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Work on CSpacePirate
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@@ -36,7 +36,7 @@ public:
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const;
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void Touch(CActor&, CStateManager&);
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void DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType, float dt);
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state);
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bool CanBeShot(CStateManager&, int);
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void Patrol(CStateManager&, EStateMsg, float);
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