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CActorContraption fixes, better CMake dependency handling
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@@ -647,7 +647,7 @@ CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int pr
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zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), extent, centroid);
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FourCC dclnType = g_ResFactory->GetResourceTypeById(dclnId);
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rstl::optional<TLockedToken<CCollidableOBBTreeGroupContainer>> dclnToken;
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std::optional<TLockedToken<CCollidableOBBTreeGroupContainer>> dclnToken;
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if (dclnType) {
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dclnToken.emplace(g_SimplePool->GetObj({SBIG('DCLN'), dclnId}));
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dclnToken->GetObj();
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@@ -997,7 +997,7 @@ CEntity* ScriptLoader::LoadBeetle(CStateManager& mgr, CInputStream& in, int prop
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if (animType != SBIG('ANCS'))
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return nullptr;
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rstl::optional<CStaticRes> tailRes;
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std::optional<CStaticRes> tailRes;
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if (flavor == CPatterned::EFlavorType::One)
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tailRes.emplace(CStaticRes(tailModel, scale));
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@@ -2027,7 +2027,7 @@ CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in,
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CScriptDebris::EOrientationType particle2Or = CScriptDebris::EOrientationType(in.readUint32Big());
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CAssetId particle3 = in.readUint32Big();
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zeus::CVector3f particle3Scale = zeus::CVector3f::ReadBig(in); /* Not actually used, go figure */
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//zeus::CVector3f particle3Scale = zeus::CVector3f::ReadBig(in); /* Not actually used, go figure */
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CScriptDebris::EOrientationType particle3Or = CScriptDebris::EOrientationType(in.readUint32Big());
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bool solid = in.readBool();
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