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Fix bug where CGameArea::Validate/PostConstruct attempts to reuse old section buffers

This commit is contained in:
Phillip Stephens 2018-05-20 19:10:55 -07:00
parent 536f943858
commit e982497055

View File

@ -963,6 +963,7 @@ bool CGameArea::Invalidate(CStateManager* mgr)
void CGameArea::KillmAreaData()
{
m_resolvedBufs.clear();
x110_mreaSecBufs.clear();
}