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Asynchronous shader compilation
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@@ -18,6 +18,7 @@ void ViewResources::init(boo::IGraphicsDataFactory* factory, FontCache* fcache,
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init(ctx, *theme, fcache);
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init(ctx, *theme, fcache);
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return true;
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return true;
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} BooTrace);
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} BooTrace);
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factory->waitUntilShadersReady();
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}
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}
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void ViewResources::destroyResData() {
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void ViewResources::destroyResData() {
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