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Nearly finish CScriptWater
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@@ -14,7 +14,7 @@ CEnergyProjectile::CEnergyProjectile(bool active, const TToken<CWeaponDescriptio
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x2ec_dir(xf.basis[1]), x2f8_mag(x2ec_dir.magnitude()),
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x2fc_camShake(CCameraShakeData::BuildProjectileCameraShake(0.5f, 0.75f))
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{
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xe6_27_ = 2;
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xe6_27_renderVisorFlags = 2;
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}
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}
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