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Nearly finish CScriptWater
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@@ -55,8 +55,8 @@ protected:
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u8 xe4_24_nextNonLoopingSfxHandle : 3;
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bool xe4_27_ : 1;
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bool xe4_28_ : 1;
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bool xe4_29_ : 1;
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bool xe4_30_ : 1;
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bool xe4_29_actorLightsDirty : 1;
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bool xe4_30_outOfFrustum : 1;
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bool xe4_31_lightsDirty : 1;
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bool xe5_24_ : 1;
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bool xe5_25_ : 1;
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@@ -64,7 +64,7 @@ protected:
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bool xe5_27_useInSortedLists : 1;
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bool xe5_28_callTouch : 1;
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u8 xe6_24_fluidCounter : 3;
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u8 xe6_27_ : 3;
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u8 xe6_27_renderVisorFlags : 3; // 2: thermal cold, 4: thermal hot
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bool xe6_30_enablePitchBend : 1;
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u8 xe6_31_targetableVisorFlags : 4;
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bool xe7_29_ : 1;
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@@ -99,7 +99,7 @@ public:
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{
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xe4_27_ = true;
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xe4_28_ = true;
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xe4_29_ = true;
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xe4_29_actorLightsDirty = true;
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xe7_29_ = true;
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CEntity::SetActive(active);
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}
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