mirror of https://github.com/AxioDL/metaforce.git
All MREA cooker sections initial integration
This commit is contained in:
parent
bc8daa1d50
commit
e14bbeb368
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@ -3,6 +3,8 @@
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namespace DataSpec
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{
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#define AROT_MAX_LEVEL 11 /* These go to 11 */
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static const uint32_t AROTChildCounts[] = { 0, 2, 2, 4, 2, 4, 4, 8 };
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size_t AROTBuilder::BitmapPool::addIndices(const std::set<int>& indices)
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@ -14,12 +16,12 @@ size_t AROTBuilder::BitmapPool::addIndices(const std::set<int>& indices)
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return m_pool.size() - 1;
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}
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bool AROTBuilder::Node::addChild(const zeus::CAABox& curAabb, const zeus::CAABox& childAabb, int idx)
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bool AROTBuilder::Node::addChild(int level, const zeus::CAABox& curAabb, const zeus::CAABox& childAabb, int idx)
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{
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if (childAabb.intersects(curAabb))
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{
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childIndices.insert(idx);
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if (!curAabb.inside(childAabb))
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if (!curAabb.inside(childAabb) && level < AROT_MAX_LEVEL)
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{
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childNodes.resize(8);
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zeus::CAABox X[2];
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@ -35,8 +37,8 @@ bool AROTBuilder::Node::addChild(const zeus::CAABox& curAabb, const zeus::CAABox
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zeus::CAABox Z[2];
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Y[j].splitZ(Z[0], Z[1]);
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bool inZ[2] = {};
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inZ[0] = childNodes[i*4 + j*2].addChild(Z[0], childAabb, idx);
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inZ[1] = childNodes[i*4 + j*2 + 1].addChild(Z[1], childAabb, idx);
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inZ[0] = childNodes[i*4 + j*2].addChild(level + 1, Z[0], childAabb, idx);
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inZ[1] = childNodes[i*4 + j*2 + 1].addChild(level + 1, Z[1], childAabb, idx);
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if (inZ[0] ^ inZ[1])
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flags |= 0x4;
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if (inZ[0] | inZ[1])
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@ -164,13 +166,131 @@ void AROTBuilder::Node::advanceIndex(int& nodeIdx)
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}
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}
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void AROTBuilder::Node::colSize(size_t& totalSz)
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{
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if (childIndices.size())
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{
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nodeOff = totalSz;
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if (childNodes.empty())
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{
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totalSz += 26 + childIndices.size() * 2;
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}
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else
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{
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for (int i=0 ; i < 1 + ((flags & 0x1) != 0) ; ++i)
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{
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for (int j=0 ; j < 1 + ((flags & 0x2) != 0) ; ++j)
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{
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for (int k=0 ; k < 1 + ((flags & 0x4) != 0) ; ++k)
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{
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childNodes[i*4 + j*2 + k].colSize(totalSz);
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}
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}
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}
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}
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}
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}
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void AROTBuilder::Node::writeColNodes(uint8_t*& ptr, const zeus::CAABox& curAABB)
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{
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if (childIndices.size())
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{
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if (childNodes.empty())
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{
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*reinterpret_cast<zeus::CVector3f*>(ptr) = curAABB.min;
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*reinterpret_cast<zeus::CVector3f*>(ptr + 12) = curAABB.max;
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athena::io::MemoryWriter w(ptr + 24, INT32_MAX);
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w.writeUint16Big(childIndices.size());
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for (int idx : childIndices)
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w.writeUint16Big(idx);
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ptr += 26 + childIndices.size() * 2;
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}
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else
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{
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uint16_t* pflags = reinterpret_cast<uint16_t*>(ptr);
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uint32_t* offsets = reinterpret_cast<uint32_t*>(ptr + 4);
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*pflags = 0;
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for (int i=0 ; i < 1 + ((flags & 0x1) != 0) ; ++i)
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{
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for (int j=0 ; j < 1 + ((flags & 0x2) != 0) ; ++j)
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{
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for (int k=0 ; k < 1 + ((flags & 0x4) != 0) ; ++k)
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{
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int idx = i*4 + j*2 + k;
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uint32_t thisOffset;
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uint16_t thisFlags = childNodes[idx].getColRef(thisOffset);
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if (thisFlags)
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{
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*pflags |= thisFlags << (idx * 2);
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offsets[idx] = thisOffset - nodeOff;
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}
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}
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}
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}
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ptr += 36;
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zeus::CAABox X[2];
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if (flags & 0x1)
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curAABB.splitX(X[0], X[1]);
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else
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{
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X[0] = curAABB;
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X[1] = curAABB;
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}
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for (int i=0 ; i < 1 + ((flags & 0x1) != 0) ; ++i)
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{
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zeus::CAABox Y[2];
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if (flags & 0x2)
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X[i].splitY(Y[0], Y[1]);
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else
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{
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Y[0] = X[i];
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Y[1] = X[i];
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}
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for (int j=0 ; j < 1 + ((flags & 0x2) != 0) ; ++j)
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{
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zeus::CAABox Z[2];
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if (flags & 0x4)
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Y[j].splitZ(Z[0], Z[1]);
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else
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{
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Z[0] = Y[j];
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Z[1] = Y[j];
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}
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for (int k=0 ; k < 1 + ((flags & 0x4) != 0) ; ++k)
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{
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int idx = i*4 + j*2 + k;
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childNodes[idx].writeColNodes(ptr, Z[k]);
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}
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}
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}
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}
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}
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}
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uint16_t AROTBuilder::Node::getColRef(uint32_t& offset)
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{
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if (childIndices.size())
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{
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offset = nodeOff;
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if (childNodes.empty())
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return 2;
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else
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return 1;
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}
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return 0;
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}
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void AROTBuilder::build(std::vector<std::vector<uint8_t>>& secs, const zeus::CAABox& fullAabb,
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const std::vector<zeus::CAABox>& meshAabbs, const std::vector<DNACMDL::Mesh>& meshes)
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{
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for (int i=0 ; i<meshAabbs.size() ; ++i)
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{
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const zeus::CAABox& aabb = meshAabbs[i];
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rootNode.addChild(fullAabb, aabb, i);
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rootNode.addChild(0, fullAabb, aabb, i);
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}
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size_t totalNodeCount = 0;
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rootNode.writeNodes(w, 0);
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}
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std::pair<std::unique_ptr<uint8_t[]>, uint32_t> AROTBuilder::buildCol(const ColMesh& mesh, BspNodeType& rootOut)
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{
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zeus::CAABox fullAabb(zeus::CVector3f(mesh.aabbMin), zeus::CVector3f(mesh.aabbMax));
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int t = 0;
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for (const ColMesh::Triangle& tri : mesh.trianges)
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{
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zeus::CAABox aabb;
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for (int e=0 ; e<3 ; ++e)
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{
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const ColMesh::Edge& edge = mesh.edges[tri.edges[e]];
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for (int v=0 ; v<2 ; ++v)
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{
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const auto& vert = mesh.verts[edge.verts[v]];
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aabb.accumulateBounds(zeus::CVector3f(vert));
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}
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}
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rootNode.addChild(0, fullAabb, aabb, t);
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++t;
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}
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size_t totalSize = 0;
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rootNode.colSize(totalSize);
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std::unique_ptr<uint8_t[]> ret(new uint8_t[totalSize]);
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uint32_t dummy;
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rootOut = BspNodeType(rootNode.getColRef(dummy));
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uint8_t* ptr = ret.get();
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rootNode.writeColNodes(ptr, fullAabb);
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return {std::move(ret), totalSize};
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}
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}
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@ -2,6 +2,7 @@
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#define _DNACOMMON_AROTBUILDER_HPP_
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#include "DNACommon.hpp"
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#include "DeafBabe.hpp"
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#include "zeus/CAABox.hpp"
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#include "CMDL.hpp"
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#include <set>
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@ -27,15 +28,21 @@ struct AROTBuilder
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size_t nodeOff = 0;
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size_t nodeSz = 4;
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bool addChild(const zeus::CAABox& curAabb, const zeus::CAABox& childAabb, int idx);
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bool addChild(int level, const zeus::CAABox& curAabb, const zeus::CAABox& childAabb, int idx);
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void nodeCount(size_t& sz, size_t& idxRefs, BitmapPool& bmpPool, size_t& curOff);
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void writeIndirectionTable(athena::io::MemoryWriter& w);
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void writeNodes(athena::io::MemoryWriter& w, int nodeIdx);
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void advanceIndex(int& nodeIdx);
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void colSize(size_t& totalSz);
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void writeColNodes(uint8_t*& ptr, const zeus::CAABox& curAABB);
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uint16_t getColRef(uint32_t& offset);
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} rootNode;
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void build(std::vector<std::vector<uint8_t>>& secs, const zeus::CAABox& fullAabb,
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const std::vector<zeus::CAABox>& meshAabbs, const std::vector<DNACMDL::Mesh>& meshes);
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using ColMesh = hecl::BlenderConnection::DataStream::ColMesh;
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std::pair<std::unique_ptr<uint8_t[]>, uint32_t> buildCol(const ColMesh& mesh, BspNodeType& rootOut);
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};
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}
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@ -0,0 +1,154 @@
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#include "BabeDead.hpp"
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#include "DataSpec/DNAMP1/MREA.hpp"
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#include "DataSpec/DNAMP3/MREA.hpp"
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#include "zeus/CTransform.hpp"
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namespace DataSpec
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{
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template<class BabeDeadLight>
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void ReadBabeDeadLightToBlender(hecl::BlenderConnection::PyOutStream& os,
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const BabeDeadLight& light, unsigned s, unsigned l)
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{
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switch (light.lightType)
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{
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case BabeDeadLight::LightType::LocalAmbient:
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case BabeDeadLight::LightType::LocalAmbient2:
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os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
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"bg_node.inputs[1].default_value = %f\n",
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.q / 8.0);
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return;
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case BabeDeadLight::LightType::Directional:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"lamp.shadow_method = %s\n"
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"\n", s, l,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2],
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light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
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return;
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case BabeDeadLight::LightType::Custom:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp.shadow_method = %s\n"
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"\n", s, l, light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
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break;
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case BabeDeadLight::LightType::Spot:
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case BabeDeadLight::LightType::Spot2:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
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"lamp.spot_size = %.6g\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"lamp.shadow_method = %s\n"
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"\n", s, l,
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zeus::degToRad(light.spotCutoff),
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2],
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light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
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break;
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default: return;
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}
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os.format("lamp.retro_layer = %u\n"
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"lamp.retro_origtype = %u\n"
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"lamp.falloff_type = 'INVERSE_COEFFICIENTS'\n"
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"lamp.constant_coefficient = 0\n"
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"lamp.use_nodes = True\n"
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"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"lamp.energy = 0.0\n"
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"falloff_node.inputs[0].default_value = %f\n"
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"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
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"hue_sat_node.inputs[1].default_value = 1.25\n"
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"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
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"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
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"lamp_obj.location = (%f,%f,%f)\n"
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"bpy.context.scene.objects.link(lamp_obj)\n"
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"\n", s, light.lightType, light.q / 8.0,
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.position.vec[0], light.position.vec[1], light.position.vec[2]);
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switch (light.falloff)
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{
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case BabeDeadLight::Falloff::Constant:
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os << "falloff_node.inputs[0].default_value *= 75.0\n"
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"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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if (light.q > FLT_EPSILON)
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os.format("lamp.constant_coefficient = 2.0 / %f\n", light.q);
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break;
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case BabeDeadLight::Falloff::Linear:
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os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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if (light.q > FLT_EPSILON)
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os.format("lamp.linear_coefficient = 250 / %f\n", light.q);
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break;
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case BabeDeadLight::Falloff::Quadratic:
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os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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if (light.q > FLT_EPSILON)
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os.format("lamp.quadratic_coefficient = 25000 / %f\n", light.q);
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break;
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default: break;
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}
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}
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template void ReadBabeDeadLightToBlender<DNAMP1::MREA::BabeDeadLight>
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(hecl::BlenderConnection::PyOutStream& os, const DNAMP1::MREA::BabeDeadLight& light, unsigned s, unsigned l);
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template void ReadBabeDeadLightToBlender<DNAMP3::MREA::BabeDeadLight>
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(hecl::BlenderConnection::PyOutStream& os, const DNAMP3::MREA::BabeDeadLight& light, unsigned s, unsigned l);
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template<class BabeDeadLight>
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void WriteBabeDeadLightFromBlender(BabeDeadLight& lightOut, const hecl::BlenderConnection::DataStream::Light& lightIn)
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{
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using InterType = hecl::BlenderConnection::DataStream::Light::Type;
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switch (lightIn.type)
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{
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case InterType::Ambient:
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lightOut.lightType = BabeDeadLight::LightType::LocalAmbient;
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break;
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case InterType::Directional:
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lightOut.lightType = BabeDeadLight::LightType::Directional;
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break;
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case InterType::Custom:
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default:
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lightOut.lightType = BabeDeadLight::LightType::Custom;
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break;
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case InterType::Spot:
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lightOut.lightType = BabeDeadLight::LightType::Spot;
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break;
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}
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if (lightIn.linear > lightIn.constant &&
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lightIn.linear > lightIn.quadratic)
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{
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lightOut.falloff = BabeDeadLight::Falloff::Linear;
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lightOut.q = 1.f / (lightIn.linear / 250.f);
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}
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else if (lightIn.quadratic > lightIn.constant &&
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lightIn.quadratic > lightIn.linear)
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{
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lightOut.falloff = BabeDeadLight::Falloff::Quadratic;
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lightOut.q = 1.f / (lightIn.quadratic / 25000.f);
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}
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else
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{
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lightOut.falloff = BabeDeadLight::Falloff::Constant;
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lightOut.q = 1.f / (lightIn.constant / 2.f);
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}
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lightOut.color = lightIn.color;
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lightOut.spotCutoff = lightIn.spotCutoff;
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lightOut.castShadows = lightIn.shadow;
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lightOut.position.vec[0] = lightIn.sceneXf[0].vec[3];
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lightOut.position.vec[1] = lightIn.sceneXf[1].vec[3];
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lightOut.position.vec[2] = lightIn.sceneXf[2].vec[3];
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zeus::CTransform lightXf(&lightIn.sceneXf[0]);
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lightOut.direction = lightXf * zeus::CVector3f(0.f, 0.f, -1.f);
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}
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template void WriteBabeDeadLightFromBlender<DNAMP1::MREA::BabeDeadLight>
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(DNAMP1::MREA::BabeDeadLight& lightOut, const hecl::BlenderConnection::DataStream::Light& lightIn);
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template void WriteBabeDeadLightFromBlender<DNAMP3::MREA::BabeDeadLight>
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(DNAMP3::MREA::BabeDeadLight& lightOut, const hecl::BlenderConnection::DataStream::Light& lightIn);
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}
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@ -10,83 +10,10 @@ namespace DataSpec
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template<class BabeDeadLight>
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void ReadBabeDeadLightToBlender(hecl::BlenderConnection::PyOutStream& os,
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const BabeDeadLight& light, unsigned s, unsigned l)
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{
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switch (light.lightType)
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{
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case BabeDeadLight::LightType::LocalAmbient:
|
||||
case BabeDeadLight::LightType::LocalAmbient2:
|
||||
os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
|
||||
"bg_node.inputs[1].default_value = %f\n",
|
||||
light.color.vec[0], light.color.vec[1], light.color.vec[2],
|
||||
light.q / 8.0);
|
||||
return;
|
||||
case BabeDeadLight::LightType::Directional:
|
||||
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
|
||||
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
|
||||
"lamp_obj.rotation_mode = 'QUATERNION'\n"
|
||||
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
|
||||
"\n", s, l,
|
||||
light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
|
||||
return;
|
||||
case BabeDeadLight::LightType::Custom:
|
||||
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
|
||||
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
|
||||
"\n", s, l);
|
||||
break;
|
||||
case BabeDeadLight::LightType::Spot:
|
||||
case BabeDeadLight::LightType::Spot2:
|
||||
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
|
||||
"lamp.spot_size = %.6g\n"
|
||||
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
|
||||
"lamp_obj.rotation_mode = 'QUATERNION'\n"
|
||||
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
|
||||
"\n", s, l,
|
||||
zeus::degToRad(light.spotCutoff),
|
||||
light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
const BabeDeadLight& light, unsigned s, unsigned l);
|
||||
|
||||
os.format("lamp.retro_layer = %u\n"
|
||||
"lamp.retro_origtype = %u\n"
|
||||
"lamp.falloff_type = 'INVERSE_COEFFICIENTS'\n"
|
||||
"lamp.constant_coefficient = 0\n"
|
||||
"lamp.use_nodes = True\n"
|
||||
"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
|
||||
"lamp.energy = 0.0\n"
|
||||
"falloff_node.inputs[0].default_value = %f\n"
|
||||
"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
|
||||
"hue_sat_node.inputs[1].default_value = 1.25\n"
|
||||
"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
|
||||
"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
|
||||
"lamp_obj.location = (%f,%f,%f)\n"
|
||||
"bpy.context.scene.objects.link(lamp_obj)\n"
|
||||
"\n", s, light.lightType, light.q / 8.0,
|
||||
light.color.vec[0], light.color.vec[1], light.color.vec[2],
|
||||
light.position.vec[0], light.position.vec[1], light.position.vec[2]);
|
||||
|
||||
switch (light.falloff)
|
||||
{
|
||||
case BabeDeadLight::Falloff::Constant:
|
||||
os << "falloff_node.inputs[0].default_value *= 75.0\n"
|
||||
"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
|
||||
if (light.q > FLT_EPSILON)
|
||||
os.format("lamp.constant_coefficient = 2.0 / %f\n", light.q);
|
||||
break;
|
||||
case BabeDeadLight::Falloff::Linear:
|
||||
os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
|
||||
if (light.q > FLT_EPSILON)
|
||||
os.format("lamp.linear_coefficient = 250 / %f\n", light.q);
|
||||
break;
|
||||
case BabeDeadLight::Falloff::Quadratic:
|
||||
os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
|
||||
if (light.q > FLT_EPSILON)
|
||||
os.format("lamp.quadratic_coefficient = 25000 / %f\n", light.q);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
template<class BabeDeadLight>
|
||||
void WriteBabeDeadLightFromBlender(BabeDeadLight& lightOut, const hecl::BlenderConnection::DataStream::Light& lightIn);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -27,8 +27,8 @@ add_library(DNACommon
|
|||
ParticleCommon.cpp
|
||||
FONT.hpp FONT.cpp
|
||||
DGRP.hpp DGRP.cpp
|
||||
DeafBabe.hpp
|
||||
BabeDead.hpp
|
||||
DeafBabe.hpp DeafBabe.cpp
|
||||
BabeDead.hpp BabeDead.cpp
|
||||
RigInverter.hpp RigInverter.cpp
|
||||
AROTBuilder.hpp AROTBuilder.cpp
|
||||
Tweaks/ITweakGame.hpp
|
||||
|
|
|
@ -0,0 +1,140 @@
|
|||
#include "DeafBabe.hpp"
|
||||
#include "AROTBuilder.hpp"
|
||||
#include "DataSpec/DNAMP1/DeafBabe.hpp"
|
||||
#include "DataSpec/DNAMP2/DeafBabe.hpp"
|
||||
|
||||
namespace DataSpec
|
||||
{
|
||||
|
||||
template<class DEAFBABE>
|
||||
void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DEAFBABE& db)
|
||||
{
|
||||
os << "material_index = []\n"
|
||||
"col_bm = bmesh.new()\n";
|
||||
for (const atVec3f& vert : db.verts)
|
||||
os.format("col_bm.verts.new((%f,%f,%f))\n",
|
||||
vert.vec[0],
|
||||
vert.vec[1],
|
||||
vert.vec[2]);
|
||||
|
||||
os << "col_bm.verts.ensure_lookup_table()\n";
|
||||
|
||||
int triIdx = 0;
|
||||
for (const typename DEAFBABE::Triangle& tri : db.triangleEdgeConnections)
|
||||
{
|
||||
const typename DEAFBABE::Material& triMat = db.materials[db.triMats[triIdx++]];
|
||||
const typename DEAFBABE::Edge& edge0 = db.edgeVertConnections[tri.edges[0]];
|
||||
const typename DEAFBABE::Edge& edge1 = db.edgeVertConnections[tri.edges[1]];
|
||||
const typename DEAFBABE::Edge& edge2 = db.edgeVertConnections[tri.edges[2]];
|
||||
if (!edge0.verts[0] && !edge1.verts[0] && !edge2.verts[0])
|
||||
break;
|
||||
os << "tri_verts = []\n";
|
||||
os.format("tri_verts.append(col_bm.verts[%u])\n", edge0.findCommon(edge1));
|
||||
os.format("tri_verts.append(col_bm.verts[%u])\n", edge1.findCommon(edge2));
|
||||
os.format("tri_verts.append(col_bm.verts[%u])\n", edge2.findCommon(edge0));
|
||||
|
||||
os.format("face = col_bm.faces.get(tri_verts)\n"
|
||||
"if face is None:\n"
|
||||
" face = col_bm.faces.new(tri_verts)\n"
|
||||
"else:\n"
|
||||
" face = face.copy()\n"
|
||||
" for i in range(3):\n"
|
||||
" face.verts[i].co = tri_verts[i].co\n"
|
||||
" col_bm.verts.ensure_lookup_table()\n"
|
||||
"face.material_index = select_material(0x%08X)\n"
|
||||
"face.smooth = False\n"
|
||||
"\n",
|
||||
atUint32(triMat.material));
|
||||
}
|
||||
|
||||
db.insertNoClimb(os);
|
||||
|
||||
os << "col_mesh = bpy.data.meshes.new('CMESH')\n"
|
||||
"col_bm.to_mesh(col_mesh)\n"
|
||||
"col_mesh_obj = bpy.data.objects.new(col_mesh.name, col_mesh)\n"
|
||||
"\n"
|
||||
"for mat_name in material_index:\n"
|
||||
" mat = material_dict[mat_name]\n"
|
||||
" col_mesh.materials.append(mat)\n"
|
||||
"\n"
|
||||
"bpy.context.scene.objects.link(col_mesh_obj)\n"
|
||||
"col_mesh_obj.layers[1] = True\n"
|
||||
"col_mesh_obj.layers[0] = False\n"
|
||||
"col_mesh_obj.draw_type = 'SOLID'\n"
|
||||
"col_mesh_obj.game.physics_type = 'STATIC'\n"
|
||||
"\n";
|
||||
}
|
||||
|
||||
template void DeafBabeSendToBlender<DNAMP1::DeafBabe>(hecl::BlenderConnection::PyOutStream& os, const DNAMP1::DeafBabe& db);
|
||||
template void DeafBabeSendToBlender<DNAMP2::DeafBabe>(hecl::BlenderConnection::PyOutStream& os, const DNAMP2::DeafBabe& db);
|
||||
|
||||
template<class DEAFBABE>
|
||||
void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh)
|
||||
{
|
||||
{
|
||||
AROTBuilder builder;
|
||||
auto octree = builder.buildCol(colMesh, db.rootNodeType);
|
||||
static_cast<std::unique_ptr<atUint8[]>&>(db.bspTree) = std::move(octree.first);
|
||||
db.bspSize = octree.second;
|
||||
}
|
||||
|
||||
db.materials.reserve(colMesh.materials.size());
|
||||
for (const auto& mat : colMesh.materials)
|
||||
{
|
||||
db.materials.emplace_back();
|
||||
db.materials.back().setFireThrough(mat.fireThrough);
|
||||
db.materials.back().setType(typename DEAFBABE::Material::Type(mat.type));
|
||||
}
|
||||
db.materialCount = colMesh.materials.size();
|
||||
|
||||
db.verts.reserve(colMesh.verts.size());
|
||||
db.vertMats.resize(colMesh.verts.size());
|
||||
for (const auto& vert : colMesh.verts)
|
||||
db.verts.push_back(vert);
|
||||
db.vertMatsCount = colMesh.verts.size();
|
||||
db.vertCount = colMesh.verts.size();
|
||||
|
||||
db.edgeVertConnections.reserve(colMesh.edges.size());
|
||||
db.edgeMats.resize(colMesh.edges.size());
|
||||
for (const auto& edge : colMesh.edges)
|
||||
{
|
||||
db.edgeVertConnections.emplace_back();
|
||||
db.edgeVertConnections.back().verts[0] = edge.verts[0];
|
||||
db.edgeVertConnections.back().verts[1] = edge.verts[1];
|
||||
}
|
||||
db.edgeMatsCount = colMesh.edges.size();
|
||||
db.edgeVertsCount = colMesh.edges.size();
|
||||
|
||||
db.triMats.reserve(colMesh.trianges.size());
|
||||
db.triangleEdgeConnections.reserve(colMesh.trianges.size());
|
||||
for (const auto& tri : colMesh.trianges)
|
||||
{
|
||||
db.triMats.push_back(tri.matIdx);
|
||||
|
||||
db.triangleEdgeConnections.emplace_back();
|
||||
db.triangleEdgeConnections.back().edges[0] = tri.edges[0];
|
||||
db.triangleEdgeConnections.back().edges[1] = tri.edges[1];
|
||||
db.triangleEdgeConnections.back().edges[2] = tri.edges[2];
|
||||
|
||||
for (int e=0 ; e<3 ; ++e)
|
||||
{
|
||||
db.edgeMats[tri.edges[e]] = tri.matIdx;
|
||||
for (int v=0 ; v<2 ; ++v)
|
||||
db.vertMats[colMesh.edges[e].verts[v]] = tri.matIdx;
|
||||
}
|
||||
}
|
||||
db.triMatsCount = colMesh.trianges.size();
|
||||
db.triangleEdgesCount = colMesh.trianges.size() * 3;
|
||||
|
||||
db.unk1 = 0;
|
||||
db.length = db.binarySize(0) - 8;
|
||||
db.magic = 0xDEAFBABE;
|
||||
db.version = 0;
|
||||
db.aabb[0] = colMesh.aabbMin;
|
||||
db.aabb[1] = colMesh.aabbMax;
|
||||
}
|
||||
|
||||
template void DeafBabeBuildFromBlender<DNAMP1::DeafBabe>(DNAMP1::DeafBabe& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh);
|
||||
template void DeafBabeBuildFromBlender<DNAMP2::DeafBabe>(DNAMP2::DeafBabe& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh);
|
||||
|
||||
}
|
|
@ -7,64 +7,18 @@
|
|||
namespace DataSpec
|
||||
{
|
||||
|
||||
template<class DEAFBABE>
|
||||
void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DEAFBABE& db)
|
||||
enum class BspNodeType : atUint32
|
||||
{
|
||||
os << "material_index = []\n"
|
||||
"col_bm = bmesh.new()\n";
|
||||
for (const atVec3f& vert : db.verts)
|
||||
os.format("col_bm.verts.new((%f,%f,%f))\n",
|
||||
vert.vec[0],
|
||||
vert.vec[1],
|
||||
vert.vec[2]);
|
||||
Invalid,
|
||||
Branch,
|
||||
Leaf
|
||||
};
|
||||
|
||||
os << "col_bm.verts.ensure_lookup_table()\n";
|
||||
template<class DEAFBABE>
|
||||
void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DEAFBABE& db);
|
||||
|
||||
int triIdx = 0;
|
||||
for (const typename DEAFBABE::Triangle& tri : db.triangleEdgeConnections)
|
||||
{
|
||||
const typename DEAFBABE::Material& triMat = db.materials[db.triMats[triIdx++]];
|
||||
const typename DEAFBABE::Edge& edge0 = db.edgeVertConnections[tri.edges[0]];
|
||||
const typename DEAFBABE::Edge& edge1 = db.edgeVertConnections[tri.edges[1]];
|
||||
const typename DEAFBABE::Edge& edge2 = db.edgeVertConnections[tri.edges[2]];
|
||||
if (!edge0.verts[0] && !edge1.verts[0] && !edge2.verts[0])
|
||||
break;
|
||||
os << "tri_verts = []\n";
|
||||
os.format("tri_verts.append(col_bm.verts[%u])\n", edge0.findCommon(edge1));
|
||||
os.format("tri_verts.append(col_bm.verts[%u])\n", edge1.findCommon(edge2));
|
||||
os.format("tri_verts.append(col_bm.verts[%u])\n", edge2.findCommon(edge0));
|
||||
|
||||
os.format("face = col_bm.faces.get(tri_verts)\n"
|
||||
"if face is None:\n"
|
||||
" face = col_bm.faces.new(tri_verts)\n"
|
||||
"else:\n"
|
||||
" face = face.copy()\n"
|
||||
" for i in range(3):\n"
|
||||
" face.verts[i].co = tri_verts[i].co\n"
|
||||
" col_bm.verts.ensure_lookup_table()\n"
|
||||
"face.material_index = select_material(0x%08X)\n"
|
||||
"face.smooth = False\n"
|
||||
"\n",
|
||||
atUint32(triMat.material));
|
||||
}
|
||||
|
||||
db.insertNoClimb(os);
|
||||
|
||||
os << "col_mesh = bpy.data.meshes.new('CMESH')\n"
|
||||
"col_bm.to_mesh(col_mesh)\n"
|
||||
"col_mesh_obj = bpy.data.objects.new(col_mesh.name, col_mesh)\n"
|
||||
"\n"
|
||||
"for mat_name in material_index:\n"
|
||||
" mat = material_dict[mat_name]\n"
|
||||
" col_mesh.materials.append(mat)\n"
|
||||
"\n"
|
||||
"bpy.context.scene.objects.link(col_mesh_obj)\n"
|
||||
"col_mesh_obj.layers[1] = True\n"
|
||||
"col_mesh_obj.layers[0] = False\n"
|
||||
"col_mesh_obj.draw_type = 'SOLID'\n"
|
||||
"col_mesh_obj.game.physics_type = 'STATIC'\n"
|
||||
"\n";
|
||||
}
|
||||
template<class DEAFBABE>
|
||||
void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -11,12 +11,7 @@ namespace DNAMP1
|
|||
struct DeafBabe : BigDNA
|
||||
{
|
||||
DECL_DNA
|
||||
enum class BspNodeType : atUint32
|
||||
{
|
||||
Invalid,
|
||||
Branch,
|
||||
Leaf
|
||||
};
|
||||
using BspNodeType = DataSpec::BspNodeType;
|
||||
|
||||
struct Material : BigDNA
|
||||
{
|
||||
|
|
|
@ -249,7 +249,8 @@ void MREA::MeshHeader::VisorFlags::setFromBlenderProps(const std::unordered_map<
|
|||
bool MREA::Cook(const hecl::ProjectPath& outPath,
|
||||
const hecl::ProjectPath& inPath,
|
||||
const std::vector<DNACMDL::Mesh>& meshes,
|
||||
const ColMesh& cMesh)
|
||||
const ColMesh& cMesh,
|
||||
const std::vector<Light>& lights)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -257,7 +258,8 @@ bool MREA::Cook(const hecl::ProjectPath& outPath,
|
|||
bool MREA::PCCook(const hecl::ProjectPath& outPath,
|
||||
const hecl::ProjectPath& inPath,
|
||||
const std::vector<DNACMDL::Mesh>& meshes,
|
||||
const ColMesh& cMesh)
|
||||
const ColMesh& cMesh,
|
||||
const std::vector<Light>& lights)
|
||||
{
|
||||
/* Discover area layers */
|
||||
hecl::ProjectPath areaDirPath = inPath.getParentPath();
|
||||
|
@ -370,15 +372,68 @@ bool MREA::PCCook(const hecl::ProjectPath& outPath,
|
|||
|
||||
|
||||
/* Collision */
|
||||
{
|
||||
DeafBabe collision;
|
||||
DeafBabeBuildFromBlender(collision, cMesh);
|
||||
|
||||
secs.emplace_back(collision.binarySize(0), 0);
|
||||
athena::io::MemoryWriter w(secs.back().data(), secs.back().size());
|
||||
collision.write(w);
|
||||
}
|
||||
|
||||
/* Unk */
|
||||
{
|
||||
secs.emplace_back(8, 0);
|
||||
athena::io::MemoryWriter w(secs.back().data(), secs.back().size());
|
||||
w.writeUint32Big(1);
|
||||
}
|
||||
|
||||
/* Lights */
|
||||
{
|
||||
int actualCount = 0;
|
||||
for (const Light& l : lights)
|
||||
{
|
||||
if (l.layer == 0 || l.layer == 1)
|
||||
++actualCount;
|
||||
}
|
||||
|
||||
secs.emplace_back(12 + 65 * actualCount, 0);
|
||||
athena::io::MemoryWriter w(secs.back().data(), secs.back().size());
|
||||
w.writeUint32Big(0xBABEDEAD);
|
||||
|
||||
for (int lay=0 ; lay<2 ; ++lay)
|
||||
{
|
||||
int lightCount = 0;
|
||||
for (const Light& l : lights)
|
||||
{
|
||||
if (l.layer == lay)
|
||||
++lightCount;
|
||||
}
|
||||
w.writeUint32Big(lightCount);
|
||||
for (const Light& l : lights)
|
||||
{
|
||||
if (l.layer == lay)
|
||||
{
|
||||
BabeDeadLight light;
|
||||
WriteBabeDeadLightFromBlender(light, l);
|
||||
light.write(w);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* VISI */
|
||||
{
|
||||
/* Empty (for now) */
|
||||
secs.emplace_back(0, 0);
|
||||
}
|
||||
|
||||
/* PATH */
|
||||
{
|
||||
secs.emplace_back(4, 0);
|
||||
athena::io::MemoryWriter w(secs.back().data(), secs.back().size());
|
||||
w.writeUint32Big(0xffffffff); /* Empty (for now) */
|
||||
}
|
||||
|
||||
/* Assemble sizes and add padding */
|
||||
{
|
||||
|
|
|
@ -123,16 +123,19 @@ struct MREA
|
|||
PAK::Entry& entry);
|
||||
|
||||
using ColMesh = hecl::BlenderConnection::DataStream::ColMesh;
|
||||
using Light = hecl::BlenderConnection::DataStream::Light;
|
||||
|
||||
static bool Cook(const hecl::ProjectPath& outPath,
|
||||
const hecl::ProjectPath& inPath,
|
||||
const std::vector<DNACMDL::Mesh>& meshes,
|
||||
const ColMesh& cMesh);
|
||||
const ColMesh& cMesh,
|
||||
const std::vector<Light>& lights);
|
||||
|
||||
static bool PCCook(const hecl::ProjectPath& outPath,
|
||||
const hecl::ProjectPath& inPath,
|
||||
const std::vector<DNACMDL::Mesh>& meshes,
|
||||
const ColMesh& cMesh);
|
||||
const ColMesh& cMesh,
|
||||
const std::vector<Light>& lights);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace DNAMP2
|
|||
struct DeafBabe : BigDNA
|
||||
{
|
||||
DECL_DNA
|
||||
using BspNodeType = DNAMP1::DeafBabe::BspNodeType;
|
||||
using BspNodeType = DataSpec::BspNodeType;
|
||||
|
||||
struct Material : BigDNA
|
||||
{
|
||||
|
|
|
@ -96,14 +96,15 @@ struct MREA
|
|||
Quadratic
|
||||
};
|
||||
Value<LightType> lightType;
|
||||
Value<atVec4f> color;
|
||||
Value<atVec3f> color;
|
||||
Value<float> alpha = 1.f;
|
||||
Value<atVec3f> position;
|
||||
Value<atVec3f> direction;
|
||||
Value<atVec3f> codirection;
|
||||
Value<float> q;
|
||||
Value<float> spotCutoff;
|
||||
Value<float> unk7;
|
||||
Value<atUint8> unk8;
|
||||
Value<bool> castShadows;
|
||||
Value<float> unk9;
|
||||
Value<Falloff> falloff;
|
||||
Value<float> unk11;
|
||||
|
|
|
@ -55,6 +55,7 @@ struct SpecBase : hecl::Database::IDataSpec
|
|||
using BlendStream = hecl::BlenderConnection::DataStream;
|
||||
using Mesh = BlendStream::Mesh;
|
||||
using ColMesh = BlendStream::ColMesh;
|
||||
using Light = BlendStream::Light;
|
||||
using Actor = BlendStream::Actor;
|
||||
|
||||
virtual void cookMesh(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
|
||||
|
|
|
@ -410,10 +410,12 @@ struct SpecMP1 : SpecBase
|
|||
if (!colMesh)
|
||||
Log.report(logvisor::Fatal, _S("unable to find mesh named 'CMESH' in %s"), in.getAbsolutePath().c_str());
|
||||
|
||||
std::vector<Light> lights = ds.compileLights();
|
||||
|
||||
if (m_pc)
|
||||
DNAMP1::MREA::PCCook(out, in, meshCompiles, *colMesh);
|
||||
DNAMP1::MREA::PCCook(out, in, meshCompiles, *colMesh, lights);
|
||||
else
|
||||
DNAMP1::MREA::Cook(out, in, meshCompiles, *colMesh);
|
||||
DNAMP1::MREA::Cook(out, in, meshCompiles, *colMesh, lights);
|
||||
}
|
||||
|
||||
void cookYAML(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
|
||||
|
|
|
@ -7,7 +7,7 @@ CAreaOctTree::Node CAreaOctTree::Node::GetChild(int idx) const
|
|||
{
|
||||
u16 flags = *reinterpret_cast<const u16*>(m_ptr);
|
||||
const u32* offsets = reinterpret_cast<const u32*>(m_ptr + 4);
|
||||
ETreeType type = ETreeType((flags << (2 * idx)) & 0x3);
|
||||
ETreeType type = ETreeType((flags >> (2 * idx)) & 0x3);
|
||||
|
||||
if (type == ETreeType::Branch)
|
||||
{
|
||||
|
@ -76,7 +76,7 @@ void CAreaOctTree::SwapTreeNode(u8* ptr, Node::ETreeType type)
|
|||
|
||||
for (int i=0 ; i<8 ; ++i)
|
||||
{
|
||||
Node::ETreeType ctype = Node::ETreeType((*typeBits << (2 * i)) & 0x3);
|
||||
Node::ETreeType ctype = Node::ETreeType((*typeBits >> (2 * i)) & 0x3);
|
||||
u32* offsets = reinterpret_cast<u32*>(ptr + 4);
|
||||
offsets[i] = hecl::SBig(offsets[i]);
|
||||
SwapTreeNode(ptr + offsets[i] + 36, ctype);
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 6b9594a40c2f286db07b979b6d2e5c6db5c5283a
|
||||
Subproject commit e7d37d7132a25506c19c27d78108b8ba7247af87
|
Loading…
Reference in New Issue