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CActorContraption fixes, better CMake dependency handling
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@@ -289,7 +289,7 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
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bool phazonSuit = x44_suit == CPlayerState::EPlayerSuit::Phazon;
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// Enable dst alpha 1.0
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for (int i = 0; i <= x118_suitModel1and2.size(); ++i) {
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for (size_t i = 0; i <= x118_suitModel1and2.size(); ++i) {
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TCachedToken<CSkinnedModel> backupModelData = xc8_suitModel0->GetAnimationData()->GetModelData();
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if (i < x118_suitModel1and2.size())
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xc8_suitModel0->AnimationData()->SubstituteModelData(x118_suitModel1and2[i]);
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