Drone: Start implementing state functions

This commit is contained in:
Phillip Stephens 2020-04-05 00:31:34 -07:00
parent 08b1dbcf4f
commit e4c3248ad8
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
2 changed files with 314 additions and 46 deletions

View File

@ -4,9 +4,11 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include "Runtime/Weapon/CWeapon.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CPatternedInfo.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CTeamAiMgr.hpp"
#include "Runtime/World/CWorld.hpp"
@ -29,7 +31,7 @@ CDrone::CDrone(TUniqueId uid, std::string_view name, EFlavorType flavor, const C
, x590_(dInfo1)
, x5ac_(dInfo2)
, x5e4_(f23)
, x5ec_(f1)
, x5ec_turnSpeed(f1)
, x5f0_(f2)
, x5f4_(f3)
, x5f8_(f4)
@ -55,7 +57,7 @@ CDrone::CDrone(TUniqueId uid, std::string_view name, EFlavorType flavor, const C
, x690_(zeus::CSphere({0.f, 0.f, 1.8f}, 1.1f), CActor::GetMaterialList())
, x6b0_pathFind(nullptr, 3 + int(b1), pInfo.GetPathfindingIndex(), 1.f, 2.4f)
, x7cc_(CSfxManager::TranslateSFXID(sId))
, x82c_(std::make_unique<CModelData>(CStaticRes{aId2, zeus::skOne3f}))
, x82c_shieldModel(std::make_unique<CModelData>(CStaticRes{aId2, zeus::skOne3f}))
, x830_13_(0)
, x830_10_(0)
, x834_24_(false)
@ -63,8 +65,8 @@ CDrone::CDrone(TUniqueId uid, std::string_view name, EFlavorType flavor, const C
, x834_26_(false)
, x834_27_(false)
, x834_28_(false)
, x834_29_(false)
, x834_30_(false)
, x834_29_codeTrigger(false)
, x834_30_visible(false)
, x834_31_(false)
, x835_24_(false)
, x835_25_(b1)
@ -113,7 +115,7 @@ void CDrone::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateM
break;
}
case EScriptObjectMessage::Alert:
x834_29_ = true;
x834_29_codeTrigger = true;
break;
case EScriptObjectMessage::OnFloor:
if (!x835_26_ && x834_24_) {
@ -162,10 +164,6 @@ void CDrone::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
}
}
void CDrone::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
CPatterned::AddToRenderer(frustum, mgr);
}
void CDrone::Render(const CStateManager& mgr) const {
bool isOne = x3fc_flavor == EFlavorType::One;
if (!isOne || GetModelAlphau8(mgr) != 0) {
@ -182,8 +180,9 @@ void CDrone::Render(const CStateManager& mgr) const {
}
if (isOne && zeus::close_enough(x5dc_, 0)) {
x82c_->Render(mgr, GetLctrTransform("Shield_LCTR"sv), GetActorLights(),
CModelFlags{8, 0, 3, zeus::CColor::lerp({1.f, 0.f, 0.f, 1.f}, zeus::skWhite, x5e8_)});
x82c_shieldModel->Render(
mgr, GetLctrTransform("Shield_LCTR"sv), GetActorLights(),
CModelFlags{8, 0, 3, zeus::CColor::lerp({1.f, 0.f, 0.f, 1.f}, zeus::skWhite, x5e8_shieldTime)});
}
}
}
@ -206,7 +205,7 @@ void CDrone::Touch(CActor& act, CStateManager& mgr) {
if (IsAlive()) {
x834_24_ = weapon->GetType() == EWeaponType::Wave;
if (HitShield(weapon->GetTranslation() - GetTranslation())) {
x5e8_ = 1.f;
x5e8_shieldTime = 1.f;
}
}
}
@ -221,43 +220,271 @@ EWeaponCollisionResponseTypes CDrone::GetCollisionResponseType(const zeus::CVect
}
void CDrone::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
switch (type) {
case EUserEventType::Projectile:
// sub80165984(mgr, GetLctrTransform(node.GetLocatorName()));
return;
case EUserEventType::Delete:
if (x7d0_) {
CSfxManager::RemoveEmitter(x7d0_);
x7d0_.reset();
}
MassiveDeath(mgr);
break;
case EUserEventType::DamageOn: {
if (IsAlive() && x835_24_) {
UpdateLaser(mgr, 0, true);
x824_[0] = true;
SetVisorFlareEnabled(mgr, true);
} else if (x3fc_flavor == EFlavorType::One) {
UpdateLaser(mgr, 1, true);
x824_[1] = true;
}
return;
}
case EUserEventType::DamageOff: {
if (x824_[0]) {
UpdateLaser(mgr, 0, false);
x824_[0] = false;
SetVisorFlareEnabled(mgr, false);
} else if (x3fc_flavor == EFlavorType::One) {
UpdateLaser(mgr, 1, false);
x824_[1] = false;
}
return;
}
case EUserEventType::FadeIn: {
if (x3fc_flavor == EFlavorType::One)
x834_30_visible = true;
return;
}
case EUserEventType::FadeOut: {
if (x3fc_flavor == EFlavorType::One)
x834_30_visible = false;
return;
}
default:
break;
}
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
const CCollisionPrimitive* CDrone::GetCollisionPrimitive() const { return CPhysicsActor::GetCollisionPrimitive(); }
const CCollisionPrimitive* CDrone::GetCollisionPrimitive() const {
if (!x834_28_)
return &x690_;
return CPatterned::GetCollisionPrimitive();
}
void CDrone::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
CPatterned::Death(mgr, direction, state);
if (!IsAlive())
return;
x824_[0] = false;
x824_[1] = false;
UpdateLaser(mgr, 0, false);
UpdateLaser(mgr, 1, false);
SetVisorFlareEnabled(mgr, false);
if (x3e4_lastHP - HealthInfo(mgr)->GetHP() < x3d8_xDamageThreshold || x834_24_) {
x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Dead"sv);
} else {
x834_28_ = true;
if (x3e0_xDamageDelay <= 0.f) {
SetTransform(zeus::lookAt(GetTranslation(), GetTranslation() - direction) *
zeus::CTransform::RotateX(zeus::degToRad(45.f)));
}
if (x450_bodyController->GetPercentageFrozen() > 0.f) {
x450_bodyController->UnFreeze();
}
x400_25_alive = false;
SendScriptMsgs(state, mgr, EScriptObjectMessage::None);
}
}
void CDrone::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) {
CPatterned::KnockBack(backVec, mgr, info, type, inDeferred, magnitude);
}
void CDrone::Patrol(CStateManager& mgr, EStateMsg msg, float dt) { CPatterned::Patrol(mgr, msg, dt); }
void CDrone::PathFind(CStateManager& mgr, EStateMsg msg, float dt) { CPatterned::PathFind(mgr, msg, dt); }
void CDrone::TargetPlayer(CStateManager& mgr, EStateMsg msg, float dt) { CPatterned::TargetPlayer(mgr, msg, dt); }
void CDrone::TargetCover(CStateManager& mgr, EStateMsg msg, float dt) { CAi::TargetCover(mgr, msg, dt); }
void CDrone::Deactivate(CStateManager& mgr, EStateMsg msg, float dt) { CAi::Deactivate(mgr, msg, dt); }
void CDrone::Attack(CStateManager& mgr, EStateMsg msg, float dt) {}
void CDrone::Patrol(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
SetLightEnabled(mgr, true);
x834_25_ = true;
} else if (msg == EStateMsg::Update) {
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, 5.f, mgr);
if (nearList.empty())
return;
zeus::CVector3f sep = x45c_steeringBehaviors.Separation(
*this, static_cast<const CActor*>(mgr.GetObjectById(nearList[0]))->GetTranslation(), 5.f);
if (!sep.isZero()) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(sep, zeus::skZero3f, 0.5f));
}
} else if (msg == EStateMsg::Deactivate) {
SetLightEnabled(mgr, false);
x834_25_ = false;
}
CPatterned::Patrol(mgr, msg, dt);
}
void CDrone::PathFind(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
zeus::CVector3f searchOff = GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_};
CPathFindSearch::EResult res = GetSearchPath()->Search(GetTranslation(), searchOff);
if (res != CPathFindSearch::EResult::Success &&
(res == CPathFindSearch::EResult::NoDestPoint || res == CPathFindSearch::EResult::NoPath)) {
if (GetSearchPath()->FindClosestReachablePoint(GetTranslation(), searchOff) ==
CPathFindSearch::EResult::Success) {
GetSearchPath()->Search(GetTranslation(), searchOff);
SetDestPos(searchOff);
}
}
x834_30_visible = true;
} else if (msg == EStateMsg::Update) {
CPatterned::PathFind(mgr, msg, dt);
x450_bodyController->GetCommandMgr().BlendSteeringCmds();
zeus::CVector3f moveVec = x450_bodyController->GetCommandMgr().GetMoveVector();
if (moveVec.canBeNormalized()) {
moveVec.normalize();
ApplyImpulseWR(GetMass() * (x5e4_ * moveVec), {});
zeus::CVector3f target = (mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCLocomotionCmd(FLT_EPSILON * GetTransform().basis[1], target.normalized(), 1.f));
x450_bodyController->GetCommandMgr().DeliverTargetVector(target);
StrafeFromCompanions(mgr);
if (x630_ <= 0.f) {
x634_ = 0.333333f;
}
} else if (x630_ <= 0.f) {
x634_ = 0.f;
}
} else if (msg == EStateMsg::Deactivate) {
CPatterned::PathFind(mgr, msg, dt);
}
}
void CDrone::TargetPlayer(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x3b8_turnSpeed = x5ec_turnSpeed;
if (x450_bodyController->GetLocomotionType() != pas::ELocomotionType::Combat)
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat);
SetDestPos(mgr.GetPlayer().GetAimPosition(mgr, 0.f));
x400_24_hitByPlayerProjectile = false;
if (x3fc_flavor == EFlavorType::One)
x834_30_visible = true;
x330_stateMachineState.SetDelay(std::max(0.f, x624_));
} else if (msg == EStateMsg::Update) {
zeus::CVector3f target = (mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCLocomotionCmd(FLT_EPSILON * GetTransform().basis[1], target.normalized(), 1.f));
x450_bodyController->GetCommandMgr().DeliverTargetVector(target);
StrafeFromCompanions(mgr);
if (x630_ <= 0.f)
x634_ = 0.f;
} else if (msg == EStateMsg::Deactivate) {
SetDestPos(mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_});
}
}
void CDrone::TargetCover(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg != EStateMsg::Update)
return;
/* Don't ask I have no idea.... */
const zeus::CVector3f vec = {1.f * x5e4_ * 0.f, 1.f * x5e4_ * 0.f, 1.f * x5e4_ * 0.f};
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(vec), 1.f), {});
}
void CDrone::Deactivate(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg != EStateMsg::Activate)
return;
DeathDelete(mgr);
}
void CDrone::Attack(CStateManager& mgr, EStateMsg msg, float dt) { CAi::Attack(mgr, msg, dt); }
void CDrone::Active(CStateManager& mgr, EStateMsg msg, float dt) { CAi::Active(mgr, msg, dt); }
void CDrone::Flee(CStateManager& mgr, EStateMsg msg, float dt) { CAi::Flee(mgr, msg, dt); }
void CDrone::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) { CAi::ProjectileAttack(mgr, msg, dt); }
void CDrone::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) { CAi::TelegraphAttack(mgr, msg, dt); }
void CDrone::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x7c8_ = 0;
} else if (msg == EStateMsg::Update) {
if (x7c8_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Taunt) {
x7c8_ = 2;
} else if (x7c8_ == 0) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Taunt) {
x7c8_ = 1;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCTauntCmd(pas::ETauntType::One));
}
}
} else if (msg == EStateMsg::Deactivate) {
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
}
void CDrone::Dodge(CStateManager& mgr, EStateMsg msg, float dt) { CAi::Dodge(mgr, msg, dt); }
void CDrone::Retreat(CStateManager& mgr, EStateMsg msg, float dt) { CAi::Retreat(mgr, msg, dt); }
void CDrone::Cover(CStateManager& mgr, EStateMsg msg, float dt) { CAi::Cover(mgr, msg, dt); }
void CDrone::SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt) { CAi::SpecialAttack(mgr, msg, dt); }
void CDrone::PathFindEx(CStateManager& mgr, EStateMsg msg, float dt) { CAi::PathFindEx(mgr, msg, dt); }
bool CDrone::Leash(CStateManager& mgr, float arg) { return CPatterned::Leash(mgr, arg); }
bool CDrone::InRange(CStateManager& mgr, float arg) { return CPatterned::InRange(mgr, arg); }
bool CDrone::SpotPlayer(CStateManager& mgr, float arg) { return CPatterned::SpotPlayer(mgr, arg); }
bool CDrone::AnimOver(CStateManager& mgr, float arg) { return CPatterned::AnimOver(mgr, arg); }
bool CDrone::ShouldAttack(CStateManager& mgr, float arg) { return CAi::ShouldAttack(mgr, arg); }
void CDrone::PathFindEx(CStateManager& mgr, EStateMsg msg, float dt) {
CPatterned::PathFind(mgr, msg, dt);
if (msg == EStateMsg::Activate) {
zeus::CVector3f searchOff = GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_};
CPathFindSearch::EResult res = GetSearchPath()->Search(GetTranslation(), searchOff);
if (res != CPathFindSearch::EResult::Success &&
(res == CPathFindSearch::EResult::NoDestPoint || res == CPathFindSearch::EResult::NoPath)) {
if (GetSearchPath()->FindClosestReachablePoint(GetTranslation(), searchOff) ==
CPathFindSearch::EResult::Success) {
GetSearchPath()->Search(GetTranslation(), searchOff);
SetDestPos(searchOff);
}
}
}
}
bool CDrone::Leash(CStateManager& mgr, float arg) {
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() < x3c8_leashRadius * x3c8_leashRadius;
}
bool CDrone::InRange(CStateManager& mgr, float arg) {
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() < x300_maxAttackRange * x300_maxAttackRange;
}
bool CDrone::SpotPlayer(CStateManager& mgr, float arg) {
if ((mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() > x3bc_detectionRange)
return false;
if (!LineOfSight(mgr, arg))
return false;
return (GetTransform().basis[1] + x5cc_ * GetTransform().basis[0])
.normalized()
.dot((mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized()) > 0.5f;
}
bool CDrone::AnimOver(CStateManager& mgr, float arg) { return x7c8_ == 2; }
bool CDrone::ShouldAttack(CStateManager& mgr, float arg) {
if (x5d0_ > 0.f)
return false;
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x688_teamMgr)) {
if (teamMgr->HasTeamAiRole(GetUniqueId()))
teamMgr->AddRangedAttacker(GetUniqueId());
}
return true;
}
bool CDrone::HearShot(CStateManager& mgr, float arg) { return CAi::HearShot(mgr, arg); }
bool CDrone::CoverCheck(CStateManager& mgr, float arg) { return CAi::CoverCheck(mgr, arg); }
bool CDrone::LineOfSight(CStateManager& mgr, float arg) { return CAi::LineOfSight(mgr, arg); }
bool CDrone::ShouldMove(CStateManager& mgr, float arg) { return CAi::ShouldMove(mgr, arg); }
bool CDrone::CodeTrigger(CStateManager& mgr, float arg) { return CPatterned::CodeTrigger(mgr, arg); }
bool CDrone::CoverCheck(CStateManager& mgr, float arg) {
if (!zeus::close_enough(x67c_, zeus::skZero3f)) {
const zeus::CVector3f diff = x670_ - GetTranslation();
return x67c_.dot(diff) < 0.0f || diff.magSquared() < 0.25f;
}
return true;
}
bool CDrone::LineOfSight(CStateManager& mgr, float arg) {
return mgr.RayCollideWorld(
GetTranslation(), mgr.GetPlayer().GetAimPosition(mgr, 0.f),
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Character},
{EMaterialTypes::Player, EMaterialTypes::ProjectilePassthrough}),
this);
}
bool CDrone::ShouldMove(CStateManager& mgr, float arg) { return x644_ <= 0.f; }
bool CDrone::CodeTrigger(CStateManager& mgr, float arg) { return x834_29_codeTrigger; }
void CDrone::Burn(float duration, float damage) { CPatterned::Burn(duration, damage); }
CPathFindSearch* CDrone::GetSearchPath() { return CPatterned::GetSearchPath(); }
CPathFindSearch* CDrone::GetSearchPath() { return &x6b0_pathFind; }
void CDrone::BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
rstl::reserved_vector<TUniqueId, 1024>& listOut, float radius, CStateManager& mgr) {
@ -269,6 +496,9 @@ void CDrone::SetLightEnabled(CStateManager& mgr, bool activate) {
mgr.SendScriptMsgAlways(x578_lightId, GetUniqueId(),
activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate);
}
void CDrone::SetVisorFlareEnabled(CStateManager& mgr, bool activate) {}
void CDrone::UpdateVisorFlare(CStateManager& mgr) {}
void CDrone::UpdateTouchBounds(float radius) {
@ -302,5 +532,37 @@ void CDrone::RemoveFromTeam(CStateManager& mgr) const {
}
}
}
void CDrone::UpdateLaser(CStateManager& mgr, u32 laserIdx, bool b1) {}
void CDrone::FireProjectile(CStateManager& mgr, const zeus::CTransform& xf, const TToken<CWeaponDescription>& weapon) {}
void CDrone::StrafeFromCompanions(CStateManager& mgr) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
return;
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, x61c_, mgr);
if (nearList.empty())
return;
float minDist = FLT_MAX;
zeus::CVector3f nearestPos;
for (TUniqueId uid : nearList) {
if (const CActor* act = static_cast<const CActor*>(mgr.GetObjectById(uid))) {
const float dist = (act->GetTranslation() - GetTranslation()).magSquared();
if (uid != GetUniqueId() && dist < minDist) {
minDist = dist;
nearestPos = act->GetTranslation();
}
}
}
if (nearestPos.isZero())
return;
zeus::CVector3f off = nearestPos - GetTranslation();
const float rightOff = GetTransform().basis[0].dot(off);
if (rightOff > -0.2f && rightOff < 0.2f) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Left, pas::EStepType::Normal));
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Right, pas::EStepType::Normal));
}
}
} // namespace urde::MP1

View File

@ -5,7 +5,9 @@
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CVisorFlare.hpp"
namespace urde::MP1 {
namespace urde {
class CWeaponDescription;
namespace MP1 {
class CDrone : public CPatterned {
CAssetId x568_;
TLockedToken<CCollisionResponseData> x56c_;
@ -24,8 +26,8 @@ class CDrone : public CPatterned {
float x5dc_ = 0.f;
float x5e0_ = 0.f;
float x5e4_;
float x5e8_ = 0.f;
float x5ec_;
float x5e8_shieldTime = 0.f;
float x5ec_turnSpeed;
float x5f0_;
float x5f4_;
float x5f8_;
@ -73,12 +75,12 @@ class CDrone : public CPatterned {
s32 x7c8_ = 0;
s16 x7cc_;
CSfxHandle x7d0_;
rstl::reserved_vector<TUniqueId, 2> x7d4_;
rstl::reserved_vector<zeus::CVector3f, 2> x7e0_;
rstl::reserved_vector<zeus::CVector3f, 2> x7fc_;
rstl::reserved_vector<float, 2> x818_;
rstl::reserved_vector<bool, 2> x824_;
std::unique_ptr<CModelData> x82c_;
rstl::reserved_vector<TUniqueId, 2> x7d4_ = {{kInvalidUniqueId, kInvalidUniqueId}};
rstl::reserved_vector<zeus::CVector3f, 2> x7e0_ = {{zeus::skZero3f, zeus::skZero3f}};
rstl::reserved_vector<zeus::CVector3f, 2> x7fc_ = {{zeus::skZero3f, zeus::skZero3f}};;
rstl::reserved_vector<float, 2> x818_ = {{0.f, 0.f}};
rstl::reserved_vector<bool, 2> x824_ = {{false, false}};
std::unique_ptr<CModelData> x82c_shieldModel;
u8 x830_13_ : 2;
u8 x830_10_ : 2;
bool x834_24_ : 1;
@ -86,8 +88,8 @@ class CDrone : public CPatterned {
bool x834_26_ : 1;
bool x834_27_ : 1;
bool x834_28_ : 1;
bool x834_29_ : 1;
bool x834_30_ : 1;
bool x834_29_codeTrigger : 1;
bool x834_30_visible : 1;
bool x834_31_ : 1;
bool x835_24_ : 1;
bool x835_25_ : 1;
@ -96,6 +98,9 @@ class CDrone : public CPatterned {
bool HitShield(const zeus::CVector3f& dir) const;
void AddToTeam(CStateManager& mgr) const;
void RemoveFromTeam(CStateManager& mgr) const;
void UpdateLaser(CStateManager& mgr, u32 laserIdx, bool b1);
void FireProjectile(CStateManager& mgr, const zeus::CTransform& xf, const TToken<CWeaponDescription>& weapon);
void StrafeFromCompanions(CStateManager& mgr);
public:
DEFINE_PATTERNED(Drone);
@ -111,8 +116,7 @@ public:
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void Render(const CStateManager &mgr) const override;
void Render(const CStateManager& mgr) const override;
bool CanRenderUnsorted(const CStateManager& mgr) const override;
const CDamageVulnerability* GetDamageVulnerability() const override { return CAi::GetDamageVulnerability(); }
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
@ -155,7 +159,9 @@ public:
virtual void BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
rstl::reserved_vector<TUniqueId, 1024>& listOut, float radius, CStateManager& mgr);
virtual void SetLightEnabled(CStateManager& mgr, bool activate);
virtual void SetVisorFlareEnabled(CStateManager& mgr, bool activate);
virtual void UpdateVisorFlare(CStateManager& mgr);
virtual int sub_8015f150() { return 3; }
};
} // namespace urde::MP1
} // namespace MP1
} // namespace urde