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Initial CCharLayoutInfo implementation
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@@ -179,6 +179,10 @@ struct ANIM : BigDNA
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m_anim->sendANIMToBlender(os, rig);
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}
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using BlenderAction = hecl::BlenderConnection::DataStream::Actor::Action;
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ANIM() = default;
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ANIM(const BlenderAction& act, const std::unordered_map<std::string, atInt32>& idMap);
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};
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}
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