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Implement HandleTransparency, lighting & fix texture load
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@@ -78,7 +78,7 @@ bool CCubeModel::TryLockTextures() {
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}
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if (loadTexture) {
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// texture->LoadToMRAM();
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texturesPumped = true;
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// texturesPumped = true;
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}
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}
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if (!texturesPumped) {
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