mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 13:44:56 +00:00
Major scoped-enum refactor
This commit is contained in:
@@ -12,7 +12,7 @@ public:
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CAudioStateWin() : CIOWin("CAudioStateWin") {}
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CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
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{
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return MsgRetNormal;
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return EMessageReturn::Normal;
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}
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};
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@@ -12,11 +12,11 @@ namespace Retro
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class CSfxManager
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{
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enum ESfxChannels
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enum class ESfxChannels
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{
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};
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enum ESfxAudibility
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enum class ESfxAudibility
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{
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Aud0,
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Aud1,
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@@ -7,12 +7,12 @@
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namespace Retro
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{
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enum ECollisionResponseType
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enum class ECollisionResponseType
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{
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CR_Unknown12 = 0xC,
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Unknown12 = 0xC,
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};
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enum EMaterialTypes
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enum class EMaterialTypes
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{
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};
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@@ -24,7 +24,7 @@ class CWeaponMode;
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class CActor : public CEntity
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{
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protected:
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enum Flags
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enum class Flags
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{
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Unknown5 = (1 << 5),
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Unknown6 = (1 << 6),
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@@ -55,7 +55,7 @@ public:
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virtual Zeus::CVector3f GetOrbitPosition()
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{ return Zeus::CVector3f(x40_unknown, x50_unknown, x60_unknown); }
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virtual ECollisionResponseType GetCollisionResponseType(const Zeus::CVector3f&, const Zeus::CVector3f&, CWeaponMode&, int) { return CR_Unknown12; }
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virtual ECollisionResponseType GetCollisionResponseType(const Zeus::CVector3f&, const Zeus::CVector3f&, CWeaponMode&, int) { return ECollisionResponseType::Unknown12; }
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&){}
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&){ }
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&){ }
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@@ -13,11 +13,11 @@ namespace Retro
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{
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/* TODO: Figure out what all this is for and move it somewhere appropriate */
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enum EStateMsg
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enum class EStateMsg
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{
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};
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enum EListenNoiseType
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enum class EListenNoiseType
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{
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};
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@@ -9,25 +9,25 @@ namespace Retro
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{
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class CIOWin;
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enum EArchMsgTarget
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enum class EArchMsgTarget
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{
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TargetIOWinManager = 0,
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TargetGame = 1
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IOWinManager = 0,
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Game = 1
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};
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enum EArchMsgType
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enum class EArchMsgType
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{
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MsgRemoveIOWin = 0,
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MsgCreateIOWin = 1,
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MsgChangeIOWinPriority = 2,
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MsgRemoveAllIOWins = 3,
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MsgTimerTick = 4,
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MsgUserInput = 5,
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MsgSetGameState = 6,
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MsgControllerStatus = 7,
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MsgQuitGameplay = 8,
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MsgUpdateBegin = 10,
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MsgFrameBegin = 11,
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RemoveIOWin = 0,
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CreateIOWin = 1,
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ChangeIOWinPriority = 2,
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RemoveAllIOWins = 3,
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TimerTick = 4,
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UserInput = 5,
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SetGameState = 6,
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ControllerStatus = 7,
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QuitGameplay = 8,
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UpdateBegin = 10,
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FrameBegin = 11,
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};
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struct IArchMsgParm
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@@ -101,11 +101,11 @@ class MakeMsg
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public:
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static CArchitectureMessage CreateQuitGameplay(EArchMsgTarget target)
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{
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return CArchitectureMessage(target, MsgQuitGameplay, new CArchMsgParmNull());
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return CArchitectureMessage(target, EArchMsgType::QuitGameplay, new CArchMsgParmNull());
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}
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static CArchitectureMessage CreateControllerStatus(EArchMsgTarget target, u16 a, bool b)
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{
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return CArchitectureMessage(target, MsgControllerStatus, new CArchMsgParmControllerStatus(a, b));
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return CArchitectureMessage(target, EArchMsgType::ControllerStatus, new CArchMsgParmControllerStatus(a, b));
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}
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static const CArchMsgParmInt32& GetParmNewGameflowState(const CArchitectureMessage& msg)
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{
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@@ -117,7 +117,7 @@ public:
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}
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static CArchitectureMessage CreateUserInput(EArchMsgTarget target, const CFinalInput& input)
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{
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return CArchitectureMessage(target, MsgUserInput, new CArchMsgParmUserInput(input));
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return CArchitectureMessage(target, EArchMsgType::UserInput, new CArchMsgParmUserInput(input));
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}
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static const CArchMsgParmReal32& GetParmTimerTick(const CArchitectureMessage& msg)
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{
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@@ -125,7 +125,7 @@ public:
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}
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static CArchitectureMessage CreateTimerTick(EArchMsgTarget target, float val)
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{
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return CArchitectureMessage(target, MsgTimerTick, new CArchMsgParmReal32(val));
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return CArchitectureMessage(target, EArchMsgType::TimerTick, new CArchMsgParmReal32(val));
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}
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static const CArchMsgParmInt32Int32VoidPtr& GetParmChangeIOWinPriority(const CArchitectureMessage& msg)
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{
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@@ -137,7 +137,7 @@ public:
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}
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static CArchitectureMessage CreateCreateIOWin(EArchMsgTarget target, int pmin, int pmax, CIOWin* iowin)
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{
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return CArchitectureMessage(target, MsgCreateIOWin, new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, iowin));
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return CArchitectureMessage(target, EArchMsgType::CreateIOWin, new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, iowin));
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}
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static const CArchMsgParmVoidPtr& GetParmDeleteIOWin(const CArchitectureMessage& msg)
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{
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@@ -8,11 +8,11 @@ namespace Retro
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const char* DecodeARAMFile(const char* name);
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enum ESeekOrigin
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enum class ESeekOrigin
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{
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OriginBegin = 0,
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OriginCur = 1,
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OriginEnd = 2
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Begin = 0,
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Cur = 1,
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End = 2
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};
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struct DVDFileInfo;
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@@ -11,11 +11,11 @@ public:
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virtual bool IsComplete()=0;
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virtual void PostCancelRequest()=0;
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enum EMediaType
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enum class EMediaType
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{
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MediaARAM = 0,
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MediaReal = 1,
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MediaNOD = 2
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ARAM = 0,
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Real = 1,
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NOD = 2
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};
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virtual EMediaType GetMediaType() const=0;
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};
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@@ -26,7 +26,7 @@ public:
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void WaitUntilComplete();
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bool IsComplete();
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void PostCancelRequest();
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EMediaType GetMediaType() const {return MediaNOD;}
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EMediaType GetMediaType() const {return EMediaType::NOD;}
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};
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class CDvdRequest : public IDvdRequest
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@@ -34,7 +34,7 @@ class CDvdRequest : public IDvdRequest
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void WaitUntilComplete();
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bool IsComplete();
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void PostCancelRequest();
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EMediaType GetMediaType() const { return MediaReal; }
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EMediaType GetMediaType() const { return EMediaType::Real; }
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};
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}
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@@ -11,30 +11,30 @@ void CEntity::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateM
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{
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switch (msg)
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{
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case MsgActivate:
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case EScriptObjectMessage::Activate:
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if (!GetActive())
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{
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SetActive(true);
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SendScriptMsgs(StActive, stateMgr, MsgNone);
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SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None);
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}
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break;
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case MsgDeactivate:
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case EScriptObjectMessage::Deactivate:
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if (GetActive())
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{
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SetActive(false);
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SendScriptMsgs(StInactive, stateMgr, MsgNone);
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SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None);
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}
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break;
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case MsgToggleActive:
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case EScriptObjectMessage::ToggleActive:
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if (GetActive())
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{
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SetActive(false);
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SendScriptMsgs(StInactive, stateMgr, MsgNone);
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SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None);
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}
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else
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{
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SetActive(true);
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SendScriptMsgs(StActive, stateMgr, MsgNone);
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SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None);
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}
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break;
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default: break;
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@@ -9,15 +9,15 @@ class CFinalInput;
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const char* StringForControlOption(int);
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enum EDebugMenu
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enum class EDebugMenu
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{
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};
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enum EDebugOptions
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enum class EDebugOptions
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{
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};
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enum EDebugMainMenu
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enum class EDebugMainMenu
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{
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};
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@@ -31,7 +31,7 @@ public:
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class CGameDebug
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{
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public:
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enum EReturnValue
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enum class EReturnValue
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{
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};
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@@ -14,12 +14,12 @@ class CIOWin
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std::string m_name;
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size_t m_nameHash;
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public:
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enum EMessageReturn
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enum class EMessageReturn
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{
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MsgRetNormal = 0,
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MsgRetExit = 1,
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MsgRetRemoveIOWinAndExit = 2,
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MsgRetRemoveIOWin = 3
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Normal = 0,
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Exit = 1,
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RemoveIOWinAndExit = 2,
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RemoveIOWin = 3
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};
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virtual ~CIOWin() {}
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CIOWin(const char* name) : m_name(name) {m_nameHash = std::hash<std::string>()(m_name);}
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@@ -9,7 +9,7 @@ bool CIOWinManager::OnIOWinMessage(const CArchitectureMessage& msg)
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{
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switch (msg.GetType())
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{
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case MsgRemoveIOWin:
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case EArchMsgType::RemoveIOWin:
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{
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const CArchMsgParmVoidPtr& parm = MakeMsg::GetParmDeleteIOWin(msg);
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CIOWin* iow = FindIOWin(*static_cast<const std::string*>(parm.x4_parm1));
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@@ -17,14 +17,14 @@ bool CIOWinManager::OnIOWinMessage(const CArchitectureMessage& msg)
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RemoveIOWin(iow);
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return false;
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}
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case MsgCreateIOWin:
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case EArchMsgType::CreateIOWin:
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{
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const CArchMsgParmInt32Int32VoidPtr& parm = MakeMsg::GetParmCreateIOWin(msg);
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rstl::rc_ptr<CIOWin> iow(static_cast<CIOWin*>(parm.xc_parm3));
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AddIOWin(iow, parm.x4_parm1, parm.x8_parm2);
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return false;
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}
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case MsgChangeIOWinPriority:
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case EArchMsgType::ChangeIOWinPriority:
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{
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const CArchMsgParmInt32Int32VoidPtr& parm = MakeMsg::GetParmChangeIOWinPriority(msg);
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CIOWin* iow = FindIOWin(*static_cast<const std::string*>(parm.xc_parm3));
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@@ -32,7 +32,7 @@ bool CIOWinManager::OnIOWinMessage(const CArchitectureMessage& msg)
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ChangeIOWinPriority(iow, parm.x4_parm1, parm.x8_parm2);
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return false;
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}
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case MsgRemoveAllIOWins:
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case EArchMsgType::RemoveAllIOWins:
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{
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RemoveAllIOWins();
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return true;
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@@ -76,7 +76,7 @@ bool CIOWinManager::DistributeOneMessage(const CArchitectureMessage& msg,
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while (x8_localGatherQueue)
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{
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CArchitectureMessage msg = x8_localGatherQueue.Pop();
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if (msg.GetTarget() == TargetIOWinManager)
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if (msg.GetTarget() == EArchMsgTarget::IOWinManager)
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{
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if (OnIOWinMessage(msg))
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{
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@@ -91,16 +91,16 @@ bool CIOWinManager::DistributeOneMessage(const CArchitectureMessage& msg,
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switch (mret)
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{
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case CIOWin::MsgRetRemoveIOWinAndExit:
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case CIOWin::MsgRetRemoveIOWin:
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case CIOWin::EMessageReturn::RemoveIOWinAndExit:
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case CIOWin::EMessageReturn::RemoveIOWin:
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RemoveIOWin(iow);
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default: break;
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}
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switch (mret)
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{
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case CIOWin::MsgRetExit:
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case CIOWin::MsgRetRemoveIOWinAndExit:
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case CIOWin::EMessageReturn::Exit:
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case CIOWin::EMessageReturn::RemoveIOWinAndExit:
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return false;
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default: break;
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}
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@@ -8,19 +8,19 @@ CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg,
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{
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switch (msg.GetType())
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{
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case MsgTimerTick:
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case EArchMsgType::TimerTick:
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AdvanceGameState(queue);
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break;
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case MsgSetGameState:
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case EArchMsgType::SetGameState:
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{
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const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg);
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x14_gameState = EClientFlowStates(state.x4_parm);
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SetGameState(x14_gameState, queue);
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return MsgRetExit;
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return EMessageReturn::Exit;
|
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}
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default: break;
|
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}
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return MsgRetNormal;
|
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return EMessageReturn::Normal;
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}
|
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|
||||
}
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@@ -6,12 +6,12 @@
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namespace Retro
|
||||
{
|
||||
|
||||
enum EClientFlowStates
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enum class EClientFlowStates
|
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{
|
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ClientFlowUnspecified = -1,
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ClientFlowFrontEnd = 7,
|
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ClientFlowGameLoad = 13,
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ClientFlowMoviePlay = 14
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Unspecified = -1,
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FrontEnd = 7,
|
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GameLoad = 13,
|
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MoviePlay = 14
|
||||
};
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|
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class CMainFlowBase : public CIOWin
|
||||
|
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@@ -75,9 +75,9 @@ void* operator new(std::size_t sz)
|
||||
{
|
||||
Retro::CCallStack cs("?\?(?\?)", "UnknownType");
|
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return Retro::CMemory::Alloc(sz,
|
||||
Retro::IAllocator::HintNone,
|
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Retro::IAllocator::ScopeDefault,
|
||||
Retro::IAllocator::TypePrimitive,
|
||||
Retro::IAllocator::EHint::None,
|
||||
Retro::IAllocator::EScope::Default,
|
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Retro::IAllocator::EType::Primitive,
|
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cs);
|
||||
}
|
||||
|
||||
@@ -86,9 +86,9 @@ void* operator new(std::size_t sz,
|
||||
{
|
||||
Retro::CCallStack cs(funcName, typeName);
|
||||
return Retro::CMemory::Alloc(sz,
|
||||
Retro::IAllocator::HintNone,
|
||||
Retro::IAllocator::ScopeDefault,
|
||||
Retro::IAllocator::TypePrimitive,
|
||||
Retro::IAllocator::EHint::None,
|
||||
Retro::IAllocator::EScope::Default,
|
||||
Retro::IAllocator::EType::Primitive,
|
||||
cs);
|
||||
}
|
||||
|
||||
@@ -101,9 +101,9 @@ void* operator new[](std::size_t sz)
|
||||
{
|
||||
Retro::CCallStack cs("?\?(?\?)", "UnknownType");
|
||||
return Retro::CMemory::Alloc(sz,
|
||||
Retro::IAllocator::HintNone,
|
||||
Retro::IAllocator::ScopeDefault,
|
||||
Retro::IAllocator::TypeArray,
|
||||
Retro::IAllocator::EHint::None,
|
||||
Retro::IAllocator::EScope::Default,
|
||||
Retro::IAllocator::EType::Array,
|
||||
cs);
|
||||
}
|
||||
|
||||
@@ -112,9 +112,9 @@ void* operator new[](std::size_t sz,
|
||||
{
|
||||
Retro::CCallStack cs(funcName, typeName);
|
||||
return Retro::CMemory::Alloc(sz,
|
||||
Retro::IAllocator::HintNone,
|
||||
Retro::IAllocator::ScopeDefault,
|
||||
Retro::IAllocator::TypeArray,
|
||||
Retro::IAllocator::EHint::None,
|
||||
Retro::IAllocator::EScope::Default,
|
||||
Retro::IAllocator::EType::Array,
|
||||
cs);
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ class CVector3f;
|
||||
class CMoviePlayer : public CDvdFile
|
||||
{
|
||||
public:
|
||||
enum EPlayMode
|
||||
enum class EPlayMode
|
||||
{
|
||||
};
|
||||
|
||||
|
||||
@@ -7,16 +7,16 @@
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
enum EGameObjectList
|
||||
enum class EGameObjectList
|
||||
{
|
||||
ListAll,
|
||||
ListActor,
|
||||
ListPhysicsActor,
|
||||
ListGameCamera,
|
||||
ListGameLight,
|
||||
ListListeningAi,
|
||||
ListAiWaypoint,
|
||||
ListPlatformAndDoor,
|
||||
All,
|
||||
Actor,
|
||||
PhysicsActor,
|
||||
GameCamera,
|
||||
GameLight,
|
||||
ListeningAi,
|
||||
AiWaypoint,
|
||||
PlatformAndDoor,
|
||||
};
|
||||
|
||||
class CObjectList
|
||||
|
||||
@@ -23,12 +23,12 @@ public:
|
||||
};
|
||||
private:
|
||||
bool x28_b24_ctFlag;
|
||||
enum EAsyncPhase
|
||||
enum class EAsyncPhase
|
||||
{
|
||||
PakAsyncWarmup = 0,
|
||||
PakAsyncInitialHeader = 1,
|
||||
PakAsyncDataLoad = 2,
|
||||
PakAsyncLoaded = 3
|
||||
Warmup = 0,
|
||||
InitialHeader = 1,
|
||||
DataLoad = 2,
|
||||
Loaded = 3
|
||||
} x2c_asyncLoadPhase;
|
||||
IDvdRequest* x34_dvdReq;
|
||||
std::vector<std::pair<std::string, SObjectTag>> x4c_nameList;
|
||||
@@ -52,19 +52,19 @@ public:
|
||||
void Warmup() {}
|
||||
void AsyncIdle()
|
||||
{
|
||||
if (x2c_asyncLoadPhase == PakAsyncLoaded)
|
||||
if (x2c_asyncLoadPhase == EAsyncPhase::Loaded)
|
||||
return;
|
||||
if (x34_dvdReq && x34_dvdReq->IsComplete())
|
||||
return;
|
||||
switch (x2c_asyncLoadPhase)
|
||||
{
|
||||
case PakAsyncWarmup:
|
||||
case EAsyncPhase::Warmup:
|
||||
Warmup();
|
||||
break;
|
||||
case PakAsyncInitialHeader:
|
||||
case EAsyncPhase::InitialHeader:
|
||||
InitialHeaderLoad();
|
||||
break;
|
||||
case PakAsyncDataLoad:
|
||||
case EAsyncPhase::DataLoad:
|
||||
DataLoad();
|
||||
break;
|
||||
default: break;
|
||||
|
||||
@@ -13,7 +13,7 @@ class CPlayMovieBase : public CIOWin
|
||||
public:
|
||||
CPlayMovieBase(const char* iowName, const char* path)
|
||||
: CIOWin(iowName), x18_moviePlayer(path, 0.0, false) {}
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) {return MsgRetNormal;}
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) {return EMessageReturn::Normal;}
|
||||
void Draw() const {}
|
||||
};
|
||||
|
||||
|
||||
@@ -40,12 +40,12 @@ CInputStream* CResLoader::LoadNewResourcePartSync(const SObjectTag& tag, int off
|
||||
{
|
||||
CCallStack cs(AT_PRETTY_FUNCTION, "UnknownType");
|
||||
buf = CMemory::Alloc(length,
|
||||
IAllocator::HintLarge,
|
||||
IAllocator::ScopeDefault,
|
||||
IAllocator::TypePrimitive,
|
||||
IAllocator::EHint::Large,
|
||||
IAllocator::EScope::Default,
|
||||
IAllocator::EType::Primitive,
|
||||
cs);
|
||||
}
|
||||
file->SyncSeekRead(buf, length, OriginBegin, x50_cachedResInfo->x4_offset + offset);
|
||||
file->SyncSeekRead(buf, length, ESeekOrigin::Begin, x50_cachedResInfo->x4_offset + offset);
|
||||
return new CMemoryInStream((atUint8*)buf, length, !extBuf);
|
||||
}
|
||||
|
||||
@@ -54,11 +54,11 @@ void CResLoader::LoadMemResourceSync(const SObjectTag& tag, void** bufOut, int*
|
||||
CPakFile* file = FindResourceForLoad(tag);
|
||||
CCallStack cs(AT_PRETTY_FUNCTION, "UnknownType");
|
||||
void* buf = CMemory::Alloc(x50_cachedResInfo->x8_size,
|
||||
IAllocator::HintLarge,
|
||||
IAllocator::ScopeDefault,
|
||||
IAllocator::TypePrimitive,
|
||||
IAllocator::EHint::Large,
|
||||
IAllocator::EScope::Default,
|
||||
IAllocator::EType::Primitive,
|
||||
cs);
|
||||
file->SyncSeekRead(buf, x50_cachedResInfo->x8_size, OriginBegin,
|
||||
file->SyncSeekRead(buf, x50_cachedResInfo->x8_size, ESeekOrigin::Begin,
|
||||
x50_cachedResInfo->x4_offset);
|
||||
*bufOut = buf;
|
||||
*sizeOut = x50_cachedResInfo->x8_size;
|
||||
@@ -85,12 +85,12 @@ CInputStream* CResLoader::LoadNewResourceSync(const SObjectTag& tag, void* extBu
|
||||
{
|
||||
CCallStack cs(AT_PRETTY_FUNCTION, "UnknownType");
|
||||
buf = CMemory::Alloc(resSz,
|
||||
IAllocator::HintLarge,
|
||||
IAllocator::ScopeDefault,
|
||||
IAllocator::TypePrimitive,
|
||||
IAllocator::EHint::Large,
|
||||
IAllocator::EScope::Default,
|
||||
IAllocator::EType::Primitive,
|
||||
cs);
|
||||
}
|
||||
file->SyncSeekRead(buf, resSz, OriginBegin, x50_cachedResInfo->x4_offset);
|
||||
file->SyncSeekRead(buf, resSz, ESeekOrigin::Begin, x50_cachedResInfo->x4_offset);
|
||||
CInputStream* newStrm = new CMemoryInStream((atUint8*)buf, resSz, !extBuf);
|
||||
if (x50_cachedResInfo->xb_compressed)
|
||||
{
|
||||
@@ -103,13 +103,13 @@ CInputStream* CResLoader::LoadNewResourceSync(const SObjectTag& tag, void* extBu
|
||||
IDvdRequest* CResLoader::LoadResourcePartAsync(const SObjectTag& tag, int offset, int length, void* buf)
|
||||
{
|
||||
return FindResourceForLoad(tag.id)->AsyncSeekRead(buf, length,
|
||||
OriginBegin, x50_cachedResInfo->x4_offset + offset);
|
||||
ESeekOrigin::Begin, x50_cachedResInfo->x4_offset + offset);
|
||||
}
|
||||
|
||||
IDvdRequest* CResLoader::LoadResourceAsync(const SObjectTag& tag, void* buf)
|
||||
{
|
||||
return FindResourceForLoad(tag.id)->AsyncSeekRead(buf, ROUND_UP_32(x50_cachedResInfo->x8_size),
|
||||
OriginBegin, x50_cachedResInfo->x4_offset);
|
||||
ESeekOrigin::Begin, x50_cachedResInfo->x4_offset);
|
||||
}
|
||||
|
||||
bool CResLoader::GetResourceCompression(const SObjectTag& tag)
|
||||
@@ -161,7 +161,7 @@ void CResLoader::AsyncIdlePakLoading()
|
||||
++it)
|
||||
{
|
||||
(*it)->AsyncIdle();
|
||||
if ((*it)->x2c_asyncLoadPhase == CPakFile::PakAsyncLoaded)
|
||||
if ((*it)->x2c_asyncLoadPhase == CPakFile::EAsyncPhase::Loaded)
|
||||
{
|
||||
MoveToCorrectLoadedList(std::move(*it));
|
||||
it = x34_pakLoadingList.erase(it);
|
||||
|
||||
@@ -23,16 +23,16 @@ class IRenderer
|
||||
public:
|
||||
typedef void(*TDrawableCallback)(const void*, const void*, int);
|
||||
typedef void(*TReflectionCallback)(void*, const CVector3f&);
|
||||
enum EDrawableSorting
|
||||
enum class EDrawableSorting
|
||||
{
|
||||
};
|
||||
enum EDebugOption
|
||||
enum class EDebugOption
|
||||
{
|
||||
};
|
||||
enum EPrimitiveType
|
||||
enum class EPrimitiveType
|
||||
{
|
||||
};
|
||||
enum ERglFogMode
|
||||
enum class ERglFogMode
|
||||
{
|
||||
};
|
||||
|
||||
|
||||
@@ -12,21 +12,21 @@ class IAllocator
|
||||
{
|
||||
public:
|
||||
virtual ~IAllocator() {}
|
||||
enum EHint
|
||||
enum class EHint
|
||||
{
|
||||
HintNone = 0x0,
|
||||
HintTopOfHeap = 0x1,
|
||||
HintLarge = 0x2
|
||||
None = 0x0,
|
||||
TopOfHeap = 0x1,
|
||||
Large = 0x2
|
||||
};
|
||||
enum EScope
|
||||
enum class EScope
|
||||
{
|
||||
ScopeNone = 0,
|
||||
ScopeDefault = 1
|
||||
None = 0,
|
||||
Default = 1
|
||||
};
|
||||
enum EType
|
||||
enum class EType
|
||||
{
|
||||
TypePrimitive = 0,
|
||||
TypeArray = 1
|
||||
Primitive = 0,
|
||||
Array = 1
|
||||
};
|
||||
struct SAllocInfo
|
||||
{
|
||||
|
||||
@@ -71,18 +71,18 @@ CFinalInput::CFinalInput(int cIdx, float dt,
|
||||
x23_enableAnaRightNegYP(DRADown() && !prevInput.DRADown()),
|
||||
x24_anaLeftTriggerP(DLTrigger() && !prevInput.DLTrigger()),
|
||||
x28_anaRightTriggerP(DRTrigger() && !prevInput.DRTrigger()),
|
||||
x2c_b24_A(data.m_btns & boo::DOL_A),
|
||||
x2c_b25_B(data.m_btns & boo::DOL_B),
|
||||
x2c_b26_X(data.m_btns & boo::DOL_X),
|
||||
x2c_b27_Y(data.m_btns & boo::DOL_Y),
|
||||
x2c_b28_Z(data.m_btns & boo::DOL_Z),
|
||||
x2c_b29_L(data.m_btns & boo::DOL_L),
|
||||
x2c_b30_R(data.m_btns & boo::DOL_R),
|
||||
x2c_b31_DPUp(data.m_btns & boo::DOL_UP),
|
||||
x2d_b24_DPRight(data.m_btns & boo::DOL_RIGHT),
|
||||
x2d_b25_DPDown(data.m_btns & boo::DOL_DOWN),
|
||||
x2d_b26_DPLeft(data.m_btns & boo::DOL_LEFT),
|
||||
x2d_b27_Start(data.m_btns & boo::DOL_START),
|
||||
x2c_b24_A(data.m_btns & uint16_t(boo::EDolphinControllerButtons::A)),
|
||||
x2c_b25_B(data.m_btns & uint16_t(boo::EDolphinControllerButtons::B)),
|
||||
x2c_b26_X(data.m_btns & uint16_t(boo::EDolphinControllerButtons::X)),
|
||||
x2c_b27_Y(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Y)),
|
||||
x2c_b28_Z(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Z)),
|
||||
x2c_b29_L(data.m_btns & uint16_t(boo::EDolphinControllerButtons::L)),
|
||||
x2c_b30_R(data.m_btns & uint16_t(boo::EDolphinControllerButtons::R)),
|
||||
x2c_b31_DPUp(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Up)),
|
||||
x2d_b24_DPRight(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Right)),
|
||||
x2d_b25_DPDown(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Down)),
|
||||
x2d_b26_DPLeft(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Left)),
|
||||
x2d_b27_Start(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Start)),
|
||||
x2d_b28_PA(DA() && !prevInput.DA()),
|
||||
x2d_b29_PB(DB() && !prevInput.DB()),
|
||||
x2d_b30_PX(DX() && !prevInput.DX()),
|
||||
@@ -157,18 +157,18 @@ CFinalInput::CFinalInput(int cIdx, float dt,
|
||||
x23_enableAnaRightNegYP(DRADown() && !prevInput.DRADown()),
|
||||
x24_anaLeftTriggerP(DLTrigger() && !prevInput.DLTrigger()),
|
||||
x28_anaRightTriggerP(DRTrigger() && !prevInput.DRTrigger()),
|
||||
x2c_b24_A(data.m_mouseButtons[boo::BUTTON_PRIMARY]),
|
||||
x2c_b24_A(data.m_mouseButtons[int(boo::EMouseButton::Primary)]),
|
||||
x2c_b25_B(data.m_charKeys[' ']),
|
||||
x2c_b26_X(data.m_charKeys['c']),
|
||||
x2c_b27_Y(data.m_mouseButtons[boo::BUTTON_SECONDARY]),
|
||||
x2c_b27_Y(data.m_mouseButtons[int(boo::EMouseButton::Secondary)]),
|
||||
x2c_b28_Z(data.m_charKeys['\t']),
|
||||
x2c_b29_L(data.m_charKeys['q']),
|
||||
x2c_b30_R(data.m_charKeys['e']),
|
||||
x2c_b31_DPUp(data.m_specialKeys[boo::KEY_UP]),
|
||||
x2d_b24_DPRight(data.m_specialKeys[boo::KEY_RIGHT]),
|
||||
x2d_b25_DPDown(data.m_specialKeys[boo::KEY_DOWN]),
|
||||
x2d_b26_DPLeft(data.m_specialKeys[boo::KEY_LEFT]),
|
||||
x2d_b27_Start(data.m_specialKeys[boo::KEY_ESC]),
|
||||
x2c_b31_DPUp(data.m_specialKeys[int(boo::ESpecialKey::Up)]),
|
||||
x2d_b24_DPRight(data.m_specialKeys[int(boo::ESpecialKey::Right)]),
|
||||
x2d_b25_DPDown(data.m_specialKeys[int(boo::ESpecialKey::Down)]),
|
||||
x2d_b26_DPLeft(data.m_specialKeys[int(boo::ESpecialKey::Left)]),
|
||||
x2d_b27_Start(data.m_specialKeys[int(boo::ESpecialKey::Esc)]),
|
||||
x2d_b28_PA(DA() && !prevInput.DA()),
|
||||
x2d_b29_PB(DB() && !prevInput.DB()),
|
||||
x2d_b30_PX(DX() && !prevInput.DX()),
|
||||
|
||||
@@ -16,8 +16,8 @@ void CInputGenerator::Update(float dt, CArchitectureQueue& queue)
|
||||
{
|
||||
bool connected;
|
||||
EStatusChange change = m_dolphinCb.getStatusChange(i, connected);
|
||||
if (change)
|
||||
queue.Push(std::move(MakeMsg::CreateControllerStatus(TargetGame, i, connected)));
|
||||
if (change != EStatusChange::NoChange)
|
||||
queue.Push(std::move(MakeMsg::CreateControllerStatus(EArchMsgTarget::Game, i, connected)));
|
||||
if (connected)
|
||||
{
|
||||
CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv);
|
||||
@@ -26,13 +26,13 @@ void CInputGenerator::Update(float dt, CArchitectureQueue& queue)
|
||||
input |= kbInput;
|
||||
kbUsed = true;
|
||||
}
|
||||
queue.Push(std::move(MakeMsg::CreateUserInput(TargetGame, input)));
|
||||
queue.Push(std::move(MakeMsg::CreateUserInput(EArchMsgTarget::Game, input)));
|
||||
}
|
||||
}
|
||||
|
||||
/* Send straight keyboard input if no first controller present */
|
||||
if (!kbUsed)
|
||||
queue.Push(std::move(MakeMsg::CreateUserInput(TargetGame, kbInput)));
|
||||
queue.Push(std::move(MakeMsg::CreateUserInput(EArchMsgTarget::Game, kbInput)));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -12,11 +12,11 @@ class CArchitectureQueue;
|
||||
|
||||
class CInputGenerator : public boo::DeviceFinder
|
||||
{
|
||||
enum EStatusChange
|
||||
enum class EStatusChange
|
||||
{
|
||||
StatusNoChange = 0,
|
||||
StatusConnected = 1,
|
||||
StatusDisconnected = 2
|
||||
NoChange = 0,
|
||||
Connected = 1,
|
||||
Disconnected = 2
|
||||
};
|
||||
|
||||
/* When the sticks are used as logical (digital) input,
|
||||
@@ -41,11 +41,11 @@ public:
|
||||
|
||||
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton button, boo::EModifierKey)
|
||||
{
|
||||
m_data.m_mouseButtons[button] = true;
|
||||
m_data.m_mouseButtons[int(button)] = true;
|
||||
}
|
||||
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton button, boo::EModifierKey)
|
||||
{
|
||||
m_data.m_mouseButtons[button] = false;
|
||||
m_data.m_mouseButtons[int(button)] = false;
|
||||
}
|
||||
void mouseMove(const boo::SWindowCoord& coord)
|
||||
{
|
||||
@@ -72,19 +72,19 @@ public:
|
||||
}
|
||||
void specialKeyDown(boo::ESpecialKey key, boo::EModifierKey, bool)
|
||||
{
|
||||
m_data.m_specialKeys[key] = true;
|
||||
m_data.m_specialKeys[int(key)] = true;
|
||||
}
|
||||
void specialKeyUp(boo::ESpecialKey key, boo::EModifierKey)
|
||||
{
|
||||
m_data.m_specialKeys[key] = false;
|
||||
m_data.m_specialKeys[int(key)] = false;
|
||||
}
|
||||
void modKeyDown(boo::EModifierKey mod, bool)
|
||||
{
|
||||
m_data.m_modMask = boo::EModifierKey(m_data.m_modMask | mod);
|
||||
m_data.m_modMask = m_data.m_modMask | mod;
|
||||
}
|
||||
void modKeyUp(boo::EModifierKey mod)
|
||||
{
|
||||
m_data.m_modMask = boo::EModifierKey(m_data.m_modMask & ~mod);
|
||||
m_data.m_modMask = m_data.m_modMask & ~mod;
|
||||
}
|
||||
|
||||
void reset()
|
||||
@@ -112,13 +112,13 @@ public:
|
||||
void controllerConnected(unsigned idx, boo::EDolphinControllerType)
|
||||
{
|
||||
/* Controller thread */
|
||||
m_statusChanges[idx].store(StatusConnected);
|
||||
m_statusChanges[idx].store(EStatusChange::Connected);
|
||||
}
|
||||
void controllerDisconnected(unsigned idx, boo::EDolphinControllerType)
|
||||
{
|
||||
/* Controller thread */
|
||||
std::unique_lock<std::mutex> lk(m_stateLock);
|
||||
m_statusChanges[idx].store(StatusDisconnected);
|
||||
m_statusChanges[idx].store(EStatusChange::Disconnected);
|
||||
m_states[idx].reset();
|
||||
}
|
||||
void controllerUpdate(unsigned idx, boo::EDolphinControllerType,
|
||||
@@ -144,10 +144,10 @@ public:
|
||||
EStatusChange getStatusChange(unsigned idx, bool& connected)
|
||||
{
|
||||
/* Game thread */
|
||||
EStatusChange ch = m_statusChanges[idx].exchange(StatusNoChange);
|
||||
if (ch == StatusConnected)
|
||||
EStatusChange ch = m_statusChanges[idx].exchange(EStatusChange::NoChange);
|
||||
if (ch == EStatusChange::Connected)
|
||||
m_connected[idx] = true;
|
||||
else if (ch == StatusDisconnected)
|
||||
else if (ch == EStatusChange::Disconnected)
|
||||
m_connected[idx] = false;
|
||||
connected = m_connected[idx];
|
||||
return ch;
|
||||
|
||||
@@ -11,7 +11,7 @@ struct CKeyboardMouseControllerData
|
||||
bool m_charKeys[256] = {};
|
||||
bool m_specialKeys[26] = {};
|
||||
bool m_mouseButtons[6] = {};
|
||||
boo::EModifierKey m_modMask = boo::MKEY_NONE;
|
||||
boo::EModifierKey m_modMask = boo::EModifierKey::None;
|
||||
boo::SWindowCoord m_mouseCoord;
|
||||
boo::SScrollDelta m_accumScroll;
|
||||
};
|
||||
|
||||
@@ -193,7 +193,7 @@ static bool skCommandFilterFlag[kCommandFilterCount];
|
||||
|
||||
void ControlMapper::SetCommandFiltered(ECommands cmd, bool filtered)
|
||||
{
|
||||
skCommandFilterFlag[cmd] = filtered;
|
||||
skCommandFilterFlag[int(cmd)] = filtered;
|
||||
}
|
||||
|
||||
void ControlMapper::ResetCommandFilters()
|
||||
@@ -204,12 +204,12 @@ void ControlMapper::ResetCommandFilters()
|
||||
|
||||
bool ControlMapper::GetPressInput(ECommands cmd, const CFinalInput& input)
|
||||
{
|
||||
if (!skCommandFilterFlag[cmd])
|
||||
if (!skCommandFilterFlag[int(cmd)])
|
||||
return false;
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(cmd));
|
||||
if (func > FuncMAX)
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(atUint32(cmd)));
|
||||
if (func > EFunctionList::MAX)
|
||||
return false;
|
||||
BoolReturnFn fn = skPressFuncs[func];
|
||||
BoolReturnFn fn = skPressFuncs[int(func)];
|
||||
if (!fn)
|
||||
return false;
|
||||
return (input.*fn)();
|
||||
@@ -217,12 +217,12 @@ bool ControlMapper::GetPressInput(ECommands cmd, const CFinalInput& input)
|
||||
|
||||
bool ControlMapper::GetDigitalInput(ECommands cmd, const CFinalInput& input)
|
||||
{
|
||||
if (!skCommandFilterFlag[cmd])
|
||||
if (!skCommandFilterFlag[int(cmd)])
|
||||
return false;
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(cmd));
|
||||
if (func > FuncMAX)
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(atUint32(cmd)));
|
||||
if (func > EFunctionList::MAX)
|
||||
return false;
|
||||
BoolReturnFn fn = skDigitalFuncs[func];
|
||||
BoolReturnFn fn = skDigitalFuncs[int(func)];
|
||||
if (!fn)
|
||||
return false;
|
||||
return (input.*fn)();
|
||||
@@ -230,12 +230,12 @@ bool ControlMapper::GetDigitalInput(ECommands cmd, const CFinalInput& input)
|
||||
|
||||
float ControlMapper::GetAnalogInput(ECommands cmd, const CFinalInput& input)
|
||||
{
|
||||
if (!skCommandFilterFlag[cmd])
|
||||
if (!skCommandFilterFlag[int(cmd)])
|
||||
return 0.0;
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(cmd));
|
||||
if (func > FuncMAX)
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(atUint32(cmd)));
|
||||
if (func > EFunctionList::MAX)
|
||||
return 0.0;
|
||||
FloatReturnFn fn = skAnalogFuncs[func];
|
||||
FloatReturnFn fn = skAnalogFuncs[int(func)];
|
||||
if (!fn)
|
||||
return 0.0;
|
||||
return (input.*fn)();
|
||||
@@ -243,16 +243,16 @@ float ControlMapper::GetAnalogInput(ECommands cmd, const CFinalInput& input)
|
||||
|
||||
const char* ControlMapper::GetDescriptionForCommand(ECommands cmd)
|
||||
{
|
||||
if (cmd > CmdMAX)
|
||||
if (cmd > ECommands::MAX)
|
||||
return nullptr;
|
||||
return skCommandDescs[cmd];
|
||||
return skCommandDescs[int(cmd)];
|
||||
}
|
||||
|
||||
const char* ControlMapper::GetDescriptionForFunction(EFunctionList func)
|
||||
{
|
||||
if (func > FuncMAX)
|
||||
if (func > EFunctionList::MAX)
|
||||
return nullptr;
|
||||
return skFunctionDescs[func];
|
||||
return skFunctionDescs[int(func)];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -8,97 +8,97 @@ class CFinalInput;
|
||||
class ControlMapper
|
||||
{
|
||||
public:
|
||||
enum ECommands
|
||||
enum class ECommands
|
||||
{
|
||||
CmdForward,
|
||||
CmdBackward,
|
||||
CmdTurnLeft,
|
||||
CmdTurnRight,
|
||||
CmdStrafeLeft,
|
||||
CmdStrafeRight,
|
||||
CmdLookLeft,
|
||||
CmdLookRight,
|
||||
CmdLookUp,
|
||||
CmdLookDown,
|
||||
CmdJumpOrBoost,
|
||||
CmdFireOrBomb,
|
||||
CmdMissileOrPowerBomb,
|
||||
CmdMorph,
|
||||
CmdAimUp,
|
||||
CmdAimDown,
|
||||
CmdCycleBeamUp,
|
||||
CmdCycleBeamDown,
|
||||
CmdCycleItem,
|
||||
CmdPowerBeam,
|
||||
CmdIceBeam,
|
||||
CmdWaveBeam,
|
||||
CmdPlasmaBeam,
|
||||
CmdToggleHolster,
|
||||
CmdOrbitClose,
|
||||
CmdOrbitFar,
|
||||
CmdOrbitObject,
|
||||
CmdOrbitSelect,
|
||||
CmdOrbitConfirm,
|
||||
CmdOrbitLeft,
|
||||
CmdOrbitRight,
|
||||
CmdOrbitUp,
|
||||
CmdOrbitDown,
|
||||
CmdLookHold1,
|
||||
CmdLookHold2,
|
||||
CmdLookZoomIn,
|
||||
CmdLookZoomOut,
|
||||
CmdAimHold,
|
||||
CmdMapCircleUp,
|
||||
CmdMapCircleDown,
|
||||
CmdMapCircleLeft,
|
||||
CmdMapCircleRight,
|
||||
CmdMapMoveForward,
|
||||
CmdMapMoveBack,
|
||||
CmdMapMoveLeft,
|
||||
CmdMapMoveRight,
|
||||
CmdMapZoomIn,
|
||||
CmdMapZoomOut,
|
||||
CmdChaseCamera,
|
||||
CmdXrayVisor,
|
||||
CmdThermoVisor,
|
||||
CmdInviroVisor,
|
||||
CmdNoVisor,
|
||||
CmdVisorMenu,
|
||||
CmdVisorUp,
|
||||
CmdVisorDown,
|
||||
CmdUseSheild=0x3B,
|
||||
CmdScanItem=0x3C,
|
||||
CmdUNKNOWN,
|
||||
CmdNone,
|
||||
CmdMAX
|
||||
Forward,
|
||||
Backward,
|
||||
TurnLeft,
|
||||
TurnRight,
|
||||
StrafeLeft,
|
||||
StrafeRight,
|
||||
LookLeft,
|
||||
LookRight,
|
||||
LookUp,
|
||||
LookDown,
|
||||
JumpOrBoost,
|
||||
FireOrBomb,
|
||||
MissileOrPowerBomb,
|
||||
Morph,
|
||||
AimUp,
|
||||
AimDown,
|
||||
CycleBeamUp,
|
||||
CycleBeamDown,
|
||||
CycleItem,
|
||||
PowerBeam,
|
||||
IceBeam,
|
||||
WaveBeam,
|
||||
PlasmaBeam,
|
||||
ToggleHolster,
|
||||
OrbitClose,
|
||||
OrbitFar,
|
||||
OrbitObject,
|
||||
OrbitSelect,
|
||||
OrbitConfirm,
|
||||
OrbitLeft,
|
||||
OrbitRight,
|
||||
OrbitUp,
|
||||
OrbitDown,
|
||||
LookHold1,
|
||||
LookHold2,
|
||||
LookZoomIn,
|
||||
LookZoomOut,
|
||||
AimHold,
|
||||
MapCircleUp,
|
||||
MapCircleDown,
|
||||
MapCircleLeft,
|
||||
MapCircleRight,
|
||||
MapMoveForward,
|
||||
MapMoveBack,
|
||||
MapMoveLeft,
|
||||
MapMoveRight,
|
||||
MapZoomIn,
|
||||
MapZoomOut,
|
||||
ChaseCamera,
|
||||
XrayVisor,
|
||||
ThermoVisor,
|
||||
InviroVisor,
|
||||
NoVisor,
|
||||
VisorMenu,
|
||||
VisorUp,
|
||||
VisorDown,
|
||||
UseSheild=0x3B,
|
||||
ScanItem=0x3C,
|
||||
UNKNOWN,
|
||||
None,
|
||||
MAX
|
||||
};
|
||||
|
||||
enum EFunctionList
|
||||
enum class EFunctionList
|
||||
{
|
||||
FuncNone,
|
||||
FuncLeftStickUp,
|
||||
FuncLeftStickDown,
|
||||
FuncLeftStickLeft,
|
||||
FuncLeftStickRight,
|
||||
FuncRightStickUp,
|
||||
FuncRightStickDown,
|
||||
FuncRightStickLeft,
|
||||
FuncRightStickRight,
|
||||
FuncLeftTrigger,
|
||||
FuncRightTrigger,
|
||||
FuncDPadUp,
|
||||
FuncDPadDown,
|
||||
FuncDPadLeft,
|
||||
FuncDPadRight,
|
||||
FuncAButton,
|
||||
FuncBButton,
|
||||
FuncXButton,
|
||||
FuncYButton,
|
||||
FuncZButton,
|
||||
FuncLeftTriggerPress,
|
||||
FuncRightTriggerPress,
|
||||
FuncStart,
|
||||
FuncMAX // default case
|
||||
None,
|
||||
LeftStickUp,
|
||||
LeftStickDown,
|
||||
LeftStickLeft,
|
||||
LeftStickRight,
|
||||
RightStickUp,
|
||||
RightStickDown,
|
||||
RightStickLeft,
|
||||
RightStickRight,
|
||||
LeftTrigger,
|
||||
RightTrigger,
|
||||
DPadUp,
|
||||
DPadDown,
|
||||
DPadLeft,
|
||||
DPadRight,
|
||||
AButton,
|
||||
BButton,
|
||||
XButton,
|
||||
YButton,
|
||||
ZButton,
|
||||
LeftTriggerPress,
|
||||
RightTriggerPress,
|
||||
Start,
|
||||
MAX // default case
|
||||
};
|
||||
|
||||
static void SetCommandFiltered(ECommands cmd, bool filtered);
|
||||
|
||||
@@ -9,11 +9,11 @@ namespace Retro
|
||||
class IController
|
||||
{
|
||||
public:
|
||||
enum EMotorState
|
||||
enum class EMotorState
|
||||
{
|
||||
MotorStop = 0,
|
||||
MotorRumble = 1,
|
||||
MotorStopHard = 2
|
||||
Stop = 0,
|
||||
Rumble = 1,
|
||||
StopHard = 2
|
||||
};
|
||||
virtual void Poll()=0;
|
||||
virtual void SetMotorState(EMotorState state)=0;
|
||||
|
||||
@@ -57,7 +57,7 @@ void CFrontEndUI::UpdateMovies(float dt)
|
||||
void CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
|
||||
{}
|
||||
CIOWin::EMessageReturn CFrontEndUI::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
|
||||
{return MsgRetNormal;}
|
||||
{return EMessageReturn::Normal;}
|
||||
void CFrontEndUI::StartGame()
|
||||
{}
|
||||
void CFrontEndUI::InitializeFrame()
|
||||
|
||||
@@ -16,10 +16,10 @@ namespace MP1
|
||||
class CFrontEndUI : public CIOWin
|
||||
{
|
||||
public:
|
||||
enum EMenuMovie
|
||||
enum class EMenuMovie
|
||||
{
|
||||
};
|
||||
enum EScreen
|
||||
enum class EScreen
|
||||
{
|
||||
};
|
||||
|
||||
|
||||
@@ -12,14 +12,14 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
|
||||
{
|
||||
switch (msg.GetType())
|
||||
{
|
||||
case MsgTimerTick:
|
||||
case EArchMsgType::TimerTick:
|
||||
{
|
||||
const CArchMsgParmReal32& tick = MakeMsg::GetParmTimerTick(msg);
|
||||
g_GameState->WorldTransitionManager();
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
return MsgRetExit;
|
||||
return EMessageReturn::Exit;
|
||||
}
|
||||
|
||||
void CMFGameLoader::Draw() const
|
||||
|
||||
@@ -14,12 +14,12 @@ class CStopwatch;
|
||||
namespace MP1
|
||||
{
|
||||
|
||||
enum EGameplayResult
|
||||
enum class EGameplayResult
|
||||
{
|
||||
GameplayResultNone,
|
||||
GameplayResultWin,
|
||||
GameplayResultLose,
|
||||
GameplayResultPlaying
|
||||
None,
|
||||
Win,
|
||||
Lose,
|
||||
Playing
|
||||
};
|
||||
|
||||
class WindowCallback : public boo::IWindowCallback
|
||||
|
||||
@@ -16,15 +16,15 @@ void CMainFlow::AdvanceGameState(CArchitectureQueue& queue)
|
||||
{
|
||||
switch (x14_gameState)
|
||||
{
|
||||
case ClientFlowFrontEnd:
|
||||
CMainFlow::SetGameState(ClientFlowGameLoad, queue);
|
||||
case EClientFlowStates::FrontEnd:
|
||||
CMainFlow::SetGameState(EClientFlowStates::GameLoad, queue);
|
||||
break;
|
||||
case ClientFlowUnspecified:
|
||||
case ClientFlowGameLoad:
|
||||
CMainFlow::SetGameState(ClientFlowMoviePlay, queue);
|
||||
case EClientFlowStates::Unspecified:
|
||||
case EClientFlowStates::GameLoad:
|
||||
CMainFlow::SetGameState(EClientFlowStates::MoviePlay, queue);
|
||||
break;
|
||||
case ClientFlowMoviePlay:
|
||||
CMainFlow::SetGameState(ClientFlowFrontEnd, queue);
|
||||
case EClientFlowStates::MoviePlay:
|
||||
CMainFlow::SetGameState(EClientFlowStates::FrontEnd, queue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -33,11 +33,11 @@ void CMainFlow::SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ClientFlowFrontEnd:
|
||||
case EClientFlowStates::FrontEnd:
|
||||
{
|
||||
if (g_main->GetGameplayResult() == GameplayResultNone)
|
||||
if (g_main->GetGameplayResult() == EGameplayResult::None)
|
||||
{
|
||||
g_main->SetGameplayResult(GameplayResultPlaying);
|
||||
g_main->SetGameplayResult(EGameplayResult::Playing);
|
||||
break;
|
||||
}
|
||||
CResLoader& loader = g_ResFactory->GetLoader();
|
||||
@@ -45,23 +45,23 @@ void CMainFlow::SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
|
||||
loader.AsyncIdlePakLoading();
|
||||
g_main->LoadAudio();
|
||||
g_main->RegisterResourceTweaks();
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(TargetIOWinManager, 12, 11, new CFrontEndUI(queue))));
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11, new CFrontEndUI(queue))));
|
||||
break;
|
||||
}
|
||||
case ClientFlowGameLoad:
|
||||
case EClientFlowStates::GameLoad:
|
||||
{
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(TargetIOWinManager, 10, 1000, new CMFGameLoader())));
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 10, 1000, new CMFGameLoader())));
|
||||
break;
|
||||
}
|
||||
case ClientFlowMoviePlay:
|
||||
case EClientFlowStates::MoviePlay:
|
||||
{
|
||||
switch (g_main->GetGameplayResult())
|
||||
{
|
||||
case GameplayResultWin:
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(TargetIOWinManager, 12, 11, new CPlayMovie(CPlayMovie::MovieWinGame))));
|
||||
case EGameplayResult::Win:
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11, new CPlayMovie(CPlayMovie::EWhichMovie::WinGame))));
|
||||
break;
|
||||
case GameplayResultLose:
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(TargetIOWinManager, 12, 11, new CPlayMovie(CPlayMovie::MovieLoseGame))));
|
||||
case EGameplayResult::Lose:
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11, new CPlayMovie(CPlayMovie::EWhichMovie::LoseGame))));
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
@@ -13,15 +13,15 @@ extern const char* kMovies[];
|
||||
class CPlayMovie : public CPlayMovieBase
|
||||
{
|
||||
public:
|
||||
enum EWhichMovie
|
||||
enum class EWhichMovie
|
||||
{
|
||||
MovieWinGame,
|
||||
MovieLoseGame
|
||||
WinGame,
|
||||
LoseGame
|
||||
};
|
||||
private:
|
||||
EWhichMovie x14_which;
|
||||
public:
|
||||
CPlayMovie(EWhichMovie which) : CPlayMovieBase("CPlayMovie", kMovies[which]), x14_which(which) {}
|
||||
CPlayMovie(EWhichMovie which) : CPlayMovieBase("CPlayMovie", kMovies[int(which)]), x14_which(which) {}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ CMain::CMain()
|
||||
: x6c_memSys(CMemorySys::GetGameAllocator())
|
||||
{
|
||||
g_main = this;
|
||||
xe4_gameplayResult = GameplayResultPlaying;
|
||||
xe4_gameplayResult = EGameplayResult::Playing;
|
||||
}
|
||||
void CMain::RegisterResourceTweaks()
|
||||
{
|
||||
@@ -217,7 +217,7 @@ int main(int argc, const char* argv[])
|
||||
|
||||
LogVisor::RegisterConsoleLogger();
|
||||
Retro::TOneStatic<Retro::MP1::CMain> main;
|
||||
int ret = boo::ApplicationRun(boo::IApplication::PLAT_AUTO, *main,
|
||||
int ret = boo::ApplicationRun(boo::IApplication::EPlatformType::Auto, *main,
|
||||
_S("mp1"), _S("MP1"), argc, argv);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -4,68 +4,68 @@
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
enum EScriptObjectState
|
||||
enum class EScriptObjectState
|
||||
{
|
||||
StActive,
|
||||
StArrived,
|
||||
StClosed,
|
||||
StEntered,
|
||||
StExited,
|
||||
StInactive,
|
||||
StInside,
|
||||
StMaxReached,
|
||||
StOpen,
|
||||
StZero,
|
||||
StAttack,
|
||||
StUNKS1,
|
||||
StRetreat,
|
||||
StPatrol,
|
||||
StDead,
|
||||
StCameraPath,
|
||||
StCameraTarget,
|
||||
StUNKS2,
|
||||
StPlay,
|
||||
StUNKS3,
|
||||
StDeathRattle,
|
||||
StUNKS4,
|
||||
StDamage,
|
||||
StUNKS6,
|
||||
StUNKS5,
|
||||
StModify,
|
||||
StUNKS7,
|
||||
StUNKS8,
|
||||
StScanDone,
|
||||
StUNKS9,
|
||||
StDFST,
|
||||
StReflectedDamage,
|
||||
StInheritBounds
|
||||
Active,
|
||||
Arrived,
|
||||
Closed,
|
||||
Entered,
|
||||
Exited,
|
||||
Inactive,
|
||||
Inside,
|
||||
MaxReached,
|
||||
Open,
|
||||
Zero,
|
||||
Attack,
|
||||
UNKS1,
|
||||
Retreat,
|
||||
Patrol,
|
||||
Dead,
|
||||
CameraPath,
|
||||
CameraTarget,
|
||||
UNKS2,
|
||||
Play,
|
||||
UNKS3,
|
||||
DeathRattle,
|
||||
UNKS4,
|
||||
Damage,
|
||||
UNKS6,
|
||||
UNKS5,
|
||||
Modify,
|
||||
UNKS7,
|
||||
UNKS8,
|
||||
ScanDone,
|
||||
UNKS9,
|
||||
DFST,
|
||||
ReflectedDamage,
|
||||
InheritBounds
|
||||
};
|
||||
|
||||
enum EScriptObjectMessage
|
||||
enum class EScriptObjectMessage
|
||||
{
|
||||
MsgNone = -1,
|
||||
MsgUNKM1 = 0,
|
||||
MsgActivate,
|
||||
MsgUNKM2,
|
||||
MsgClose,
|
||||
MsgDeactivate,
|
||||
MsgDecrement,
|
||||
MsgFollow,
|
||||
MsgIncrement,
|
||||
MsgNext,
|
||||
MsgOpen,
|
||||
MsgReset,
|
||||
MsgResetAndStart,
|
||||
MsgSetToMax,
|
||||
MsgSetToZero,
|
||||
MsgStart,
|
||||
MsgStop,
|
||||
MsgStopAndReset,
|
||||
MsgToggleActive,
|
||||
MsgUNKM3,
|
||||
MsgAction,
|
||||
MsgPlay,
|
||||
MsgAlert
|
||||
None = -1,
|
||||
UNKM1 = 0,
|
||||
Activate,
|
||||
UNKM2,
|
||||
Close,
|
||||
Deactivate,
|
||||
Decrement,
|
||||
Follow,
|
||||
Increment,
|
||||
Next,
|
||||
Open,
|
||||
Reset,
|
||||
ResetAndStart,
|
||||
SetToMax,
|
||||
SetToZero,
|
||||
Start,
|
||||
Stop,
|
||||
StopAndReset,
|
||||
ToggleActive,
|
||||
UNKM3,
|
||||
Action,
|
||||
Play,
|
||||
Alert
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user