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CActorContraption fixes, better CMake dependency handling
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@@ -39,6 +39,7 @@ void CScriptActorKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId u
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}
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x44_28_playing = true;
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printf("%s\n", x10_name.c_str());
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SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None);
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}
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} else if (msg == EScriptObjectMessage::InitializedInArea) {
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