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CActorContraption fixes, better CMake dependency handling
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@@ -30,7 +30,7 @@ public:
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void Render(const CStateManager&) const;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
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CProjectileInfo* GetProjectileInfo() { return &x6c0_projectileInfo; }
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
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CPathFindSearch* GetSearchPath() { return &x5d8_searchPath; }
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void Patrol(CStateManager&, EStateMsg, float);
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