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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 09:07:42 +00:00

Implement class declaration for CFluidPlane/CFluidPlaneCPU

This commit is contained in:
Jack Andersen
2017-08-05 21:15:42 -10:00
parent 2f2ff96965
commit e67a142013
20 changed files with 667 additions and 409 deletions

View File

@@ -2,6 +2,12 @@
#define __URDE_CFLUIDPLANE_HPP__
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "Graphics/CTexture.hpp"
#include "CFluidUVMotion.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CFrustum.hpp"
namespace urde
{
class CFluidUVMotion;
@@ -22,28 +28,36 @@ public:
};
private:
u32 x4_;
u32 x8_;
u32 xc_;
float x40_;
ResId x4_texPattern1Id;
ResId x8_texPattern2Id;
ResId xc_texColorId;
std::experimental::optional<TLockedToken<CTexture>> x10_texPattern1;
std::experimental::optional<TLockedToken<CTexture>> x20_texPattern2;
std::experimental::optional<TLockedToken<CTexture>> x30_texColor;
float x40_alpha;
EFluidType x44_fluidType;
float x48_;
float x48_f2;
CFluidUVMotion x4c_uvMotion;
public:
CFluidPlane() = default;
CFluidPlane(u32, u32, u32, EFluidType, float, const CFluidUVMotion&, float);
CFluidPlane(ResId texPattern1, ResId texPattern2, ResId texColor, float alpha, EFluidType fluidType,
float f2, const CFluidUVMotion& motion);
virtual void Ripple(float mag, TUniqueId rippler, const zeus::CVector3f& pos,
CScriptWater& water, CStateManager& mgr);
virtual void Update();
float GetAlpha() const;
virtual void Render(const CStateManager& mgr, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noSubdiv, const zeus::CFrustum& frustum,
const std::experimental::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const {}
float GetAlpha() const { return x40_alpha; }
EFluidType GetFluidType() const { return x44_fluidType; }
const CFluidUVMotion& GetUVMotion() const;
void GetColorTexture() const;
bool HasColorTexture() const;
void GetTexturePattern1() const;
bool HasTexturePattern1() const;
void GetTexturePattern2() const;
bool HasTexturePattern2() const;
const CFluidUVMotion& GetUVMotion() const { return x4c_uvMotion; }
const CTexture& GetColorTexture() const { return **x30_texColor; }
bool HasColorTexture() const { return x30_texColor.operator bool(); }
const CTexture& GetTexturePattern1() const { return **x10_texPattern1; }
bool HasTexturePattern1() const { return x10_texPattern1.operator bool(); }
const CTexture& GetTexturePattern2() const { return **x20_texPattern2; }
bool HasTexturePattern2() const { return x20_texPattern2.operator bool(); }
};
}