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CAnimSourceReader imps
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@@ -8,30 +8,26 @@ namespace urde
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void CHierarchyPoseBuilder::BuildIntoHierarchy(const CCharLayoutInfo& layout,
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const CSegId& boneId, const CSegId& nullId)
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{
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const CSegId& idA = x8_prevBones[boneId];
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if (idA == 0xff)
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if (!x0_treeMap.HasElement(boneId))
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{
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const CCharLayoutNode::Bone& bone = layout.GetRootNode()->GetBone(boneId);
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const CCharLayoutNode::Bone& bone = layout.GetRootNode()->GetBoneMap()[boneId];
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if (bone.x0_parentId == nullId)
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{
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xcec_rootId = boneId;
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xcf0_hasRoot = true;
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zeus::CVector3f origin = layout.GetFromParentUnrotated(boneId);
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x6c_nodes[boneId] = CTreeNode(origin);
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x0_treeMap[boneId] = CTreeNode(origin);
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}
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else
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{
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BuildIntoHierarchy(layout, bone.x0_parentId, nullId);
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zeus::CVector3f origin = layout.GetFromParentUnrotated(boneId);
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CTreeNode& pNode = x6c_nodes[bone.x0_parentId];
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CTreeNode& pNode = x0_treeMap[bone.x0_parentId];
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CTreeNode node(origin);
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node.x1_sibling = pNode.x0_child;
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pNode.x0_child = boneId;
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x6c_nodes[boneId] = node;
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x0_treeMap[boneId] = node;
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}
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x8_prevBones[boneId] = x1_curPrevBone;
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x1_curPrevBone = boneId;
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++x0_boneCount;
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}
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}
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@@ -47,7 +43,7 @@ void CHierarchyPoseBuilder::RecursivelyBuildNoScale(const CSegId& boneId, const
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CSegId curBone = node.x0_child;
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while (curBone != 0)
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{
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const CTreeNode& node = x6c_nodes[curBone];
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const CTreeNode& node = x0_treeMap[curBone];
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RecursivelyBuild(curBone, node, pose, quat, xf, xfOffset);
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curBone = node.x1_sibling;
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}
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@@ -77,7 +73,7 @@ void CHierarchyPoseBuilder::RecursivelyBuild(const CSegId& boneId, const CTreeNo
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CSegId curBone = node.x0_child;
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while (curBone != 0)
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{
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const CTreeNode& node = x6c_nodes[curBone];
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const CTreeNode& node = x0_treeMap[curBone];
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RecursivelyBuild(curBone, node, pose, quat, quat, xfOffset);
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curBone = node.x1_sibling;
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}
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@@ -106,7 +102,7 @@ void CHierarchyPoseBuilder::BuildTransform(const CSegId& boneId, zeus::CTransfor
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while (curId != 2)
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{
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buildIDs[idCount++] = curId;
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curId = layoutInfo.GetRootNode()->GetBone(curId).x0_parentId;
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curId = layoutInfo.GetRootNode()->GetBoneMap()[curId].x0_parentId;
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}
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}
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@@ -116,7 +112,7 @@ void CHierarchyPoseBuilder::BuildTransform(const CSegId& boneId, zeus::CTransfor
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for (CSegId* id=&buildIDs[idCount] ; id != buildIDs ; --id)
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{
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CSegId& thisId = id[-1];
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const CTreeNode& node = x6c_nodes[thisId];
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const CTreeNode& node = x0_treeMap[thisId];
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accumRot *= node.x4_rotation;
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accumPos += accumXF * node.x14_offset;
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if (scale == 1.f)
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@@ -132,7 +128,7 @@ void CHierarchyPoseBuilder::BuildTransform(const CSegId& boneId, zeus::CTransfor
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void CHierarchyPoseBuilder::BuildNoScale(CPoseAsTransforms& pose)
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{
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pose.Clear();
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const CTreeNode& node = x6c_nodes[xcec_rootId];
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const CTreeNode& node = x0_treeMap[xcec_rootId];
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zeus::CQuaternion quat;
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zeus::CMatrix3f mtx;
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zeus::CVector3f vec;
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