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Major scoped-enum refactor
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@@ -12,14 +12,14 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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{
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switch (msg.GetType())
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{
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case MsgTimerTick:
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case EArchMsgType::TimerTick:
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{
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const CArchMsgParmReal32& tick = MakeMsg::GetParmTimerTick(msg);
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g_GameState->WorldTransitionManager();
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}
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default: break;
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}
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return MsgRetExit;
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return EMessageReturn::Exit;
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}
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void CMFGameLoader::Draw() const
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