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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 22:27:43 +00:00

CActorContraption fixes, better CMake dependency handling

This commit is contained in:
Jack Andersen
2019-06-11 16:05:17 -10:00
parent 77d0ef942d
commit e218b8aeb5
295 changed files with 942 additions and 2219 deletions

View File

@@ -305,7 +305,7 @@ void CScriptGunTurret::Touch(CActor& act, CStateManager& mgr) {
}
}
rstl::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const {
std::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const {
if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
return {GetBoundingBox()};
return {};
@@ -847,7 +847,7 @@ void CScriptGunTurret::ProcessExitTargettingState(EStateMsg msg, CStateManager&
return;
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
zeus::CTransform gunXf = GetTransform() * GetLocatorTransform("Gun_SDK"sv);
//zeus::CTransform gunXf = GetTransform() * GetLocatorTransform("Gun_SDK"sv);
if (zeus::CVector3f::getAngleDiff(gun->GetTransform().frontVector(), x544_originalFrontVec) < zeus::degToRad(0.9f))
SetTurretState(ETurretState::Ready, mgr);