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Implement water rippling and fix CFluidPlane memory access errors

This commit is contained in:
Jack Andersen
2018-06-03 15:56:21 -10:00
parent 40fdfde691
commit e63102e180
12 changed files with 86 additions and 81 deletions

View File

@@ -207,7 +207,7 @@ public:
};
void RenderPatch(const CFluidPlaneCPURender::SPatchInfo& info,
const CFluidPlaneCPURender::SHFieldSample (&heights)[45][45],
const CFluidPlaneCPURender::SHFieldSample (&heights)[46][46],
const u8 (&flags)[9][9], bool noRipples, bool flagIs1,
std::vector<CFluidPlaneShader::Vertex>& vOut);