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Implement CRainSplashGenerator and finish CPlayerGun constructor
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#include "CWaveBeam.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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namespace urde
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{
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CWaveBeam::CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
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: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
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{
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x21c_waveBeam = g_SimplePool->GetObj("WaveBeam");
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x228_wave2nd1 = g_SimplePool->GetObj("Wave2nd_1");
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x234_wave2nd2 = g_SimplePool->GetObj("Wave2nd_2");
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x240_wave2nd3 = g_SimplePool->GetObj("Wave2nd_3");
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x258_24 = false;
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x258_25 = false;
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}
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}
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