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CActorContraption fixes, better CMake dependency handling
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@@ -88,7 +88,7 @@ void CArtifactDoll::Draw(float alpha, const CStateManager& mgr, bool inArtifactC
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zeus::CTransform::RotateX(M_PIF / 2.f) * zeus::CTransform::Scale(0.2f));
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CPlayerState& playerState = *mgr.GetPlayerState();
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for (int i = 0; i < x0_models.size(); ++i) {
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for (size_t i = 0; i < x0_models.size(); ++i) {
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TLockedToken<CModel>& model = x0_models[i];
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zeus::CColor color = ArtifactPreColor;
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if (playerState.HasPowerUp(CPlayerState::EItemType(i + 29))) {
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