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CMetroid: More function implementations
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@@ -19,11 +19,11 @@ private:
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CDamageVulnerability x0_frozenVulnerability;
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CDamageVulnerability x68_energyDrainVulnerability;
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float xd0_;
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float xd4_;
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float xd4_maxEnergyDrainAllowed;
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float xd8_;
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float xdc_;
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float xe0_;
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float xe4_;
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float xdc_stage2GrowthScale;
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float xe0_stage2GrowthEnergy;
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float xe4_explosionGrowthEnergy;
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std::optional<CAnimationParameters> xe8_animParms1;
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std::optional<CAnimationParameters> xf8_animParms2;
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std::optional<CAnimationParameters> x108_animParms3;
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@@ -35,7 +35,11 @@ public:
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static u32 GetNumProperties() { return skNumProperties; }
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const CDamageVulnerability& GetFrozenVulnerability() const { return x0_frozenVulnerability; }
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const CDamageVulnerability& GetEnergyDrainVulnerability() const { return x68_energyDrainVulnerability; }
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bool GetStartsInWall() { return x128_24_startsInWall; }
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float GetMaxEnergyDrainAllowed() const { return xd4_maxEnergyDrainAllowed; }
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float GetStage2GrowthScale() const { return xdc_stage2GrowthScale; }
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float GetStage2GrowthEnergy() const { return xe0_stage2GrowthEnergy; }
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float GetExplosionGrowthEnergy() const { return xe4_explosionGrowthEnergy; }
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bool GetStartsInWall() const { return x128_24_startsInWall; }
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};
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class CMetroid : public CPatterned {
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@@ -128,36 +132,37 @@ public:
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void Touch(CActor& act, CStateManager& mgr) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
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void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
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float magnitude) override;
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// void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
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// void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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// void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
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// void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool
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// inDeferred,
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// float magnitude) override;
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void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
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void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
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// void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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// void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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// void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
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// void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
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// void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
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bool AnimOver(CStateManager&, float arg) override { return x568_state == EState::Over; }
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bool AggressionCheck(CStateManager& mgr, float arg) override;
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bool Attacked(CStateManager& mgr, float arg) override;
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bool AttackOver(CStateManager& mgr, float arg) override;
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bool InAttackPosition(CStateManager& mgr, float arg) override;
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bool InDetectionRange(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool InRange(CStateManager& mgr, float arg) override;
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bool Inside(CStateManager& mgr, float arg) override;
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bool Leash(CStateManager& mgr, float arg) override;
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bool LostInterest(CStateManager& mgr, float arg) override;
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bool PatternShagged(CStateManager& mgr, float arg) override;
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// bool Attacked(CStateManager& mgr, float arg) override;
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// bool AttackOver(CStateManager& mgr, float arg) override;
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// bool InAttackPosition(CStateManager& mgr, float arg) override;
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// bool InDetectionRange(CStateManager& mgr, float arg) override;
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// bool InPosition(CStateManager& mgr, float arg) override;
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// bool InRange(CStateManager& mgr, float arg) override;
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// bool Inside(CStateManager& mgr, float arg) override;
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// bool Leash(CStateManager& mgr, float arg) override;
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// bool LostInterest(CStateManager& mgr, float arg) override;
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// bool PatternShagged(CStateManager& mgr, float arg) override;
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bool ShotAt(CStateManager& mgr, float arg) override { return x9bf_26_shotAt; }
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool ShouldDodge(CStateManager& mgr, float arg) override;
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bool ShouldTurn(CStateManager& mgr, float arg) override;
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// bool ShouldDodge(CStateManager& mgr, float arg) override;
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// bool ShouldTurn(CStateManager& mgr, float arg) override;
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bool ShouldWallHang(CStateManager& mgr, float arg) override { return x56c_data.GetStartsInWall(); }
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bool SpotPlayer(CStateManager& mgr, float arg) override;
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// bool SpotPlayer(CStateManager& mgr, float arg) override;
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bool IsAttacking() const { return x9bf_29_isAttacking; }
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@@ -181,7 +186,7 @@ private:
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void DisableSolidCollision(CMetroid* target);
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void RestoreSolidCollision(CStateManager& mgr);
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void PreventWorldCollisions(CStateManager& mgr, float dt);
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void SetupExitFaceHugDirection(CActor& actor, CStateManager& mgr, const zeus::CVector3f& vec,
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void SetupExitFaceHugDirection(CActor* actor, CStateManager& mgr, const zeus::CVector3f& vec,
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const zeus::CTransform& xf);
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void DetachFromTarget(CStateManager& mgr);
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bool AttachToTarget(CStateManager& mgr);
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