CMetroid: More function implementations

This commit is contained in:
Luke Street 2020-05-09 02:51:02 -04:00
parent 78b364a445
commit e8ce4c2e27
11 changed files with 630 additions and 46 deletions

View File

@ -94,7 +94,7 @@ enum class EGetupType { Invalid = -1, Zero = 0, One = 1, Two = 2 };
enum class ELoopState { Invalid = -1, Begin, Loop, End };
enum class ELoopAttackType { Invalid = -1 };
enum class ELoopAttackType { Invalid = -1, Zero, One, Two, Three };
enum class EGenerateType { Invalid = -1, Zero, One, Two, Three, Four, Five };

View File

@ -2,7 +2,9 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CTeamAiMgr.hpp"
#include "Runtime/World/CWorld.hpp"
#include "Runtime/World/ScriptLoader.hpp"
@ -43,17 +45,19 @@ constexpr CDamageVulnerability skNormalDamageVulnerability{
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None,
};
constexpr auto skPirateSuckJoint = "Head_1"sv;
} // namespace
CMetroidData::CMetroidData(CInputStream& in)
: x0_frozenVulnerability(in)
, x68_energyDrainVulnerability(in)
, xd0_(in.readFloatBig())
, xd4_(in.readFloatBig())
, xd4_maxEnergyDrainAllowed(in.readFloatBig())
, xd8_(in.readFloatBig())
, xdc_(in.readFloatBig())
, xe0_(in.readFloatBig())
, xe4_(in.readFloatBig()) {
, xdc_stage2GrowthScale(in.readFloatBig())
, xe0_stage2GrowthEnergy(in.readFloatBig())
, xe4_explosionGrowthEnergy(in.readFloatBig()) {
xe8_animParms1 = ScriptLoader::LoadAnimationParameters(in);
xf8_animParms2 = ScriptLoader::LoadAnimationParameters(in);
x108_animParms3 = ScriptLoader::LoadAnimationParameters(in);
@ -186,4 +190,579 @@ const CDamageVulnerability* CMetroid::GetDamageVulnerability() const {
return CAi::GetDamageVulnerability();
}
zeus::CVector3f CMetroid::GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
const zeus::CVector3f& aimPos) const {
CPlayer& player = mgr.GetPlayer();
float range = 0.5f * (x2fc_minAttackRange + x300_maxAttackRange);
const zeus::CVector3f& pos = GetTranslation();
TUniqueId target = x7b0_attackTarget;
if (target == player.GetUniqueId()) {
const zeus::CVector3f& playerPos = player.GetTranslation();
const zeus::CVector3f& playerFace = player.GetTransform().frontVector();
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
zeus::CVector3f face = playerPos - pos;
face.z() = 0.f;
if (face.canBeNormalized()) {
face.normalize();
} else {
face = playerFace;
}
return playerPos + zeus::CVector3f{range * face.x(), range * face.y(), 0.5f};
}
return aimPos + zeus::CVector3f{range * playerFace.x(), range * playerFace.y(), 0.5f};
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(target)) {
const zeus::CVector3f& actorPos = actor->GetTranslation();
zeus::CVector3f face = pos - actorPos;
face.z() = 0.f;
if (face.canBeNormalized()) {
face.normalize();
} else {
face = actor->GetTransform().frontVector();
}
return actorPos + zeus::CVector3f{range * face.x(), range * face.y(), 0.5f};
}
return pos;
}
void CMetroid::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x568_state = x9bf_27_ ? EState::Over : EState::One;
if (x7b0_attackTarget == kInvalidUniqueId) {
CPlayer& player = mgr.GetPlayer();
const zeus::CVector3f& pos = GetTranslation();
float playerDistSq = (player.GetTranslation() - pos).magSquared();
x7b0_attackTarget = player.GetUniqueId();
if (!x450_bodyController->HasBeenFrozen()) {
float range = std::max(x3bc_detectionRange, std::sqrt(playerDistSq));
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, zeus::CAABox{pos - range, pos + range},
CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
CSpacePirate* closestPirate = nullptr;
for (const auto id : nearList) {
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(id))) {
if (IsPirateValidTarget(pirate, mgr)) {
float distSq = (pirate->GetTranslation() - pos).magSquared();
if (distSq < playerDistSq) {
closestPirate = pirate;
playerDistSq = distSq;
}
}
}
}
if (closestPirate != nullptr) {
x7b0_attackTarget = closestPirate->GetUniqueId();
closestPirate->SetAttackTarget(GetUniqueId());
}
}
}
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(x7b0_attackTarget))) {
mgr.SendScriptMsg(pirate, GetUniqueId(), EScriptObjectMessage::Alert);
}
} else if (msg == EStateMsg::Update) {
if (x568_state == EState::One) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
x568_state = EState::Two;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Three, zeus::skZero3f));
}
} else if (x568_state == EState::Two) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
if (x7b0_attackTarget != kInvalidUniqueId) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
x450_bodyController->GetCommandMgr().DeliverTargetVector(actor->GetTranslation() - GetTranslation());
}
}
} else {
x568_state = EState::Over;
}
}
}
}
void CMetroid::Touch(CActor& act, CStateManager& mgr) {
if (IsAlive()) {
if (TCastToPtr<CGameProjectile> proj = act) {
if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId() && x3fc_flavor != CPatterned::EFlavorType::Two &&
proj->HasAttrib(EProjectileAttrib::Ice)) {
if (GetDamageVulnerability()->WeaponHits(CWeaponMode{EWeaponType::Ice, false}, false)) {
float timeScale = proj->HasAttrib(EProjectileAttrib::Charged) ? 2.f : 1.f;
const zeus::CVector3f& projPos = proj->GetTranslation();
Freeze(mgr, projPos - GetTranslation(), x34_transform.transposeRotate(projPos - proj->GetPreviousPos()),
timeScale * x4fc_freezeDur);
}
}
x9bf_26_shotAt = true;
}
CPatterned::Touch(act, mgr);
}
}
bool CMetroid::IsPirateValidTarget(CSpacePirate* target, CStateManager& mgr) {
if (target->GetAttachedActor() == kInvalidUniqueId && target->IsTrooper()) {
const CHealthInfo* healthInfo = target->GetHealthInfo(mgr);
if (healthInfo != nullptr && healthInfo->GetHP() > 0.f) {
return true;
}
}
return false;
}
void CMetroid::UpdateAttackChance(CStateManager& mgr, float dt) {
if (IsAttackInProgress(mgr)) {
x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime;
} else if (x7b4_attackChance > 0.f) {
float delta = dt;
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
delta = 2.f * dt;
}
x7b4_attackChance -= delta;
}
}
bool CMetroid::IsAttackInProgress(CStateManager& mgr) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) {
const TUniqueId attachedActor = mgr.GetPlayer().GetAttachedActor();
if (attachedActor != kInvalidUniqueId && attachedActor != GetUniqueId()) {
return true;
}
} else if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(actor.GetPtr())) {
const TUniqueId attachedActor = pirate->GetAttachedActor();
if (attachedActor != kInvalidUniqueId && attachedActor != GetUniqueId()) {
return true;
}
}
}
return false;
}
void CMetroid::SuckEnergyFromTarget(CStateManager& mgr, float dt) {
// TODO
}
void CMetroid::RestoreSolidCollision(CStateManager& mgr) {
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock});
const zeus::CVector3f& pos = GetTranslation();
if (x9bf_30_ && !CGameCollision::DetectStaticCollisionBoolean(mgr, x6a0_collisionPrimitive, GetTransform(), filter)) {
bool add = true;
if (!x80c_.isZero()) {
const zeus::CVector3f dir = pos - x80c_;
float mag = dir.magnitude();
if (mag > 0.f) {
// TODO double check bool
add = mgr.RayStaticIntersection(x80c_, (1.f / mag) * dir, mag, filter).IsInvalid();
}
}
if (add) {
AddMaterial(EMaterialTypes::Solid, mgr);
x9bf_30_ = false;
}
}
if (x9bf_31_) {
constexpr auto nearFilter =
CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::Player, EMaterialTypes::Character});
float radius = x808_loopAttackDistance * GetModelData()->GetScale().y();
const zeus::CAABox box{pos - radius, pos + radius};
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, box, nearFilter, this);
if (!CGameCollision::DetectDynamicCollisionBoolean(x6a0_collisionPrimitive, GetTransform(), nearList, mgr)) {
x9bf_31_ = false;
CMaterialFilter matFilter = GetMaterialFilter();
matFilter.ExcludeList().Remove({EMaterialTypes::Character, EMaterialTypes::Player});
SetMaterialFilter(matFilter);
}
}
}
void CMetroid::PreventWorldCollisions(CStateManager& mgr, float dt) {
float size = 2.f * x6a0_collisionPrimitive.GetSphere().radius;
if (IsSuckingEnergy()) {
if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) {
if (TCastToPtr<CPhysicsActor> actor = mgr.ObjectById(x7b0_attackTarget)) {
// why not use mgr.GetPlayer()? :thonking:
float mass = 300.f;
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
float scale = std::min(1.f, 1.33f * x7c0_);
mass = 300.f * (1.f - scale) + 7500.f * scale;
}
CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *actor, 8, dt, 0.25f, size, mass, 0.5f);
}
}
x7c4_ = 0.f;
} else if (!x9bf_30_ && !x9bf_31_) {
x7c4_ = 0.f;
} else {
x7c4_ += dt;
if (x7c4_ <= 6.f) {
if (x9bf_30_ && 0.25f < x7c4_) {
RemoveMaterial(EMaterialTypes::Solid, mgr);
}
} else {
MassiveDeath(mgr);
}
CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *this, 8, dt, 0.25f, size, 15000.f, 0.5f);
}
}
void CMetroid::SwarmRemove(CStateManager& mgr) {
if (x698_teamAiMgrId == kInvalidUniqueId) {
return;
}
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
if (aiMgr->IsPartOfTeam(GetUniqueId())) {
aiMgr->RemoveTeamAiRole(GetUniqueId());
}
}
}
void CMetroid::SwarmAdd(CStateManager& mgr) {
if (x698_teamAiMgrId == kInvalidUniqueId) {
return;
}
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
if (!aiMgr->IsPartOfTeam(GetUniqueId())) {
aiMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Melee, CTeamAiRole::ETeamAiRole::Invalid,
CTeamAiRole::ETeamAiRole::Invalid);
}
}
}
void CMetroid::ApplyGrowth(float arg) {
x7f8_ += arg;
const float energy = std::clamp(x7f8_ / x56c_data.GetStage2GrowthEnergy(), 0.f, 1.f);
const float scale = x56c_data.GetStage2GrowthScale() - x7e8_scale3.y();
x7d0_scale1 = zeus::CVector3f{energy * scale + x7e8_scale3.y()};
TakeDamage(zeus::skZero3f, 0.f);
}
bool CMetroid::IsSuckingEnergy() const { return x7c8_ == EUnknown::Two && !x450_bodyController->IsFrozen(); }
void CMetroid::UpdateVolume() {
// TODO
}
void CMetroid::UpdateTouchBounds() {
const zeus::CTransform& locXf = GetLocatorTransform("lockon_target_LCTR"sv);
x6a0_collisionPrimitive.SetSphereCenter(locXf * GetModelData()->GetScale());
}
void CMetroid::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
if (AttachToTarget(mgr)) {
x568_state = EState::One;
x7bc_ = 0.f;
x7c8_ = EUnknown::One;
x9bf_29_isAttacking = true;
RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
DisableSolidCollision(this);
AddMaterial(EMaterialTypes::Trigger, mgr);
} else {
x568_state = EState::Over;
}
} else if (msg == EStateMsg::Update) {
if (x568_state == EState::One) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::LoopAttack) {
x568_state = EState::Two;
} else {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLoopAttackCmd(pas::ELoopAttackType::Three));
}
} else if (x568_state == EState::Two) {
if (GetModelData()->GetAnimationData()->GetIsLoop()) {
x7c8_ = EUnknown::Two;
}
const CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == player.GetUniqueId() && player.GetAttachedActor() == GetUniqueId() &&
player.GetAreaIdAlways() != GetAreaIdAlways()) {
DetachFromTarget(mgr);
x401_30_pendingDeath = true;
} else if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::LoopAttack) {
if (ShouldReleaseFromTarget(mgr)) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
DetachFromTarget(mgr);
x7c8_ = EUnknown::Three;
}
} else {
x568_state = EState::Over;
}
}
} else if (msg == EStateMsg::Deactivate) {
CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Melee, mgr, x698_teamAiMgrId, GetUniqueId(), false);
x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime;
x7c8_ = EUnknown::Zero;
DetachFromTarget(mgr);
x9bf_29_isAttacking = false;
SetTransform({zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, GetYaw()), GetTranslation()});
AddMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
RemoveMaterial(EMaterialTypes::Trigger, mgr);
}
}
bool CMetroid::AttachToTarget(CStateManager& mgr) {
CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == player.GetUniqueId()) {
if (player.AttachActorToPlayer(GetUniqueId(), false)) {
player.GetEnergyDrain().AddEnergyDrainSource(GetUniqueId(), 1.f);
return true;
}
return false;
}
return PreDamageSpacePirate(mgr);
}
void CMetroid::DetachFromTarget(CStateManager& mgr) {
CPlayer& player = mgr.GetPlayer();
CActor* target = nullptr;
zeus::CVector3f vec;
zeus::CTransform xf;
if (x7b0_attackTarget == player.GetUniqueId()) {
if (player.GetAttachedActor() == GetUniqueId()) {
player.DetachActorFromPlayer();
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
const auto q1 = zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, M_PI);
const auto q2 = zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, GetYaw());
const auto mat = zeus::CMatrix3f{q2 * q1};
vec = mat * zeus::skForward;
xf = zeus::CTransform{mat, player.GetTranslation()};
} else {
vec = player.GetTransform().frontVector();
xf = player.GetTransform();
}
mgr.GetPlayer().GetEnergyDrain().RemoveEnergyDrainSource(GetUniqueId());
x80c_ = player.GetAimPosition(mgr, 0.f);
target = &player;
}
} else if (x7b0_attackTarget != kInvalidUniqueId) {
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(x7b0_attackTarget))) {
if (pirate->GetAttachedActor() == GetUniqueId()) {
pirate->DetachActorFromPirate();
vec = pirate->GetTransform().frontVector();
xf = pirate->GetTransform();
x80c_ = GetTranslation();
target = pirate;
}
}
}
SetupExitFaceHugDirection(target, mgr, vec, xf);
x9bf_31_ = true;
x9bf_30_ = true;
}
bool CMetroid::ShouldReleaseFromTarget(CStateManager& mgr) {
if (x450_bodyController->IsFrozen()) {
return true;
}
CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == GetUniqueId()) {
if (x7bc_ >= x56c_data.GetMaxEnergyDrainAllowed() * GetDamageMultiplier() || IsPlayerUnderwater(mgr)) {
return true;
}
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed) {
return IsHunterAttacking(mgr);
}
} else if (x7b0_attackTarget != kInvalidUniqueId) {
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.GetObjectById(x7b0_attackTarget))) {
if (!pirate->AllEnergyDrained() && !pirate->GetBodyController()->GetBodyStateInfo().GetCurrentState()->IsDead()) {
return false;
}
}
return true;
}
return false;
}
void CMetroid::DisableSolidCollision(CMetroid* target) {
CMaterialFilter filter = target->GetMaterialFilter();
filter.ExcludeList().Add({EMaterialTypes::Character, EMaterialTypes::Player});
target->SetMaterialFilter(filter);
}
void CMetroid::SetupExitFaceHugDirection(CActor* actor, CStateManager& mgr, const zeus::CVector3f& vec,
const zeus::CTransform& xf) {
// TODO
}
bool CMetroid::PreDamageSpacePirate(CStateManager& mgr) {
// TODO
return false;
}
bool CMetroid::IsPlayerUnderwater(CStateManager& mgr) {
// TODO
return false;
}
bool CMetroid::IsHunterAttacking(CStateManager& mgr) {
// TODO
return false;
}
float CMetroid::GetGrowthStage() {
const float energy = x7f8_;
const float stage2GrowthEnergy = x56c_data.GetStage2GrowthEnergy();
if (energy < stage2GrowthEnergy) {
return 1.f + energy / stage2GrowthEnergy;
}
const float explosionGrowthEnergy = x56c_data.GetExplosionGrowthEnergy();
if (energy < explosionGrowthEnergy) {
return 2.f + (energy - stage2GrowthEnergy) / (explosionGrowthEnergy - stage2GrowthEnergy);
}
return 3.f;
}
bool CMetroid::ShouldAttack(CStateManager& mgr, float arg) {
if (!CanAttack(mgr)) {
return false;
}
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
return aiMgr->AddMeleeAttacker(GetUniqueId());
}
return true;
}
bool CMetroid::CanAttack(CStateManager& mgr) {
if (x7b4_attackChance <= 0.f) {
CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == player.GetUniqueId()) {
if (IsPlayerUnderwater(mgr) ||
(player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed &&
player.GetMorphBall()->GetSpiderBallState() == CMorphBall::ESpiderBallState::Active)) {
return false;
}
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed && IsHunterAttacking(mgr)) {
return false;
}
}
const CEntity* target = mgr.GetObjectById(x7b0_attackTarget);
if (target != nullptr && target->GetAreaIdAlways() == GetAreaIdAlways()) {
return !IsAttackInProgress(mgr);
}
}
return false;
}
void CMetroid::PathFind(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
GetBodyController()->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::FullSpeed);
GetBodyController()->GetCommandMgr().SetSteeringSpeedRange(1.f, 1.f);
SetUpPathFindBehavior(mgr);
} else if (msg == EStateMsg::Update) {
const auto* searchPath = GetSearchPath();
if (searchPath == nullptr || PathShagged(mgr, 0.f) || PathOver(mgr, 0.f)) {
const auto* aiRole = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId());
if (aiRole == nullptr) {
x7a4_ = GetOrigin(mgr, CTeamAiRole{GetUniqueId()}, GetAttackTargetPos(mgr));
} else {
x7a4_ = aiRole->GetTeamPosition();
}
ApplyForwardSteering(mgr, x7a4_);
} else {
CPatterned::PathFind(mgr, msg, arg);
}
ApplySeparationBehavior(mgr, 9.f);
} else if (msg == EStateMsg::Deactivate) {
GetBodyController()->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::Normal);
}
}
void CMetroid::ApplyForwardSteering(CStateManager& mgr, const zeus::CVector3f& vec) {
if ((vec - GetTranslation()).magSquared() <= 4.f) {
if (ShouldTurn(mgr, 0.f) && x7b0_attackTarget != kInvalidUniqueId) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation();
if (dir.canBeNormalized()) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd{zeus::skZero3f, dir.normalized(), 1.f});
}
}
}
} else {
const zeus::CVector3f arrival = x45c_steeringBehaviors.Arrival(*this, GetTranslation().toVec2f(), 0.5f);
if (arrival.magSquared() > 0.01f) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(arrival, zeus::skZero3f, 3.f));
}
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const auto move = x45c_steeringBehaviors.Pursuit(*this, vec, actor->GetVelocity());
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
} else {
const auto move = x45c_steeringBehaviors.Seek(*this, vec);
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
}
}
}
void CMetroid::ApplySeparationBehavior(CStateManager& mgr, float arg) {
// TODO
}
void CMetroid::SetUpPathFindBehavior(CStateManager& mgr) {
x9bf_28_ = false;
if (GetSearchPath() == nullptr) {
return;
}
if (const auto* role = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId())) {
SetDestPos(role->GetTeamPosition());
} else {
SetDestPos(GetOrigin(mgr, CTeamAiRole{GetUniqueId()}, mgr.GetPlayer().GetTranslation()));
}
const zeus::CVector3f targetPos = GetAttackTargetPos(mgr);
const zeus::CVector3f dir = GetDestPos() - targetPos;
if (dir.canBeNormalized()) {
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock});
float mag = dir.magnitude();
const zeus::CVector3f dirScaled = (1.f / mag) * dir;
const auto result = mgr.RayStaticIntersection(targetPos, dirScaled, mag, filter);
if (result.IsValid()) {
SetDestPos(targetPos + 0.5f * result.GetT() * dirScaled);
x9bf_28_ = true;
}
}
x7a4_ = GetDestPos();
CPatterned::PathFind(mgr, EStateMsg::Activate, 0.f);
}
zeus::CVector3f CMetroid::GetAttackTargetPos(CStateManager& mgr) {
const TUniqueId targetId = x7b0_attackTarget;
if (targetId != kInvalidUniqueId) {
CPlayer& player = mgr.GetPlayer();
if (targetId == player.GetUniqueId()) {
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
return player.GetMorphBall()->GetBallToWorld().origin;
}
return player.GetTranslation() + zeus::CVector3f{0.f, 0.f, -0.6f + player.GetEyeHeight()};
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(targetId)) {
const auto locXf = actor->GetLocatorTransform(skPirateSuckJoint);
return actor->GetTranslation() +
zeus::CVector3f{0.f, 0.f, locXf.origin.z() * actor->GetModelData()->GetScale().z() + 0.4f};
}
}
return mgr.GetPlayer().GetAimPosition(mgr, 0.f);
}
bool CMetroid::AggressionCheck(CStateManager& mgr, float arg) {
if (x7b0_attackTarget != kInvalidUniqueId) {
CEntity* target = mgr.ObjectById(x7b0_attackTarget);
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(target)) {
if (!IsPirateValidTarget(pirate, mgr)) {
x7b0_attackTarget = kInvalidUniqueId;
return false;
}
}
if (TCastToPtr<CActor> actor = target) {
const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation();
if (x3bc_detectionRange * x3bc_detectionRange > dir.magSquared()) {
if (x3c0_detectionHeightRange > 0.f) {
return dir.z() * dir.z() < x3c0_detectionHeightRange * x3c0_detectionHeightRange;
}
return true;
}
} else {
x7b0_attackTarget = kInvalidUniqueId;
}
}
return false;
}
} // namespace urde::MP1

View File

@ -19,11 +19,11 @@ private:
CDamageVulnerability x0_frozenVulnerability;
CDamageVulnerability x68_energyDrainVulnerability;
float xd0_;
float xd4_;
float xd4_maxEnergyDrainAllowed;
float xd8_;
float xdc_;
float xe0_;
float xe4_;
float xdc_stage2GrowthScale;
float xe0_stage2GrowthEnergy;
float xe4_explosionGrowthEnergy;
std::optional<CAnimationParameters> xe8_animParms1;
std::optional<CAnimationParameters> xf8_animParms2;
std::optional<CAnimationParameters> x108_animParms3;
@ -35,7 +35,11 @@ public:
static u32 GetNumProperties() { return skNumProperties; }
const CDamageVulnerability& GetFrozenVulnerability() const { return x0_frozenVulnerability; }
const CDamageVulnerability& GetEnergyDrainVulnerability() const { return x68_energyDrainVulnerability; }
bool GetStartsInWall() { return x128_24_startsInWall; }
float GetMaxEnergyDrainAllowed() const { return xd4_maxEnergyDrainAllowed; }
float GetStage2GrowthScale() const { return xdc_stage2GrowthScale; }
float GetStage2GrowthEnergy() const { return xe0_stage2GrowthEnergy; }
float GetExplosionGrowthEnergy() const { return xe4_explosionGrowthEnergy; }
bool GetStartsInWall() const { return x128_24_startsInWall; }
};
class CMetroid : public CPatterned {
@ -128,36 +132,37 @@ public:
void Touch(CActor& act, CStateManager& mgr) override;
void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
float magnitude) override;
// void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
// void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
// void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
// void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool
// inDeferred,
// float magnitude) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
// void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
// void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
// void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
// void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
// void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
bool AnimOver(CStateManager&, float arg) override { return x568_state == EState::Over; }
bool AggressionCheck(CStateManager& mgr, float arg) override;
bool Attacked(CStateManager& mgr, float arg) override;
bool AttackOver(CStateManager& mgr, float arg) override;
bool InAttackPosition(CStateManager& mgr, float arg) override;
bool InDetectionRange(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool InRange(CStateManager& mgr, float arg) override;
bool Inside(CStateManager& mgr, float arg) override;
bool Leash(CStateManager& mgr, float arg) override;
bool LostInterest(CStateManager& mgr, float arg) override;
bool PatternShagged(CStateManager& mgr, float arg) override;
// bool Attacked(CStateManager& mgr, float arg) override;
// bool AttackOver(CStateManager& mgr, float arg) override;
// bool InAttackPosition(CStateManager& mgr, float arg) override;
// bool InDetectionRange(CStateManager& mgr, float arg) override;
// bool InPosition(CStateManager& mgr, float arg) override;
// bool InRange(CStateManager& mgr, float arg) override;
// bool Inside(CStateManager& mgr, float arg) override;
// bool Leash(CStateManager& mgr, float arg) override;
// bool LostInterest(CStateManager& mgr, float arg) override;
// bool PatternShagged(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override { return x9bf_26_shotAt; }
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool ShouldDodge(CStateManager& mgr, float arg) override;
bool ShouldTurn(CStateManager& mgr, float arg) override;
// bool ShouldDodge(CStateManager& mgr, float arg) override;
// bool ShouldTurn(CStateManager& mgr, float arg) override;
bool ShouldWallHang(CStateManager& mgr, float arg) override { return x56c_data.GetStartsInWall(); }
bool SpotPlayer(CStateManager& mgr, float arg) override;
// bool SpotPlayer(CStateManager& mgr, float arg) override;
bool IsAttacking() const { return x9bf_29_isAttacking; }
@ -181,7 +186,7 @@ private:
void DisableSolidCollision(CMetroid* target);
void RestoreSolidCollision(CStateManager& mgr);
void PreventWorldCollisions(CStateManager& mgr, float dt);
void SetupExitFaceHugDirection(CActor& actor, CStateManager& mgr, const zeus::CVector3f& vec,
void SetupExitFaceHugDirection(CActor* actor, CStateManager& mgr, const zeus::CVector3f& vec,
const zeus::CTransform& xf);
void DetachFromTarget(CStateManager& mgr);
bool AttachToTarget(CStateManager& mgr);

View File

@ -330,5 +330,7 @@ public:
CProjectileInfo* GetProjectileInfo() override;
bool GetEnableAim() const { return x637_25_enableAim; }
bool AllEnergyDrained() const { return x638_30_allEnergyDrained; }
TUniqueId GetAttachedActor() const { return x7b4_attachedActor; }
bool IsTrooper() const { return x636_24_trooper; }
};
} // namespace urde::MP1

View File

@ -73,7 +73,7 @@ CPatterned::CPatterned(ECharacter character, TUniqueId uid, std::string_view nam
x458_iceShatterSfx = pInfo.x134_iceShatterSfx;
x4f4_intoFreezeDur = pInfo.x100_intoFreezeDur;
x4f8_outofFreezeDur = pInfo.x104_outofFreezeDur;
x4fc_ = pInfo.x108_;
x4fc_freezeDur = pInfo.x108_freezeDur;
x508_colliderType = colliderType;
x50c_baseDamageMag = actorParms.GetThermalMag();
x514_deathExplosionOffset = pInfo.x110_particle1Scale;

View File

@ -214,7 +214,7 @@ protected:
float x4f0_predictedLeashTime = 0.f;
float x4f4_intoFreezeDur;
float x4f8_outofFreezeDur;
float x4fc_;
float x4fc_freezeDur;
float x500_preThinkDt = 0.f;
float x504_damageDur = 0.f;
EColliderType x508_colliderType;

View File

@ -35,7 +35,7 @@ CPatternedInfo::CPatternedInfo(CInputStream& in, u32 pcount)
, xfc_stateMachineId(in.readUint32Big())
, x100_intoFreezeDur(in.readFloatBig())
, x104_outofFreezeDur(in.readFloatBig())
, x108_(in.readFloatBig())
, x108_freezeDur(in.readFloatBig())
, x10c_pathfindingIndex(in.readUint32Big())
, x110_particle1Scale(zeus::CVector3f::ReadBig(in))
, x11c_particle1(in)

View File

@ -42,7 +42,7 @@ class CPatternedInfo {
CAssetId xfc_stateMachineId;
float x100_intoFreezeDur;
float x104_outofFreezeDur;
float x108_;
float x108_freezeDur;
u32 x10c_pathfindingIndex;

View File

@ -584,6 +584,7 @@ public:
float GetStaticTimer() const { return x740_staticTimer; }
float GetDeathTime() const { return x9f4_deathTime; }
const CPlayerEnergyDrain& GetEnergyDrain() const { return x274_energyDrain; }
CPlayerEnergyDrain& GetEnergyDrain() { return x274_energyDrain; }
EPlayerZoneInfo GetOrbitZone() const { return x330_orbitZoneMode; }
EPlayerZoneType GetOrbitType() const { return x334_orbitType; }
const zeus::CTransform& GetFirstPersonCameraTransform(const CStateManager& mgr) const;

View File

@ -26,7 +26,8 @@ private:
zeus::CVector3f x1c_position;
public:
CTeamAiRole(TUniqueId ownerId, ETeamAiRole a, ETeamAiRole b, ETeamAiRole c)
CTeamAiRole(TUniqueId ownerId, ETeamAiRole a = ETeamAiRole::Invalid, ETeamAiRole b = ETeamAiRole::Invalid,
ETeamAiRole c = ETeamAiRole::Invalid)
: x0_ownerId(ownerId), x4_roleA(a), x8_roleB(b), xc_roleC(c) {}
TUniqueId GetOwnerId() const { return x0_ownerId; }
bool HasTeamAiRole() const { return false; }

View File

@ -2010,7 +2010,7 @@ CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propC
CEntity* ScriptLoader::LoadMetroid(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
if (!EnsurePropertyCount(propCount, MP1::CMetroidData::GetNumProperties(), "Metroid"))
return nullptr;
#if 0
std::string name = mgr.HashInstanceName(in);
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
zeus::CTransform xf = LoadEditorTransform(in);
@ -2028,12 +2028,8 @@ CEntity* ScriptLoader::LoadMetroid(CStateManager& mgr, CInputStream& in, int pro
CModelData mData(
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
return new MP1::CMetroid(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, actParms,
metData,
return new MP1::CMetroid(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, actParms, metData,
kInvalidUniqueId);
#else
return nullptr;
#endif
}
CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in, int propCount,