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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 15:44:56 +00:00
This commit is contained in:
Jack Andersen
2017-01-29 18:16:52 -10:00
9 changed files with 127 additions and 25 deletions

View File

@@ -44,8 +44,8 @@ struct CTweakPlayerGun : ITweakPlayerGun
};
SWeaponInfo xa8_beams[5];
SComboShotParam x1f0_combos[5]; // Originally rstl::prereserved_vector<SShotParam,5>
Value<float> x280_ricochetData[5]; // Originally rstl::prereserved_vector<float,5>
Value<float> unused; // Kept for consistency
Value<float> x280_ricochetData[6]; // Originally rstl::prereserved_vector<float,5>, extended to 6 to capture
// PhazonBeam's value
CTweakPlayerGun() = default;
CTweakPlayerGun(athena::io::IStreamReader& r)
{
@@ -59,6 +59,42 @@ struct CTweakPlayerGun : ITweakPlayerGun
float GetX30() const { return x30_; }
float GetX34() const { return x34_; }
float GetX38() const { return x38_; }
float GetRichochetDamage(atUint32 type) const
{
switch (type)
{
case 0: // Power
return x280_ricochetData[0];
case 1: // Ice
return x280_ricochetData[1];
case 2: // Wave
return x280_ricochetData[2];
case 3: // Plasma
return x280_ricochetData[3];
case 6: // Missile
return x280_ricochetData[4];
case 8: // Phazon
/* Note: In order to return the same value as retail we have to do a bit of a hack
* Retro accidentally forgot to load in PhazonBeam's richochet value, as a result, it loads the
* pointer to CTweakParticle's vtable.
*/
#if MP_v1088
return float(0x803D9CC4);
#else
return x280_ricochetData[5];
#endif
default:
return 1.f;
}
}
SWeaponInfo GetBeamInfo(atInt32 beam) const
{
if (beam < 0 || beam > 5)
return xa8_beams[0];
return xa8_beams[beam];
}
};
}
}