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Nearly finish CScriptWater
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@@ -77,7 +77,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
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x34_transform = zeus::CTransform::Identity();
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xe4_27_ = true;
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xe4_28_ = true;
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xe4_29_ = true;
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xe4_29_actorLightsDirty = true;
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return;
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}
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@@ -262,7 +262,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
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xe4_27_ = true;
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xe4_28_ = true;
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xe4_28_ = true;
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xe4_29_ = true;
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xe4_29_actorLightsDirty = true;
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CActor::SetTranslation(x190_gunFollowXf.origin + player->GetTransform().rotate(bobXf.origin));
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x190_gunFollowXf.orthonormalize();
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