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CActorContraption fixes, better CMake dependency handling

This commit is contained in:
Jack Andersen
2019-06-11 16:05:17 -10:00
parent 77d0ef942d
commit e218b8aeb5
295 changed files with 942 additions and 2219 deletions

View File

@@ -122,7 +122,7 @@ protected:
mutable std::vector<CFluidPlaneShader::Vertex> m_verts;
mutable std::vector<CFluidPlaneShader::PatchVertex> m_pVerts;
mutable rstl::optional<CFluidPlaneShader> m_shader;
mutable std::optional<CFluidPlaneShader> m_shader;
float ProjectRippleVelocity(float baseI, float velDot) const;
float CalculateRippleIntensity(float baseI) const;
@@ -153,7 +153,7 @@ public:
virtual void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
const rstl::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const {}
float GetAlpha() const { return x40_alpha; }