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CActorContraption fixes, better CMake dependency handling
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@@ -31,7 +31,7 @@ public:
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
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void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
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};
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