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CActorContraption fixes, better CMake dependency handling
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@@ -56,7 +56,7 @@ public:
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class CMemoryCardSys {
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TLockedToken<CGameHintInfo> x0_hints;
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std::vector<std::pair<CAssetId, CSaveWorldMemory>> xc_memoryWorlds; /* MLVL as key */
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rstl::optional<std::vector<CSaveWorldIntermediate>> x1c_worldInter; /* used to be auto_ptr of vector */
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std::optional<std::vector<CSaveWorldIntermediate>> x1c_worldInter; /* used to be auto_ptr of vector */
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std::vector<std::pair<CAssetId, CSaveWorld::EScanCategory>> x20_scanStates;
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rstl::reserved_vector<u32, 6> x30_scanCategoryCounts;
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@@ -113,7 +113,7 @@ public:
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std::string x18_fileName;
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std::string x28_comment;
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CAssetId x3c_bannerTex;
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rstl::optional<TLockedToken<CTexture>> x40_bannerTok;
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std::optional<TLockedToken<CTexture>> x40_bannerTok;
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rstl::reserved_vector<Icon, 8> x50_iconToks;
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std::vector<u8> xf4_saveBuffer;
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std::vector<u8> x104_cardBuffer;
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