mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-10 13:47:46 +00:00
CScriptMazeNode: Implement GenerateObjects & more structures
This commit is contained in:
@@ -28,6 +28,7 @@
|
||||
#include "Runtime/World/CFluidPlaneManager.hpp"
|
||||
#include "Runtime/World/ScriptLoader.hpp"
|
||||
#include "Runtime/World/ScriptObjectSupport.hpp"
|
||||
#include "Runtime/World/CScriptMazeNode.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CVector2f.hpp>
|
||||
@@ -190,7 +191,7 @@ private:
|
||||
std::list<TUniqueId> xf3c_activeFlickerBats;
|
||||
std::list<TUniqueId> xf54_activeParasites;
|
||||
TUniqueId xf6c_playerActorHead = kInvalidUniqueId;
|
||||
u32 xf70_ = 0;
|
||||
std::unique_ptr<CUnknownMazeNode> xf70_currentMaze;
|
||||
|
||||
TUniqueId xf74_lastTrigger = kInvalidUniqueId;
|
||||
TUniqueId xf76_lastRelay = kInvalidUniqueId;
|
||||
|
||||
Reference in New Issue
Block a user