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Add CVar for mangle mipmaps
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@@ -347,7 +347,7 @@ u32 CTexture::TexelFormatBitsPerPixel(ETexelFormat fmt) {
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}
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}
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bool CTexture::sMangleMips = true;
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bool CTexture::sMangleMips = false;
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u32 CTexture::sCurrentFrameCount = 0;
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u32 CTexture::sTotalAllocatedMemory = 0;
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