashScreen);
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explicit CSplashScreen(ESplashScreen);
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EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
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void Draw() const override;
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};
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@ -13,7 +13,7 @@ class CStringTable {
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u32 m_bufLen;
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public:
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CStringTable(CInputStream& in);
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explicit CStringTable(CInputStream& in);
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void LoadStringTable(CInputStream& in);
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const char16_t* GetString(s32) const;
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@ -10,7 +10,7 @@ class CTargetingManager {
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COrbitPointMarker x21c_orbitPointMarker;
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public:
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CTargetingManager(const CStateManager& stateMgr);
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explicit CTargetingManager(const CStateManager& stateMgr);
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bool CheckLoadComplete();
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void Update(float, const CStateManager& stateMgr);
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void Draw(const CStateManager& stateMgr, bool hideLockon) const;
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@ -27,7 +27,7 @@ class CTextParser {
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TToken<CRasterFont> GetFont(const char16_t* str, int len);
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public:
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CTextParser(IObjectStore& store) : x0_store(store) {}
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explicit CTextParser(IObjectStore& store) : x0_store(store) {}
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void ParseText(CTextExecuteBuffer& out, const char16_t* str, int len,
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const std::vector<std::pair<CAssetId, CAssetId>>* txtrMap);
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};
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@ -20,7 +20,7 @@ class CCEKeyframeEmitter : public CColorElement {
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std::vector<zeus::CColor> x18_keys;
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public:
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CCEKeyframeEmitter(CInputStream& in);
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explicit CCEKeyframeEmitter(CInputStream& in);
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bool GetValue(int frame, zeus::CColor& colorOut) const override;
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};
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|
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@ -43,7 +43,7 @@ public:
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zeus::CVector3f x4_viewPoint;
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public:
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CParticleListItem(s16 idx) : x0_partIdx(idx) {}
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explicit CParticleListItem(s16 idx) : x0_partIdx(idx) {}
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};
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static CParticle* g_currentParticle;
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|
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@ -19,7 +19,7 @@ class CIEKeyframeEmitter : public CIntElement {
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std::vector<int> x18_keys;
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public:
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CIEKeyframeEmitter(CInputStream& in);
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explicit CIEKeyframeEmitter(CInputStream& in);
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bool GetValue(int frame, int& valOut) const override;
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int GetMaxValue() const override;
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};
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@ -73,7 +73,7 @@ class CIEConstant : public CIntElement {
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int x4_val;
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public:
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CIEConstant(int val) : x4_val(val) {}
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explicit CIEConstant(int val) : x4_val(val) {}
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bool GetValue(int frame, int& valOut) const override;
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int GetMaxValue() const override;
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};
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|
@ -82,7 +82,7 @@ class CIEImpulse : public CIntElement {
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std::unique_ptr<CIntElement> x4_a;
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public:
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CIEImpulse(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
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explicit CIEImpulse(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
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bool GetValue(int frame, int& valOut) const override;
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int GetMaxValue() const override;
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};
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|
@ -91,7 +91,7 @@ class CIELifetimePercent : public CIntElement {
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std::unique_ptr<CIntElement> x4_percentVal;
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public:
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CIELifetimePercent(std::unique_ptr<CIntElement>&& a) : x4_percentVal(std::move(a)) {}
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explicit CIELifetimePercent(std::unique_ptr<CIntElement>&& a) : x4_percentVal(std::move(a)) {}
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bool GetValue(int frame, int& valOut) const override;
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int GetMaxValue() const override;
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};
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|
@ -161,7 +161,7 @@ class CIETimeScale : public CIntElement {
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std::unique_ptr<CRealElement> x4_a;
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public:
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CIETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
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explicit CIETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
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bool GetValue(int frame, int& valOut) const override;
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int GetMaxValue() const override;
|
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};
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|
|
|
@ -112,7 +112,7 @@ class CMVEGravity : public CModVectorElement {
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std::unique_ptr<CVectorElement> x4_a;
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|
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public:
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CMVEGravity(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
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explicit CMVEGravity(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
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};
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|
@ -130,7 +130,7 @@ class CMVESetPosition : public CModVectorElement {
|
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std::unique_ptr<CVectorElement> x4_a;
|
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public:
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CMVESetPosition(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
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explicit CMVESetPosition(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ private:
|
|||
void BuildBounds();
|
||||
|
||||
public:
|
||||
CParticleElectric(const TToken<CElectricDescription>& desc);
|
||||
explicit CParticleElectric(const TToken<CElectricDescription>& desc);
|
||||
|
||||
bool Update(double) override;
|
||||
void Render(const CActorLights* lights = nullptr) override;
|
||||
|
|
|
@ -20,7 +20,7 @@ class CREKeyframeEmitter : public CRealElement {
|
|||
std::vector<float> x18_keys;
|
||||
|
||||
public:
|
||||
CREKeyframeEmitter(CInputStream& in);
|
||||
explicit CREKeyframeEmitter(CInputStream& in);
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -38,7 +38,7 @@ class CREConstant : public CRealElement {
|
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float x4_val;
|
||||
|
||||
public:
|
||||
CREConstant(float val) : x4_val(val) {}
|
||||
explicit CREConstant(float val) : x4_val(val) {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
bool IsConstant() const override { return true; }
|
||||
};
|
||||
|
@ -133,7 +133,7 @@ class CRETimeScale : public CRealElement {
|
|||
std::unique_ptr<CRealElement> x4_a;
|
||||
|
||||
public:
|
||||
CRETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CRETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -141,7 +141,7 @@ class CRELifetimePercent : public CRealElement {
|
|||
std::unique_ptr<CRealElement> x4_percentVal;
|
||||
|
||||
public:
|
||||
CRELifetimePercent(std::unique_ptr<CRealElement>&& a) : x4_percentVal(std::move(a)) {}
|
||||
explicit CRELifetimePercent(std::unique_ptr<CRealElement>&& a) : x4_percentVal(std::move(a)) {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -256,7 +256,7 @@ class CREVectorMagnitude : public CRealElement {
|
|||
std::unique_ptr<CVectorElement> x4_a;
|
||||
|
||||
public:
|
||||
CREVectorMagnitude(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREVectorMagnitude(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -264,7 +264,7 @@ class CREVectorXToReal : public CRealElement {
|
|||
std::unique_ptr<CVectorElement> x4_a;
|
||||
|
||||
public:
|
||||
CREVectorXToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREVectorXToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -272,7 +272,7 @@ class CREVectorYToReal : public CRealElement {
|
|||
std::unique_ptr<CVectorElement> x4_a;
|
||||
|
||||
public:
|
||||
CREVectorYToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREVectorYToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -280,7 +280,7 @@ class CREVectorZToReal : public CRealElement {
|
|||
std::unique_ptr<CVectorElement> x4_a;
|
||||
|
||||
public:
|
||||
CREVectorZToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREVectorZToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -288,7 +288,7 @@ class CREExternalVar : public CRealElement {
|
|||
std::unique_ptr<CIntElement> x4_a;
|
||||
|
||||
public:
|
||||
CREExternalVar(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREExternalVar(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -326,7 +326,7 @@ class CREGetComponentRed : public CRealElement {
|
|||
std::unique_ptr<CColorElement> x4_a;
|
||||
|
||||
public:
|
||||
CREGetComponentRed(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREGetComponentRed(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
@ -335,7 +335,7 @@ class CREGetComponentGreen : public CRealElement {
|
|||
std::unique_ptr<CColorElement> x4_a;
|
||||
|
||||
public:
|
||||
CREGetComponentGreen(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREGetComponentGreen(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
@ -344,7 +344,7 @@ class CREGetComponentBlue : public CRealElement {
|
|||
std::unique_ptr<CColorElement> x4_a;
|
||||
|
||||
public:
|
||||
CREGetComponentBlue(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREGetComponentBlue(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
@ -353,7 +353,7 @@ class CREGetComponentAlpha : public CRealElement {
|
|||
std::unique_ptr<CColorElement> x4_a;
|
||||
|
||||
public:
|
||||
CREGetComponentAlpha(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CREGetComponentAlpha(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
|
|
@ -24,7 +24,7 @@ public:
|
|||
void LoadToken(CSimplePool* pool);
|
||||
|
||||
public:
|
||||
CSpawnSystemKeyframeInfo(CInputStream& in);
|
||||
explicit CSpawnSystemKeyframeInfo(CInputStream& in);
|
||||
TLockedToken<CGenDescription>& GetToken() { return x10_token; }
|
||||
};
|
||||
|
||||
|
@ -36,7 +36,7 @@ private:
|
|||
std::vector<std::pair<u32, std::vector<CSpawnSystemKeyframeInfo>>> x10_spawns;
|
||||
|
||||
public:
|
||||
CSpawnSystemKeyframeData(CInputStream& in);
|
||||
explicit CSpawnSystemKeyframeData(CInputStream& in);
|
||||
void LoadAllSpawnedSystemTokens(CSimplePool* pool);
|
||||
std::vector<CSpawnSystemKeyframeInfo>& GetSpawnedSystemsAtFrame(u32 frame);
|
||||
};
|
||||
|
|
|
@ -29,7 +29,7 @@ struct CUVEConstant : public CUVElement {
|
|||
TLockedToken<CTexture> x4_tex;
|
||||
|
||||
public:
|
||||
CUVEConstant(TToken<CTexture>&& tex) : x4_tex(std::move(tex)) {}
|
||||
explicit CUVEConstant(TToken<CTexture>&& tex) : x4_tex(std::move(tex)) {}
|
||||
TLockedToken<CTexture> GetValueTexture(int frame) const override { return TLockedToken<CTexture>(x4_tex); }
|
||||
void GetValueUV(int frame, SUVElementSet& valOut) const override { valOut = {0.f, 0.f, 1.f, 1.f}; }
|
||||
bool HasConstantTexture() const override { return true; }
|
||||
|
|
|
@ -22,7 +22,7 @@ class CVEKeyframeEmitter : public CVectorElement {
|
|||
std::vector<zeus::CVector3f> x18_keys;
|
||||
|
||||
public:
|
||||
CVEKeyframeEmitter(CInputStream& in);
|
||||
explicit CVEKeyframeEmitter(CInputStream& in);
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -138,7 +138,7 @@ class CVERealToVector : public CVectorElement {
|
|||
std::unique_ptr<CRealElement> x4_a;
|
||||
|
||||
public:
|
||||
CVERealToVector(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CVERealToVector(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
|
@ -204,7 +204,7 @@ class CVEColorToVector : public CVectorElement {
|
|||
std::unique_ptr<CColorElement> x4_a;
|
||||
|
||||
public:
|
||||
CVEColorToVector(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
explicit CVEColorToVector(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||
};
|
||||
|
|
|
@ -31,7 +31,7 @@ class CBeamInfo {
|
|||
zeus::CColor x40_outerColor;
|
||||
|
||||
public:
|
||||
CBeamInfo(CInputStream& in)
|
||||
explicit CBeamInfo(CInputStream& in)
|
||||
: x0_(in.readUint32Big())
|
||||
, x4_beamAttributes(in.readUint32Big())
|
||||
, x8_contactFxId(in.readUint32Big())
|
||||
|
|
|
@ -19,7 +19,7 @@ class CGunController {
|
|||
bool x58_25_enteredComboFire : 1;
|
||||
|
||||
public:
|
||||
CGunController(CModelData& modelData) : x0_modelData(modelData) {
|
||||
explicit CGunController(CModelData& modelData) : x0_modelData(modelData) {
|
||||
x58_24_animDone = true;
|
||||
x58_25_enteredComboFire = false;
|
||||
}
|
||||
|
|
|
@ -2267,12 +2267,12 @@ void CPlayerGun::DropBomb(EBWeapon weapon, CStateManager& mgr) {
|
|||
if (x308_bombCount <= 0)
|
||||
return;
|
||||
|
||||
zeus::CVector3f plPos = mgr.GetPlayer().GetTranslation();
|
||||
zeus::CTransform xf =
|
||||
const zeus::CVector3f plPos = mgr.GetPlayer().GetTranslation();
|
||||
const zeus::CTransform xf =
|
||||
zeus::CTransform::Translate({plPos.x(), plPos.y(), plPos.z() + g_tweakPlayer->GetPlayerBallHalfExtent()});
|
||||
CBomb* bomb =
|
||||
new CBomb(x784_bombEffects[u32(weapon)][0], x784_bombEffects[u32(weapon)][1], mgr.AllocateUniqueId(),
|
||||
mgr.GetPlayer().GetAreaId(), x538_playerId, x354_bombFuseTime, xf, g_tweakPlayerGun->GetBombInfo());
|
||||
CBomb* bomb = new CBomb(x784_bombEffects[u32(weapon)][0], x784_bombEffects[u32(weapon)][1], mgr.AllocateUniqueId(),
|
||||
mgr.GetPlayer().GetAreaId(), x538_playerId, x354_bombFuseTime, xf,
|
||||
CDamageInfo{g_tweakPlayerGun->GetBombInfo()});
|
||||
mgr.AddObject(bomb);
|
||||
|
||||
if (x308_bombCount == 3)
|
||||
|
@ -2288,8 +2288,8 @@ void CPlayerGun::DropBomb(EBWeapon weapon, CStateManager& mgr) {
|
|||
}
|
||||
|
||||
TUniqueId CPlayerGun::DropPowerBomb(CStateManager& mgr) {
|
||||
CDamageInfo dInfo = (mgr.GetPlayer().GetDeathTime() <= 0.f ? g_tweakPlayerGun->GetPowerBombInfo()
|
||||
: CDamageInfo(CWeaponMode::PowerBomb(), 0.f, 0.f, 0.f));
|
||||
const auto dInfo = mgr.GetPlayer().GetDeathTime() <= 0.f ? CDamageInfo{g_tweakPlayerGun->GetPowerBombInfo()}
|
||||
: CDamageInfo{CWeaponMode::PowerBomb(), 0.f, 0.f, 0.f};
|
||||
|
||||
TUniqueId uid = mgr.AllocateUniqueId();
|
||||
zeus::CVector3f plVec = mgr.GetPlayer().GetTranslation();
|
||||
|
|
|
@ -13,7 +13,7 @@ class CProjectileInfo {
|
|||
CDamageInfo xc_damageInfo;
|
||||
|
||||
public:
|
||||
CProjectileInfo(CInputStream&);
|
||||
explicit CProjectileInfo(CInputStream&);
|
||||
CProjectileInfo(CAssetId, const CDamageInfo&);
|
||||
|
||||
float GetProjectileSpeed() const;
|
||||
|
|
|
@ -13,7 +13,7 @@ public:
|
|||
CAnimationParameters() = default;
|
||||
CAnimationParameters(CAssetId ancs, u32 charIdx, u32 defaultAnim)
|
||||
: x0_ancs(ancs), x4_charIdx(charIdx), x8_defaultAnim(defaultAnim) {}
|
||||
CAnimationParameters(CInputStream& in)
|
||||
explicit CAnimationParameters(CInputStream& in)
|
||||
: x0_ancs(in.readUint32Big()), x4_charIdx(in.readUint32Big()), x8_defaultAnim(in.readUint32Big()) {}
|
||||
|
||||
CAssetId GetACSFile() const { return x0_ancs; }
|
||||
|
|
|
@ -20,7 +20,7 @@ class CDamageInfo {
|
|||
|
||||
public:
|
||||
constexpr CDamageInfo() = default;
|
||||
CDamageInfo(CInputStream& in) {
|
||||
explicit CDamageInfo(CInputStream& in) {
|
||||
in.readUint32Big();
|
||||
x0_weaponMode = CWeaponMode(EWeaponType(in.readUint32Big()));
|
||||
x8_damage = in.readFloatBig();
|
||||
|
@ -38,7 +38,7 @@ public:
|
|||
constexpr CDamageInfo& operator=(CDamageInfo&&) = default;
|
||||
|
||||
CDamageInfo(const CDamageInfo&, float);
|
||||
CDamageInfo(const DataSpec::SShotParam& other);
|
||||
explicit CDamageInfo(const DataSpec::SShotParam& other);
|
||||
CDamageInfo& operator=(const DataSpec::SShotParam& other);
|
||||
|
||||
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
|
||||
|
|
|
@ -47,7 +47,7 @@ class CDamageVulnerability {
|
|||
static const CDamageVulnerability sPassThroughVulnerability;
|
||||
|
||||
public:
|
||||
CDamageVulnerability(CInputStream& in);
|
||||
explicit CDamageVulnerability(CInputStream& in);
|
||||
CDamageVulnerability(EVulnerability power, EVulnerability ice, EVulnerability wave, EVulnerability plasma,
|
||||
EVulnerability bomb, EVulnerability powerBomb, EVulnerability missile, EVulnerability boostBall,
|
||||
EVulnerability phazon, EVulnerability enemyWp1, EVulnerability wnemyWp2, EVulnerability enemyWp3,
|
||||
|
|
|
@ -86,7 +86,7 @@ struct CAreaRenderOctTree {
|
|||
const u32* x34_indirectionTable;
|
||||
const u8* x38_entries;
|
||||
|
||||
CAreaRenderOctTree(const u8* buf);
|
||||
explicit CAreaRenderOctTree(const u8* buf);
|
||||
|
||||
void FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const;
|
||||
void FindOverlappingModels(u32* out, const zeus::CAABox& testAABB) const;
|
||||
|
@ -131,10 +131,11 @@ class CGameArea final : public IGameArea {
|
|||
|
||||
public:
|
||||
class CChainIterator {
|
||||
CGameArea* m_area;
|
||||
CGameArea* m_area = nullptr;
|
||||
|
||||
public:
|
||||
CChainIterator(CGameArea* area) : m_area(area) {}
|
||||
constexpr CChainIterator() = default;
|
||||
explicit constexpr CChainIterator(CGameArea* area) : m_area(area) {}
|
||||
CGameArea& operator*() const { return *m_area; }
|
||||
CGameArea* operator->() const { return m_area; }
|
||||
CChainIterator& operator++() {
|
||||
|
@ -146,10 +147,11 @@ public:
|
|||
};
|
||||
|
||||
class CConstChainIterator {
|
||||
const CGameArea* m_area;
|
||||
const CGameArea* m_area = nullptr;
|
||||
|
||||
public:
|
||||
CConstChainIterator(const CGameArea* area) : m_area(area) {}
|
||||
constexpr CConstChainIterator() = default;
|
||||
explicit constexpr CConstChainIterator(const CGameArea* area) : m_area(area) {}
|
||||
const CGameArea& operator*() const { return *m_area; }
|
||||
const CGameArea* operator->() const { return m_area; }
|
||||
CConstChainIterator& operator++() {
|
||||
|
@ -165,7 +167,7 @@ public:
|
|||
TAreaId x200c_areaIdx = 0;
|
||||
|
||||
public:
|
||||
CAreaObjectList(TAreaId areaIdx) : CObjectList(EGameObjectList::Invalid), x200c_areaIdx(areaIdx) {}
|
||||
explicit CAreaObjectList(TAreaId areaIdx) : CObjectList(EGameObjectList::Invalid), x200c_areaIdx(areaIdx) {}
|
||||
|
||||
bool IsQualified(const CEntity& ent) const override;
|
||||
};
|
||||
|
@ -267,8 +269,8 @@ private:
|
|||
void UpdateWeaponWorldLighting(float dt);
|
||||
|
||||
public:
|
||||
CGameArea(CInputStream& in, int idx, int mlvlVersion);
|
||||
CGameArea(CAssetId mreaId); // Warmup constructor
|
||||
explicit CGameArea(CInputStream& in, int idx, int mlvlVersion);
|
||||
explicit CGameArea(CAssetId mreaId); // Warmup constructor
|
||||
~CGameArea();
|
||||
|
||||
bool IsFinishedOccluding() const;
|
||||
|
|
|
@ -14,7 +14,7 @@ public:
|
|||
CHUDMemoParms() = default;
|
||||
CHUDMemoParms(float dispTime, bool clearMemoWindow, bool fadeOutOnly, bool hintMemo)
|
||||
: x0_dispTime(dispTime), x4_clearMemoWindow(clearMemoWindow), x5_fadeOutOnly(fadeOutOnly), x6_hintMemo(hintMemo) {}
|
||||
CHUDMemoParms(CInputStream& in) {
|
||||
explicit CHUDMemoParms(CInputStream& in) {
|
||||
x0_dispTime = in.readFloatBig();
|
||||
x4_clearMemoWindow = in.readBool();
|
||||
}
|
||||
|
|
|
@ -9,11 +9,11 @@ class CHealthInfo {
|
|||
float x4_knockbackResistance;
|
||||
|
||||
public:
|
||||
CHealthInfo(float hp) : x0_health(hp), x4_knockbackResistance(0.f) {}
|
||||
explicit CHealthInfo(float hp) : x0_health(hp), x4_knockbackResistance(0.f) {}
|
||||
|
||||
CHealthInfo(float hp, float resist) : x0_health(hp), x4_knockbackResistance(resist) {}
|
||||
|
||||
CHealthInfo(CInputStream& in);
|
||||
explicit CHealthInfo(CInputStream& in);
|
||||
void SetHP(float hp) { x0_health = hp; }
|
||||
float GetHP() const { return x0_health; }
|
||||
float GetKnockbackResistance() const { return x4_knockbackResistance; }
|
||||
|
|
|
@ -17,7 +17,7 @@ class CPFNode {
|
|||
zeus::CVector3f xc_normal;
|
||||
|
||||
public:
|
||||
CPFNode(CMemoryInStream& in);
|
||||
explicit CPFNode(CMemoryInStream& in);
|
||||
const zeus::CVector3f& GetPos() const { return x0_position; }
|
||||
const zeus::CVector3f& GetNormal() const { return xc_normal; }
|
||||
};
|
||||
|
@ -29,7 +29,7 @@ class CPFLink {
|
|||
float xc_oo2dWidth;
|
||||
|
||||
public:
|
||||
CPFLink(CMemoryInStream& in);
|
||||
explicit CPFLink(CMemoryInStream& in);
|
||||
u32 GetNode() const { return x0_node; }
|
||||
u32 GetRegion() const { return x4_region; }
|
||||
float Get2dWidth() const { return x8_2dWidth; }
|
||||
|
@ -51,7 +51,7 @@ class CPFRegion {
|
|||
|
||||
public:
|
||||
CPFRegion() = default;
|
||||
CPFRegion(CMemoryInStream& in);
|
||||
explicit CPFRegion(CMemoryInStream& in);
|
||||
void SetData(CPFRegionData* data) { x4c_regionData = data; }
|
||||
CPFRegionData* Data() const { return x4c_regionData; }
|
||||
u32 GetIndex() const { return x24_regionIdx; }
|
||||
|
|
|
@ -21,7 +21,7 @@ struct SMoverData {
|
|||
zeus::CAxisAngle x24_;
|
||||
float x30_mass;
|
||||
|
||||
SMoverData(float mass) : x30_mass(mass) {}
|
||||
explicit SMoverData(float mass) : x30_mass(mass) {}
|
||||
};
|
||||
|
||||
struct CMotionState {
|
||||
|
|
|
@ -29,7 +29,7 @@ struct SSpindleProperty {
|
|||
float x10_lowIn;
|
||||
float x14_highIn;
|
||||
|
||||
SSpindleProperty(CInputStream& in);
|
||||
explicit SSpindleProperty(CInputStream& in);
|
||||
void FixupAngles() {
|
||||
x8_lowOut = zeus::degToRad(x8_lowOut);
|
||||
xc_highOut = zeus::degToRad(xc_highOut);
|
||||
|
|
|
@ -61,11 +61,13 @@ void CScriptTrigger::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CS
|
|||
|
||||
CScriptTrigger::CObjectTracker* CScriptTrigger::FindObject(TUniqueId id) {
|
||||
auto& inhabitants = GetInhabitants();
|
||||
const auto& iter = std::find(inhabitants.begin(), inhabitants.end(), id);
|
||||
const auto iter = std::find(inhabitants.begin(), inhabitants.end(), CObjectTracker{id});
|
||||
|
||||
if (iter != inhabitants.end())
|
||||
return &(*iter);
|
||||
return nullptr;
|
||||
if (iter == inhabitants.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &*iter;
|
||||
}
|
||||
|
||||
void CScriptTrigger::UpdateInhabitants(float dt, CStateManager& mgr) {
|
||||
|
|
|
@ -41,7 +41,7 @@ public:
|
|||
TUniqueId x0_id;
|
||||
|
||||
public:
|
||||
CObjectTracker(TUniqueId id) : x0_id(id) {}
|
||||
explicit CObjectTracker(TUniqueId id) : x0_id(id) {}
|
||||
|
||||
TUniqueId GetObjectId() const { return x0_id; }
|
||||
bool operator==(const CObjectTracker& other) const { return x0_id == other.x0_id; }
|
||||
|
|
|
@ -75,7 +75,7 @@ class CStateMachine {
|
|||
std::vector<CAiTrigger> x10_triggers;
|
||||
|
||||
public:
|
||||
CStateMachine(CInputStream& in);
|
||||
explicit CStateMachine(CInputStream& in);
|
||||
|
||||
s32 GetStateIndex(std::string_view state) const;
|
||||
const std::vector<CAiState>& GetStateVector() const { return x0_states; }
|
||||
|
|
|
@ -567,7 +567,7 @@ void CWorld::Update(float dt) {
|
|||
|
||||
u32 areaCount = 0;
|
||||
|
||||
for (CGameArea* head = x4c_chainHeads[3]; head != skGlobalNonConstEnd; head = head->x130_next, ++areaCount) {
|
||||
for (auto head = GetChainHead(EChain::Alive); head != AliveAreasEnd(); ++head, ++areaCount) {
|
||||
head->AliveUpdate(dt);
|
||||
|
||||
if (head->DoesAreaNeedSkyNow()) {
|
||||
|
@ -625,7 +625,7 @@ void CWorld::Update(float dt) {
|
|||
}
|
||||
|
||||
void CWorld::PreRender() {
|
||||
for (CGameArea* head = x4c_chainHeads[3]; head != skGlobalNonConstEnd; head = head->x130_next) {
|
||||
for (auto head = GetChainHead(EChain::Alive); head != AliveAreasEnd(); ++head) {
|
||||
head->PreRender();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ public:
|
|||
|
||||
public:
|
||||
CRelay() = default;
|
||||
CRelay(CInputStream& in);
|
||||
explicit CRelay(CInputStream& in);
|
||||
|
||||
TEditorId GetRelayId() const { return x0_relay; }
|
||||
TEditorId GetTargetId() const { return x4_target; }
|
||||
|
@ -104,8 +104,6 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
static constexpr CGameArea* skGlobalEnd = nullptr;
|
||||
static constexpr CGameArea* skGlobalNonConstEnd = nullptr;
|
||||
enum class Phase {
|
||||
Loading,
|
||||
LoadingMap,
|
||||
|
@ -158,12 +156,16 @@ public:
|
|||
void MoveToChain(CGameArea* area, EChain chain);
|
||||
void MoveAreaToAliveChain(TAreaId aid);
|
||||
bool CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId);
|
||||
CGameArea::CChainIterator GetChainHead(EChain chain) { return {x4c_chainHeads[int(chain)]}; }
|
||||
CGameArea::CConstChainIterator GetChainHead(EChain chain) const { return {x4c_chainHeads[int(chain)]}; }
|
||||
CGameArea::CChainIterator begin() { return GetChainHead(EChain::Alive); }
|
||||
CGameArea::CChainIterator end() { return AliveAreasEnd(); }
|
||||
CGameArea::CConstChainIterator begin() const { return GetChainHead(EChain::Alive); }
|
||||
CGameArea::CConstChainIterator end() const { return GetAliveAreasEnd(); }
|
||||
|
||||
[[nodiscard]] auto GetChainHead(EChain chain) { return CGameArea::CChainIterator{x4c_chainHeads[size_t(chain)]}; }
|
||||
[[nodiscard]] auto GetChainHead(EChain chain) const {
|
||||
return CGameArea::CConstChainIterator{x4c_chainHeads[size_t(chain)]};
|
||||
}
|
||||
[[nodiscard]] auto begin() { return GetChainHead(EChain::Alive); }
|
||||
[[nodiscard]] auto end() { return AliveAreasEnd(); }
|
||||
[[nodiscard]] auto begin() const { return GetChainHead(EChain::Alive); }
|
||||
[[nodiscard]] auto end() const { return GetAliveAreasEnd(); }
|
||||
|
||||
bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
|
||||
void TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther);
|
||||
void SetLoadPauseState(bool paused);
|
||||
|
@ -195,8 +197,8 @@ public:
|
|||
int IGetAreaCount() const override;
|
||||
|
||||
static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world);
|
||||
static CGameArea::CConstChainIterator GetAliveAreasEnd() { return {skGlobalEnd}; }
|
||||
static CGameArea::CChainIterator AliveAreasEnd() { return {skGlobalNonConstEnd}; }
|
||||
static constexpr CGameArea::CConstChainIterator GetAliveAreasEnd() { return CGameArea::CConstChainIterator{}; }
|
||||
static constexpr CGameArea::CChainIterator AliveAreasEnd() { return CGameArea::CChainIterator{}; }
|
||||
|
||||
void Update(float dt);
|
||||
void PreRender();
|
||||
|
|
|
@ -30,7 +30,7 @@ private:
|
|||
|
||||
public:
|
||||
CWorldLight(const CWorldLight&) = default;
|
||||
CWorldLight(CInputStream& in);
|
||||
explicit CWorldLight(CInputStream& in);
|
||||
EWorldLightType GetLightType() const { return x0_type; }
|
||||
const zeus::CVector3f& GetDirection() const { return x1c_direction; }
|
||||
const zeus::CVector3f& GetPosition() const { return x10_position; }
|
||||
|
|
|
@ -48,7 +48,7 @@ public:
|
|||
float x1d8_transCompleteTime = 99999.f;
|
||||
bool x1dc_dissolveStarted = false;
|
||||
|
||||
SModelDatas(const CAnimRes& samusRes);
|
||||
explicit SModelDatas(const CAnimRes& samusRes);
|
||||
};
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in New Issue