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@ -2,7 +2,9 @@
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/Character/CPASAnimParmData.hpp"
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#include "Runtime/Collision/CGameCollision.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CTeamAiMgr.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include "Runtime/World/ScriptLoader.hpp"
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@ -43,17 +45,19 @@ constexpr CDamageVulnerability skNormalDamageVulnerability{
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None,
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};
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constexpr auto skPirateSuckJoint = "Head_1"sv;
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} // namespace
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CMetroidData::CMetroidData(CInputStream& in)
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: x0_frozenVulnerability(in)
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, x68_energyDrainVulnerability(in)
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, xd0_(in.readFloatBig())
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, xd4_(in.readFloatBig())
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, xd4_maxEnergyDrainAllowed(in.readFloatBig())
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, xd8_(in.readFloatBig())
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, xdc_(in.readFloatBig())
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, xe0_(in.readFloatBig())
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, xe4_(in.readFloatBig()) {
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, xdc_stage2GrowthScale(in.readFloatBig())
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, xe0_stage2GrowthEnergy(in.readFloatBig())
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, xe4_explosionGrowthEnergy(in.readFloatBig()) {
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xe8_animParms1 = ScriptLoader::LoadAnimationParameters(in);
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xf8_animParms2 = ScriptLoader::LoadAnimationParameters(in);
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x108_animParms3 = ScriptLoader::LoadAnimationParameters(in);
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@ -186,4 +190,579 @@ const CDamageVulnerability* CMetroid::GetDamageVulnerability() const {
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return CAi::GetDamageVulnerability();
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}
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zeus::CVector3f CMetroid::GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
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const zeus::CVector3f& aimPos) const {
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CPlayer& player = mgr.GetPlayer();
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float range = 0.5f * (x2fc_minAttackRange + x300_maxAttackRange);
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const zeus::CVector3f& pos = GetTranslation();
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TUniqueId target = x7b0_attackTarget;
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if (target == player.GetUniqueId()) {
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const zeus::CVector3f& playerPos = player.GetTranslation();
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const zeus::CVector3f& playerFace = player.GetTransform().frontVector();
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if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
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zeus::CVector3f face = playerPos - pos;
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face.z() = 0.f;
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if (face.canBeNormalized()) {
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face.normalize();
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} else {
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face = playerFace;
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}
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return playerPos + zeus::CVector3f{range * face.x(), range * face.y(), 0.5f};
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}
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return aimPos + zeus::CVector3f{range * playerFace.x(), range * playerFace.y(), 0.5f};
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}
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if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(target)) {
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const zeus::CVector3f& actorPos = actor->GetTranslation();
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zeus::CVector3f face = pos - actorPos;
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face.z() = 0.f;
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if (face.canBeNormalized()) {
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face.normalize();
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} else {
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face = actor->GetTransform().frontVector();
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}
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return actorPos + zeus::CVector3f{range * face.x(), range * face.y(), 0.5f};
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}
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return pos;
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}
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void CMetroid::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x568_state = x9bf_27_ ? EState::Over : EState::One;
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if (x7b0_attackTarget == kInvalidUniqueId) {
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CPlayer& player = mgr.GetPlayer();
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const zeus::CVector3f& pos = GetTranslation();
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float playerDistSq = (player.GetTranslation() - pos).magSquared();
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x7b0_attackTarget = player.GetUniqueId();
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if (!x450_bodyController->HasBeenFrozen()) {
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float range = std::max(x3bc_detectionRange, std::sqrt(playerDistSq));
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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mgr.BuildNearList(nearList, zeus::CAABox{pos - range, pos + range},
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CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
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CSpacePirate* closestPirate = nullptr;
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for (const auto id : nearList) {
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if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(id))) {
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if (IsPirateValidTarget(pirate, mgr)) {
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float distSq = (pirate->GetTranslation() - pos).magSquared();
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if (distSq < playerDistSq) {
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closestPirate = pirate;
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playerDistSq = distSq;
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}
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}
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}
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}
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if (closestPirate != nullptr) {
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x7b0_attackTarget = closestPirate->GetUniqueId();
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closestPirate->SetAttackTarget(GetUniqueId());
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}
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}
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}
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if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(x7b0_attackTarget))) {
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mgr.SendScriptMsg(pirate, GetUniqueId(), EScriptObjectMessage::Alert);
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}
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} else if (msg == EStateMsg::Update) {
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if (x568_state == EState::One) {
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if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
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x568_state = EState::Two;
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} else {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Three, zeus::skZero3f));
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}
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} else if (x568_state == EState::Two) {
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if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
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if (x7b0_attackTarget != kInvalidUniqueId) {
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if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
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x450_bodyController->GetCommandMgr().DeliverTargetVector(actor->GetTranslation() - GetTranslation());
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}
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}
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} else {
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x568_state = EState::Over;
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}
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}
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}
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}
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void CMetroid::Touch(CActor& act, CStateManager& mgr) {
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if (IsAlive()) {
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if (TCastToPtr<CGameProjectile> proj = act) {
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if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId() && x3fc_flavor != CPatterned::EFlavorType::Two &&
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proj->HasAttrib(EProjectileAttrib::Ice)) {
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if (GetDamageVulnerability()->WeaponHits(CWeaponMode{EWeaponType::Ice, false}, false)) {
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float timeScale = proj->HasAttrib(EProjectileAttrib::Charged) ? 2.f : 1.f;
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const zeus::CVector3f& projPos = proj->GetTranslation();
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Freeze(mgr, projPos - GetTranslation(), x34_transform.transposeRotate(projPos - proj->GetPreviousPos()),
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timeScale * x4fc_freezeDur);
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}
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}
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x9bf_26_shotAt = true;
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}
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CPatterned::Touch(act, mgr);
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}
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}
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bool CMetroid::IsPirateValidTarget(CSpacePirate* target, CStateManager& mgr) {
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if (target->GetAttachedActor() == kInvalidUniqueId && target->IsTrooper()) {
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const CHealthInfo* healthInfo = target->GetHealthInfo(mgr);
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if (healthInfo != nullptr && healthInfo->GetHP() > 0.f) {
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return true;
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}
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}
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return false;
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}
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void CMetroid::UpdateAttackChance(CStateManager& mgr, float dt) {
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if (IsAttackInProgress(mgr)) {
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x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime;
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} else if (x7b4_attackChance > 0.f) {
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float delta = dt;
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
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delta = 2.f * dt;
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}
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x7b4_attackChance -= delta;
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}
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}
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bool CMetroid::IsAttackInProgress(CStateManager& mgr) {
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if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
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if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) {
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const TUniqueId attachedActor = mgr.GetPlayer().GetAttachedActor();
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if (attachedActor != kInvalidUniqueId && attachedActor != GetUniqueId()) {
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return true;
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}
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} else if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(actor.GetPtr())) {
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const TUniqueId attachedActor = pirate->GetAttachedActor();
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if (attachedActor != kInvalidUniqueId && attachedActor != GetUniqueId()) {
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return true;
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}
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}
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}
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return false;
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}
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void CMetroid::SuckEnergyFromTarget(CStateManager& mgr, float dt) {
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// TODO
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}
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void CMetroid::RestoreSolidCollision(CStateManager& mgr) {
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constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock});
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const zeus::CVector3f& pos = GetTranslation();
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if (x9bf_30_ && !CGameCollision::DetectStaticCollisionBoolean(mgr, x6a0_collisionPrimitive, GetTransform(), filter)) {
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bool add = true;
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if (!x80c_.isZero()) {
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const zeus::CVector3f dir = pos - x80c_;
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float mag = dir.magnitude();
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if (mag > 0.f) {
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// TODO double check bool
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add = mgr.RayStaticIntersection(x80c_, (1.f / mag) * dir, mag, filter).IsInvalid();
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}
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}
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if (add) {
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AddMaterial(EMaterialTypes::Solid, mgr);
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x9bf_30_ = false;
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}
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}
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if (x9bf_31_) {
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constexpr auto nearFilter =
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CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::Player, EMaterialTypes::Character});
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float radius = x808_loopAttackDistance * GetModelData()->GetScale().y();
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const zeus::CAABox box{pos - radius, pos + radius};
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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mgr.BuildNearList(nearList, box, nearFilter, this);
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if (!CGameCollision::DetectDynamicCollisionBoolean(x6a0_collisionPrimitive, GetTransform(), nearList, mgr)) {
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x9bf_31_ = false;
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CMaterialFilter matFilter = GetMaterialFilter();
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matFilter.ExcludeList().Remove({EMaterialTypes::Character, EMaterialTypes::Player});
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SetMaterialFilter(matFilter);
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}
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}
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}
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void CMetroid::PreventWorldCollisions(CStateManager& mgr, float dt) {
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float size = 2.f * x6a0_collisionPrimitive.GetSphere().radius;
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if (IsSuckingEnergy()) {
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if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) {
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if (TCastToPtr<CPhysicsActor> actor = mgr.ObjectById(x7b0_attackTarget)) {
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// why not use mgr.GetPlayer()? :thonking:
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float mass = 300.f;
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
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float scale = std::min(1.f, 1.33f * x7c0_);
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mass = 300.f * (1.f - scale) + 7500.f * scale;
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}
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CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *actor, 8, dt, 0.25f, size, mass, 0.5f);
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}
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}
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x7c4_ = 0.f;
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} else if (!x9bf_30_ && !x9bf_31_) {
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x7c4_ = 0.f;
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} else {
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x7c4_ += dt;
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if (x7c4_ <= 6.f) {
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if (x9bf_30_ && 0.25f < x7c4_) {
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RemoveMaterial(EMaterialTypes::Solid, mgr);
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}
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} else {
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MassiveDeath(mgr);
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}
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CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *this, 8, dt, 0.25f, size, 15000.f, 0.5f);
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}
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}
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void CMetroid::SwarmRemove(CStateManager& mgr) {
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if (x698_teamAiMgrId == kInvalidUniqueId) {
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return;
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}
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if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
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if (aiMgr->IsPartOfTeam(GetUniqueId())) {
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aiMgr->RemoveTeamAiRole(GetUniqueId());
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}
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}
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}
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void CMetroid::SwarmAdd(CStateManager& mgr) {
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if (x698_teamAiMgrId == kInvalidUniqueId) {
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return;
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}
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if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
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if (!aiMgr->IsPartOfTeam(GetUniqueId())) {
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aiMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Melee, CTeamAiRole::ETeamAiRole::Invalid,
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CTeamAiRole::ETeamAiRole::Invalid);
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}
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}
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}
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void CMetroid::ApplyGrowth(float arg) {
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x7f8_ += arg;
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const float energy = std::clamp(x7f8_ / x56c_data.GetStage2GrowthEnergy(), 0.f, 1.f);
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const float scale = x56c_data.GetStage2GrowthScale() - x7e8_scale3.y();
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x7d0_scale1 = zeus::CVector3f{energy * scale + x7e8_scale3.y()};
|
|
|
|
|
TakeDamage(zeus::skZero3f, 0.f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CMetroid::IsSuckingEnergy() const { return x7c8_ == EUnknown::Two && !x450_bodyController->IsFrozen(); }
|
|
|
|
|
|
|
|
|
|
void CMetroid::UpdateVolume() {
|
|
|
|
|
// TODO
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::UpdateTouchBounds() {
|
|
|
|
|
const zeus::CTransform& locXf = GetLocatorTransform("lockon_target_LCTR"sv);
|
|
|
|
|
x6a0_collisionPrimitive.SetSphereCenter(locXf * GetModelData()->GetScale());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
|
|
|
|
|
if (msg == EStateMsg::Activate) {
|
|
|
|
|
if (AttachToTarget(mgr)) {
|
|
|
|
|
x568_state = EState::One;
|
|
|
|
|
x7bc_ = 0.f;
|
|
|
|
|
x7c8_ = EUnknown::One;
|
|
|
|
|
x9bf_29_isAttacking = true;
|
|
|
|
|
RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
|
|
|
|
|
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
|
|
|
|
|
DisableSolidCollision(this);
|
|
|
|
|
AddMaterial(EMaterialTypes::Trigger, mgr);
|
|
|
|
|
} else {
|
|
|
|
|
x568_state = EState::Over;
|
|
|
|
|
}
|
|
|
|
|
} else if (msg == EStateMsg::Update) {
|
|
|
|
|
if (x568_state == EState::One) {
|
|
|
|
|
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::LoopAttack) {
|
|
|
|
|
x568_state = EState::Two;
|
|
|
|
|
} else {
|
|
|
|
|
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLoopAttackCmd(pas::ELoopAttackType::Three));
|
|
|
|
|
}
|
|
|
|
|
} else if (x568_state == EState::Two) {
|
|
|
|
|
if (GetModelData()->GetAnimationData()->GetIsLoop()) {
|
|
|
|
|
x7c8_ = EUnknown::Two;
|
|
|
|
|
}
|
|
|
|
|
const CPlayer& player = mgr.GetPlayer();
|
|
|
|
|
if (x7b0_attackTarget == player.GetUniqueId() && player.GetAttachedActor() == GetUniqueId() &&
|
|
|
|
|
player.GetAreaIdAlways() != GetAreaIdAlways()) {
|
|
|
|
|
DetachFromTarget(mgr);
|
|
|
|
|
x401_30_pendingDeath = true;
|
|
|
|
|
} else if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::LoopAttack) {
|
|
|
|
|
if (ShouldReleaseFromTarget(mgr)) {
|
|
|
|
|
GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
|
|
|
|
|
DetachFromTarget(mgr);
|
|
|
|
|
x7c8_ = EUnknown::Three;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
x568_state = EState::Over;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (msg == EStateMsg::Deactivate) {
|
|
|
|
|
CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Melee, mgr, x698_teamAiMgrId, GetUniqueId(), false);
|
|
|
|
|
x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime;
|
|
|
|
|
x7c8_ = EUnknown::Zero;
|
|
|
|
|
DetachFromTarget(mgr);
|
|
|
|
|
x9bf_29_isAttacking = false;
|
|
|
|
|
SetTransform({zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, GetYaw()), GetTranslation()});
|
|
|
|
|
AddMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
|
|
|
|
|
RemoveMaterial(EMaterialTypes::Trigger, mgr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CMetroid::AttachToTarget(CStateManager& mgr) {
|
|
|
|
|
CPlayer& player = mgr.GetPlayer();
|
|
|
|
|
if (x7b0_attackTarget == player.GetUniqueId()) {
|
|
|
|
|
if (player.AttachActorToPlayer(GetUniqueId(), false)) {
|
|
|
|
|
player.GetEnergyDrain().AddEnergyDrainSource(GetUniqueId(), 1.f);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return PreDamageSpacePirate(mgr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::DetachFromTarget(CStateManager& mgr) {
|
|
|
|
|
CPlayer& player = mgr.GetPlayer();
|
|
|
|
|
CActor* target = nullptr;
|
|
|
|
|
zeus::CVector3f vec;
|
|
|
|
|
zeus::CTransform xf;
|
|
|
|
|
if (x7b0_attackTarget == player.GetUniqueId()) {
|
|
|
|
|
if (player.GetAttachedActor() == GetUniqueId()) {
|
|
|
|
|
player.DetachActorFromPlayer();
|
|
|
|
|
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
|
|
|
|
|
const auto q1 = zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, M_PI);
|
|
|
|
|
const auto q2 = zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, GetYaw());
|
|
|
|
|
const auto mat = zeus::CMatrix3f{q2 * q1};
|
|
|
|
|
vec = mat * zeus::skForward;
|
|
|
|
|
xf = zeus::CTransform{mat, player.GetTranslation()};
|
|
|
|
|
} else {
|
|
|
|
|
vec = player.GetTransform().frontVector();
|
|
|
|
|
xf = player.GetTransform();
|
|
|
|
|
}
|
|
|
|
|
mgr.GetPlayer().GetEnergyDrain().RemoveEnergyDrainSource(GetUniqueId());
|
|
|
|
|
x80c_ = player.GetAimPosition(mgr, 0.f);
|
|
|
|
|
target = &player;
|
|
|
|
|
}
|
|
|
|
|
} else if (x7b0_attackTarget != kInvalidUniqueId) {
|
|
|
|
|
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(x7b0_attackTarget))) {
|
|
|
|
|
if (pirate->GetAttachedActor() == GetUniqueId()) {
|
|
|
|
|
pirate->DetachActorFromPirate();
|
|
|
|
|
vec = pirate->GetTransform().frontVector();
|
|
|
|
|
xf = pirate->GetTransform();
|
|
|
|
|
x80c_ = GetTranslation();
|
|
|
|
|
target = pirate;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
SetupExitFaceHugDirection(target, mgr, vec, xf);
|
|
|
|
|
x9bf_31_ = true;
|
|
|
|
|
x9bf_30_ = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CMetroid::ShouldReleaseFromTarget(CStateManager& mgr) {
|
|
|
|
|
if (x450_bodyController->IsFrozen()) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
CPlayer& player = mgr.GetPlayer();
|
|
|
|
|
if (x7b0_attackTarget == GetUniqueId()) {
|
|
|
|
|
if (x7bc_ >= x56c_data.GetMaxEnergyDrainAllowed() * GetDamageMultiplier() || IsPlayerUnderwater(mgr)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed) {
|
|
|
|
|
return IsHunterAttacking(mgr);
|
|
|
|
|
}
|
|
|
|
|
} else if (x7b0_attackTarget != kInvalidUniqueId) {
|
|
|
|
|
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.GetObjectById(x7b0_attackTarget))) {
|
|
|
|
|
if (!pirate->AllEnergyDrained() && !pirate->GetBodyController()->GetBodyStateInfo().GetCurrentState()->IsDead()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::DisableSolidCollision(CMetroid* target) {
|
|
|
|
|
CMaterialFilter filter = target->GetMaterialFilter();
|
|
|
|
|
filter.ExcludeList().Add({EMaterialTypes::Character, EMaterialTypes::Player});
|
|
|
|
|
target->SetMaterialFilter(filter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::SetupExitFaceHugDirection(CActor* actor, CStateManager& mgr, const zeus::CVector3f& vec,
|
|
|
|
|
const zeus::CTransform& xf) {
|
|
|
|
|
// TODO
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CMetroid::PreDamageSpacePirate(CStateManager& mgr) {
|
|
|
|
|
// TODO
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CMetroid::IsPlayerUnderwater(CStateManager& mgr) {
|
|
|
|
|
// TODO
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CMetroid::IsHunterAttacking(CStateManager& mgr) {
|
|
|
|
|
// TODO
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float CMetroid::GetGrowthStage() {
|
|
|
|
|
const float energy = x7f8_;
|
|
|
|
|
const float stage2GrowthEnergy = x56c_data.GetStage2GrowthEnergy();
|
|
|
|
|
if (energy < stage2GrowthEnergy) {
|
|
|
|
|
return 1.f + energy / stage2GrowthEnergy;
|
|
|
|
|
}
|
|
|
|
|
const float explosionGrowthEnergy = x56c_data.GetExplosionGrowthEnergy();
|
|
|
|
|
if (energy < explosionGrowthEnergy) {
|
|
|
|
|
return 2.f + (energy - stage2GrowthEnergy) / (explosionGrowthEnergy - stage2GrowthEnergy);
|
|
|
|
|
}
|
|
|
|
|
return 3.f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CMetroid::ShouldAttack(CStateManager& mgr, float arg) {
|
|
|
|
|
if (!CanAttack(mgr)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
|
|
|
|
|
return aiMgr->AddMeleeAttacker(GetUniqueId());
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CMetroid::CanAttack(CStateManager& mgr) {
|
|
|
|
|
if (x7b4_attackChance <= 0.f) {
|
|
|
|
|
CPlayer& player = mgr.GetPlayer();
|
|
|
|
|
if (x7b0_attackTarget == player.GetUniqueId()) {
|
|
|
|
|
if (IsPlayerUnderwater(mgr) ||
|
|
|
|
|
(player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed &&
|
|
|
|
|
player.GetMorphBall()->GetSpiderBallState() == CMorphBall::ESpiderBallState::Active)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed && IsHunterAttacking(mgr)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const CEntity* target = mgr.GetObjectById(x7b0_attackTarget);
|
|
|
|
|
if (target != nullptr && target->GetAreaIdAlways() == GetAreaIdAlways()) {
|
|
|
|
|
return !IsAttackInProgress(mgr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::PathFind(CStateManager& mgr, EStateMsg msg, float arg) {
|
|
|
|
|
if (msg == EStateMsg::Activate) {
|
|
|
|
|
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
|
|
|
|
|
GetBodyController()->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::FullSpeed);
|
|
|
|
|
GetBodyController()->GetCommandMgr().SetSteeringSpeedRange(1.f, 1.f);
|
|
|
|
|
SetUpPathFindBehavior(mgr);
|
|
|
|
|
} else if (msg == EStateMsg::Update) {
|
|
|
|
|
const auto* searchPath = GetSearchPath();
|
|
|
|
|
if (searchPath == nullptr || PathShagged(mgr, 0.f) || PathOver(mgr, 0.f)) {
|
|
|
|
|
const auto* aiRole = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId());
|
|
|
|
|
if (aiRole == nullptr) {
|
|
|
|
|
x7a4_ = GetOrigin(mgr, CTeamAiRole{GetUniqueId()}, GetAttackTargetPos(mgr));
|
|
|
|
|
} else {
|
|
|
|
|
x7a4_ = aiRole->GetTeamPosition();
|
|
|
|
|
}
|
|
|
|
|
ApplyForwardSteering(mgr, x7a4_);
|
|
|
|
|
} else {
|
|
|
|
|
CPatterned::PathFind(mgr, msg, arg);
|
|
|
|
|
}
|
|
|
|
|
ApplySeparationBehavior(mgr, 9.f);
|
|
|
|
|
} else if (msg == EStateMsg::Deactivate) {
|
|
|
|
|
GetBodyController()->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::Normal);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::ApplyForwardSteering(CStateManager& mgr, const zeus::CVector3f& vec) {
|
|
|
|
|
if ((vec - GetTranslation()).magSquared() <= 4.f) {
|
|
|
|
|
if (ShouldTurn(mgr, 0.f) && x7b0_attackTarget != kInvalidUniqueId) {
|
|
|
|
|
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
|
|
|
|
|
const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation();
|
|
|
|
|
if (dir.canBeNormalized()) {
|
|
|
|
|
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd{zeus::skZero3f, dir.normalized(), 1.f});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
const zeus::CVector3f arrival = x45c_steeringBehaviors.Arrival(*this, GetTranslation().toVec2f(), 0.5f);
|
|
|
|
|
if (arrival.magSquared() > 0.01f) {
|
|
|
|
|
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(arrival, zeus::skZero3f, 3.f));
|
|
|
|
|
}
|
|
|
|
|
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
|
|
|
|
|
const auto move = x45c_steeringBehaviors.Pursuit(*this, vec, actor->GetVelocity());
|
|
|
|
|
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
|
|
|
|
|
} else {
|
|
|
|
|
const auto move = x45c_steeringBehaviors.Seek(*this, vec);
|
|
|
|
|
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::ApplySeparationBehavior(CStateManager& mgr, float arg) {
|
|
|
|
|
// TODO
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMetroid::SetUpPathFindBehavior(CStateManager& mgr) {
|
|
|
|
|
x9bf_28_ = false;
|
|
|
|
|
if (GetSearchPath() == nullptr) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (const auto* role = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId())) {
|
|
|
|
|
SetDestPos(role->GetTeamPosition());
|
|
|
|
|
} else {
|
|
|
|
|
SetDestPos(GetOrigin(mgr, CTeamAiRole{GetUniqueId()}, mgr.GetPlayer().GetTranslation()));
|
|
|
|
|
}
|
|
|
|
|
const zeus::CVector3f targetPos = GetAttackTargetPos(mgr);
|
|
|
|
|
const zeus::CVector3f dir = GetDestPos() - targetPos;
|
|
|
|
|
if (dir.canBeNormalized()) {
|
|
|
|
|
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock});
|
|
|
|
|
float mag = dir.magnitude();
|
|
|
|
|
const zeus::CVector3f dirScaled = (1.f / mag) * dir;
|
|
|
|
|
const auto result = mgr.RayStaticIntersection(targetPos, dirScaled, mag, filter);
|
|
|
|
|
if (result.IsValid()) {
|
|
|
|
|
SetDestPos(targetPos + 0.5f * result.GetT() * dirScaled);
|
|
|
|
|
x9bf_28_ = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
x7a4_ = GetDestPos();
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CPatterned::PathFind(mgr, EStateMsg::Activate, 0.f);
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}
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zeus::CVector3f CMetroid::GetAttackTargetPos(CStateManager& mgr) {
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const TUniqueId targetId = x7b0_attackTarget;
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if (targetId != kInvalidUniqueId) {
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CPlayer& player = mgr.GetPlayer();
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if (targetId == player.GetUniqueId()) {
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if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
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return player.GetMorphBall()->GetBallToWorld().origin;
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}
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return player.GetTranslation() + zeus::CVector3f{0.f, 0.f, -0.6f + player.GetEyeHeight()};
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}
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if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(targetId)) {
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const auto locXf = actor->GetLocatorTransform(skPirateSuckJoint);
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return actor->GetTranslation() +
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zeus::CVector3f{0.f, 0.f, locXf.origin.z() * actor->GetModelData()->GetScale().z() + 0.4f};
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}
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}
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return mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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}
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bool CMetroid::AggressionCheck(CStateManager& mgr, float arg) {
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if (x7b0_attackTarget != kInvalidUniqueId) {
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CEntity* target = mgr.ObjectById(x7b0_attackTarget);
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if (auto* pirate = CPatterned::CastTo<CSpacePirate>(target)) {
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if (!IsPirateValidTarget(pirate, mgr)) {
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x7b0_attackTarget = kInvalidUniqueId;
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return false;
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}
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}
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if (TCastToPtr<CActor> actor = target) {
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const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation();
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if (x3bc_detectionRange * x3bc_detectionRange > dir.magSquared()) {
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if (x3c0_detectionHeightRange > 0.f) {
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return dir.z() * dir.z() < x3c0_detectionHeightRange * x3c0_detectionHeightRange;
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}
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return true;
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}
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} else {
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x7b0_attackTarget = kInvalidUniqueId;
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}
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}
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return false;
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}
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} // namespace urde::MP1
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