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CScriptMazeNode: Implement GenerateObjects & more structures

This commit is contained in:
2020-09-19 13:30:44 -04:00
parent 995f3bb356
commit e486e01b2a
3 changed files with 81 additions and 18 deletions

View File

@@ -28,6 +28,7 @@
#include "Runtime/World/CFluidPlaneManager.hpp"
#include "Runtime/World/ScriptLoader.hpp"
#include "Runtime/World/ScriptObjectSupport.hpp"
#include "Runtime/World/CScriptMazeNode.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector2f.hpp>
@@ -190,7 +191,7 @@ private:
std::list<TUniqueId> xf3c_activeFlickerBats;
std::list<TUniqueId> xf54_activeParasites;
TUniqueId xf6c_playerActorHead = kInvalidUniqueId;
u32 xf70_ = 0;
std::unique_ptr<CUnknownMazeNode> xf70_currentMaze;
TUniqueId xf74_lastTrigger = kInvalidUniqueId;
TUniqueId xf76_lastRelay = kInvalidUniqueId;