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Actually commit CWorld, fix CGameArea::Invalidate
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@@ -440,7 +440,7 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
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CGameArea* toDeallocateAreas = x4c_chainHeads[0];
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while (toDeallocateAreas)
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{
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if (toDeallocateAreas->Invalidate(mgr))
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if (toDeallocateAreas->Invalidate(&mgr))
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{
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MoveToChain(toDeallocateAreas, EChain::Deallocated);
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break;
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