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CActorContraption fixes, better CMake dependency handling
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@@ -103,8 +103,8 @@ bool MREA::Extract(const SpecBase& dataSpec, PAKEntryReadStream& rs, const hecl:
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DNACMDL::InitGeomBlenderContext(os, dataSpec.getMasterShaderPath());
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MaterialSet::RegisterMaterialProps(os);
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os << "# Clear Scene\n"
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"if 'Collection 1' in bpy.data.collections:\n"
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" bpy.data.collections.remove(bpy.data.collections['Collection 1'])\n"
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"if len(bpy.data.collections):\n"
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" bpy.data.collections.remove(bpy.data.collections[0])\n"
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"\n"
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"bpy.types.Light.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Light.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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