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Implement water rippling and fix CFluidPlane memory access errors
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@@ -15,7 +15,7 @@ private:
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float x14_timeFalloff = 2.f;
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float x18_distFalloff = 12.f;
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float x1c_frequency = 3.f;
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float x20_ = 0.25f;
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float x20_preAmplitude = 0.25f;
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float x24_amplitude = 0.00098039221f;
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float x28_ooTimeFalloff = 0.f;
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float x2c_ooDistFalloff = 0.f;
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