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Fix bug where CGameArea::Validate/PostConstruct attempts to reuse old section buffers
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@@ -963,6 +963,7 @@ bool CGameArea::Invalidate(CStateManager* mgr)
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void CGameArea::KillmAreaData()
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{
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m_resolvedBufs.clear();
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x110_mreaSecBufs.clear();
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}
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