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Integrate Amuse into hecl cook/extract for MP1/2

This commit is contained in:
Jack Andersen
2018-09-02 14:46:16 -10:00
parent 5a60a0acfc
commit e46ec80b64
150 changed files with 5011 additions and 430 deletions

View File

@@ -464,12 +464,12 @@ void CGameOptions::TryRestoreDefaults(const CFinalInput& input, int category,
if (frontend)
{
CSfxManager::SfxStart(1096, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(1091, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_advance_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_advance_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
else
{
CSfxManager::SfxStart(1432, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXui_advance, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
CGameOptions& gameOptions = g_GameState->GameOptions();