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Nearly finish CScriptWater
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@@ -36,11 +36,11 @@ protected:
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std::experimental::optional<TLockedToken<CTexture>> x30_texColor;
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float x40_alpha;
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EFluidType x44_fluidType;
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float x48_f2;
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float x48_rippleIntensity;
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CFluidUVMotion x4c_uvMotion;
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public:
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CFluidPlane(ResId texPattern1, ResId texPattern2, ResId texColor, float alpha, EFluidType fluidType,
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float f2, const CFluidUVMotion& motion);
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float rippleIntensity, const CFluidUVMotion& motion);
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virtual void Ripple(float mag, TUniqueId rippler, const zeus::CVector3f& pos,
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CScriptWater& water, CStateManager& mgr);
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