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CActorContraption fixes, better CMake dependency handling
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@@ -233,8 +233,8 @@ void CBabygoth::DoUserAnimEvent(urde::CStateManager& mgr, const urde::CInt32POIN
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float dt) {
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switch (type) {
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case EUserEventType::Projectile: {
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zeus::CTransform xf = GetLctrTransform(node.GetLocatorName());
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zeus::CVector3f plAimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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//zeus::CTransform xf = GetLctrTransform(node.GetLocatorName());
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//zeus::CVector3f plAimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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return;
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}
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case EUserEventType::DamageOn: {
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