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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 21:07:42 +00:00

TCastTo implementation

This commit is contained in:
Jack Andersen
2017-01-14 17:07:01 -10:00
parent 3544cbd278
commit e2c671e9b4
111 changed files with 766 additions and 35 deletions

View File

@@ -2,6 +2,7 @@
#include "World/CActorParameters.hpp"
#include "World/CProjectedShadow.hpp"
#include "CStateManager.hpp"
#include "TCastTo.hpp"
namespace urde
{
@@ -22,6 +23,11 @@ CScriptShadowProjector::CScriptShadowProjector(TUniqueId uid, const std::string&
{
}
void CScriptShadowProjector::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CScriptShadowProjector::Think(float dt, CStateManager& mgr)
{
if (GetActive() && x110_25_shadowInvalidated)
@@ -65,7 +71,7 @@ void CScriptShadowProjector::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
if (conn.x0_state != EScriptObjectState::Play)
continue;
const CActor* act = dynamic_cast<const CActor*>(mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId)));
const CActor* act = TCastToConstPtr<CActor>(mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId)));
if (!act)
continue;
const CModelData* mData = act->GetModelData();