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Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game
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@@ -86,7 +86,7 @@ public:
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private:
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s16 x0_nextFreeIndex = 0;
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std::array<u16, 1024> x8_idArr{};
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std::array<u16, 1024> x4_idxArr{};
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/*
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std::unique_ptr<CObjectList> x80c_allObjs;
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