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All MREA cooker sections initial integration
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@@ -96,14 +96,15 @@ struct MREA
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Quadratic
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};
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Value<LightType> lightType;
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Value<atVec4f> color;
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Value<atVec3f> color;
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Value<float> alpha = 1.f;
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Value<atVec3f> position;
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Value<atVec3f> direction;
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Value<atVec3f> codirection;
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Value<float> q;
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Value<float> spotCutoff;
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Value<float> unk7;
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Value<atUint8> unk8;
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Value<bool> castShadows;
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Value<float> unk9;
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Value<Falloff> falloff;
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Value<float> unk11;
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