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Integrate Amuse into hecl cook/extract for MP1/2
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@@ -62,7 +62,7 @@ void CWaveBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
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}
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static const float skShotAnglePitch = 120.f;
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static const u16 kSoundId[] = { 1801, 1845 };
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static const u16 kSoundId[] = { SFXwpn_fire_wave_normal, SFXwpn_fire_wave_charged };
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void CWaveBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf,
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CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2)
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