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CActorContraption fixes, better CMake dependency handling
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@@ -76,7 +76,7 @@ zeus::CVector3f CProjectileWeapon::GetTranslation() const {
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return x14_localToWorldXf * (x44_localXf * x8c_projOffset + x80_localOffset) + x74_worldOffset;
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}
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rstl::optional<zeus::CAABox> CProjectileWeapon::GetBounds() const {
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std::optional<zeus::CAABox> CProjectileWeapon::GetBounds() const {
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zeus::CAABox aabb;
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bool ret = false;
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@@ -132,7 +132,7 @@ float CProjectileWeapon::GetAudibleRange() const {
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return x4_weaponDesc->x94_COLR.m_res->GetAudibleRange();
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}
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rstl::optional<TLockedToken<CDecalDescription>>
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std::optional<TLockedToken<CDecalDescription>>
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CProjectileWeapon::GetDecalForCollision(EWeaponCollisionResponseTypes type) const {
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if (!x4_weaponDesc->x94_COLR)
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return {};
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@@ -145,7 +145,7 @@ s32 CProjectileWeapon::GetSoundIdForCollision(EWeaponCollisionResponseTypes type
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return x4_weaponDesc->x94_COLR.m_res->GetSoundEffectId(type);
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}
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rstl::optional<TLockedToken<CGenDescription>> CProjectileWeapon::CollisionOccured(
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std::optional<TLockedToken<CGenDescription>> CProjectileWeapon::CollisionOccured(
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EWeaponCollisionResponseTypes type, bool deflected, bool useTarget, const zeus::CVector3f& pos,
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const zeus::CVector3f& normal, const zeus::CVector3f& target) {
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x80_localOffset = x14_localToWorldXf.transposeRotate(pos - x74_worldOffset) - x8c_projOffset;
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