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https://github.com/AxioDL/metaforce.git
synced 2025-12-08 15:44:56 +00:00
Finish CSpacePirate implementation
This commit is contained in:
@@ -6,7 +6,7 @@ namespace urde {
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CBodyStateCmdMgr::CBodyStateCmdMgr() {
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x40_commandTable.push_back(&xb8_getup);
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x40_commandTable.push_back(&xc4_step);
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x40_commandTable.push_back(&xd4_);
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x40_commandTable.push_back(&xd4_die);
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x40_commandTable.push_back(&xdc_knockDown);
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x40_commandTable.push_back(&xf4_knockBack);
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x40_commandTable.push_back(&x10c_meleeAttack);
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@@ -14,10 +14,10 @@ CBodyStateCmdMgr::CBodyStateCmdMgr() {
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x40_commandTable.push_back(&x144_loopAttack);
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x40_commandTable.push_back(&x154_loopReaction);
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x40_commandTable.push_back(&x160_loopHitReaction);
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x40_commandTable.push_back(&x16c_);
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x40_commandTable.push_back(&x174_);
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x40_commandTable.push_back(&x17c_);
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x40_commandTable.push_back(&x184_);
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x40_commandTable.push_back(&x16c_exitState);
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x40_commandTable.push_back(&x174_leanFromCover);
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x40_commandTable.push_back(&x17c_nextState);
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x40_commandTable.push_back(&x184_maintainVelocity);
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x40_commandTable.push_back(&x18c_generate);
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x40_commandTable.push_back(&x1ac_hurled);
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x40_commandTable.push_back(&x1d0_jump);
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@@ -26,12 +26,12 @@ CBodyStateCmdMgr::CBodyStateCmdMgr() {
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x40_commandTable.push_back(&x21c_scripted);
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x40_commandTable.push_back(&x230_cover);
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x40_commandTable.push_back(&x254_wallHang);
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x40_commandTable.push_back(&x260_);
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x40_commandTable.push_back(&x268_);
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x40_commandTable.push_back(&x260_locomotion);
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x40_commandTable.push_back(&x268_additiveIdle);
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x40_commandTable.push_back(&x270_additiveAim);
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x40_commandTable.push_back(&x278_additiveFlinch);
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x40_commandTable.push_back(&x284_additiveReaction);
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x40_commandTable.push_back(&x298_);
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x40_commandTable.push_back(&x298_stopReaction);
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}
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void CBodyStateCmdMgr::DeliverCmd(const CBCLocomotionCmd& cmd) {
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@@ -315,7 +315,7 @@ class CBodyStateCmdMgr {
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u32 xb4_deliveredCmdMask = 0;
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CBCGetupCmd xb8_getup;
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CBCStepCmd xc4_step;
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CBodyStateCmd xd4_ = {EBodyStateCmd::Die};
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CBodyStateCmd xd4_die = {EBodyStateCmd::Die};
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CBCKnockDownCmd xdc_knockDown;
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CBCKnockBackCmd xf4_knockBack;
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CBCMeleeAttackCmd x10c_meleeAttack;
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@@ -323,10 +323,10 @@ class CBodyStateCmdMgr {
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CBCLoopAttackCmd x144_loopAttack;
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CBCLoopReactionCmd x154_loopReaction;
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CBCLoopHitReactionCmd x160_loopHitReaction;
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CBodyStateCmd x16c_ = {EBodyStateCmd::ExitState};
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CBodyStateCmd x174_ = {EBodyStateCmd::LeanFromCover};
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CBodyStateCmd x17c_ = {EBodyStateCmd::NextState};
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CBodyStateCmd x184_ = {EBodyStateCmd::MaintainVelocity};
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CBodyStateCmd x16c_exitState = {EBodyStateCmd::ExitState};
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CBodyStateCmd x174_leanFromCover = {EBodyStateCmd::LeanFromCover};
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CBodyStateCmd x17c_nextState = {EBodyStateCmd::NextState};
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CBodyStateCmd x184_maintainVelocity = {EBodyStateCmd::MaintainVelocity};
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CBCGenerateCmd x18c_generate;
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CBCHurledCmd x1ac_hurled;
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CBCJumpCmd x1d0_jump;
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@@ -335,12 +335,12 @@ class CBodyStateCmdMgr {
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CBCScriptedCmd x21c_scripted;
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CBCCoverCmd x230_cover;
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CBCWallHangCmd x254_wallHang;
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CBodyStateCmd x260_ = {EBodyStateCmd::Locomotion};
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CBodyStateCmd x268_ = {EBodyStateCmd::AdditiveIdle};
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CBodyStateCmd x260_locomotion = {EBodyStateCmd::Locomotion};
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CBodyStateCmd x268_additiveIdle = {EBodyStateCmd::AdditiveIdle};
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CBCAdditiveAimCmd x270_additiveAim;
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CBCAdditiveFlinchCmd x278_additiveFlinch;
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CBCAdditiveReactionCmd x284_additiveReaction;
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CBodyStateCmd x298_ = {EBodyStateCmd::StopReaction};
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CBodyStateCmd x298_stopReaction = {EBodyStateCmd::StopReaction};
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void DeliverCmd(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= (1 << int(cmd)); }
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public:
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@@ -9,16 +9,15 @@
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namespace urde {
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CBoneTracking::CBoneTracking(const CAnimData& animData, std::string_view bone, float f1, float f2, bool b1)
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CBoneTracking::CBoneTracking(const CAnimData& animData, std::string_view bone,
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float maxTrackingAngle, float angSpeed, bool parentIk)
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: x14_segId(animData.GetCharLayoutInfo().GetSegIdFromString(bone))
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, x1c_(f1)
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, x20_(f2)
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, x36_24_active(false)
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, x36_25_(false)
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, x36_26_(b1)
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, x36_27_(b1)
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, x36_28_(b1)
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, x36_29_(b1) {}
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, x1c_maxTrackingAngle(maxTrackingAngle)
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, x20_angSpeed(angSpeed)
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, x36_26_noParent(parentIk)
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, x36_27_noParentOrigin(parentIk)
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, x36_28_noHorizontalAim(parentIk)
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, x36_29_parentIk(parentIk) {}
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void CBoneTracking::Update(float dt) { x18_time += dt; }
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@@ -30,11 +29,71 @@ void CBoneTracking::PreRender(const CStateManager& mgr, CAnimData& animData, con
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(bodyController.GetBodyStateInfo().ApplyHeadTracking() && patterned && patterned->ApplyBoneTracking()));
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}
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void CBoneTracking::PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& xf,
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const zeus::CVector3f& vec, bool b) {
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void CBoneTracking::PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& worldXf,
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const zeus::CVector3f& localOffsetScale, bool tracking) {
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if (x14_segId == 0)
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return;
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CHierarchyPoseBuilder& pb = animData.PoseBuilder();
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TCastToConstPtr<CPatterned> targetAct = mgr.GetObjectById(x34_target);
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if (x36_24_active && tracking && (targetAct || x24_targetPosition)) {
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x36_25_hasTrackedRotation = true;
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auto layoutInfo = pb.CharLayoutInfo();
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CSegId bone;
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if (x36_26_noParent)
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bone = x14_segId;
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else
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bone = layoutInfo->GetRootNode()->GetBoneMap()[x14_segId].x0_parentId;
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zeus::CTransform parentBoneXf;
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pb.BuildTransform(bone, parentBoneXf);
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zeus::CVector3f pos = parentBoneXf.origin;
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if (x36_27_noParentOrigin && !x36_26_noParent) {
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zeus::CTransform thisBoneXf;
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pb.BuildTransform(x14_segId, thisBoneXf);
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pos = thisBoneXf.origin;
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}
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parentBoneXf.origin = pos * localOffsetScale;
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zeus::CTransform finalXf = worldXf * parentBoneXf;
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zeus::CVector3f localDir = finalXf.transposeRotate(
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(targetAct ? targetAct->GetAimPosition(mgr, 0.f) : *x24_targetPosition) - finalXf.origin).normalized();
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if (x36_28_noHorizontalAim)
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localDir = zeus::CVector3f(0.f, localDir.toVec2f().magnitude(), localDir.z());
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if (x36_29_parentIk) {
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float negElev = -parentBoneXf.basis[1].z();
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zeus::CVector3f ikBase(0.f, std::sqrt(1.f - negElev * negElev), negElev);
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float angle = zeus::CVector3f::getAngleDiff(ikBase, localDir);
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angle = std::min(angle, x1c_maxTrackingAngle);
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localDir = zeus::CVector3f::slerp(ikBase, localDir, angle);
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} else {
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float angle = zeus::CVector3f::getAngleDiff(zeus::CVector3f::skForward, localDir);
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angle = std::min(angle, x1c_maxTrackingAngle);
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localDir = zeus::CVector3f::slerp(zeus::CVector3f::skForward, localDir, angle);
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}
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float angle = zeus::CVector3f::getAngleDiff(x0_curRotation.transform(zeus::CVector3f::skForward), localDir);
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float clampedAngle = std::min(angle, x18_time * x20_angSpeed);
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if (clampedAngle > 1.0e-05f) {
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x0_curRotation = zeus::CQuaternion::slerpShort(x0_curRotation,
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zeus::CQuaternion::lookAt(zeus::CVector3f::skForward, zeus::CUnitVector3f(localDir), 2.f * M_PIF),
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clampedAngle / angle);
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}
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pb.GetTreeMap()[x14_segId].x4_rotation = x0_curRotation;
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animData.MarkPoseDirty();
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} else if (x36_25_hasTrackedRotation) {
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zeus::CQuaternion qb = pb.GetTreeMap()[x14_segId].x4_rotation;
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float angle = zeus::CVector3f::getAngleDiff(x0_curRotation.transform(zeus::CVector3f::skForward),
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qb.transform(zeus::CVector3f::skForward));
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float maxAngDelta = x18_time * x20_angSpeed;
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float clampedAngle = std::min(angle, maxAngDelta);
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if (clampedAngle > 0.5f * maxAngDelta) {
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x0_curRotation = zeus::CQuaternion::slerpShort(x0_curRotation, qb, clampedAngle / angle);
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pb.GetTreeMap()[x14_segId].x4_rotation = x0_curRotation;
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animData.MarkPoseDirty();
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} else {
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x36_25_hasTrackedRotation = false;
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x0_curRotation = qb;
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}
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} else {
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x0_curRotation = pb.GetTreeMap()[x14_segId].x4_rotation;
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}
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x18_time = 0.f;
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}
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@@ -42,5 +101,9 @@ void CBoneTracking::SetActive(bool) { x36_24_active = true; }
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void CBoneTracking::SetTarget(TUniqueId target) { x34_target = target; }
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void CBoneTracking::UnsetTarget() { x34_target = kInvalidUniqueId; }
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void CBoneTracking::SetTargetPosition(const zeus::CVector3f& targetPos) { x24_targetPosition = targetPos; }
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void CBoneTracking::SetNoHorizontalAim(bool b) { x36_28_noHorizontalAim = b; }
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} // namespace urde
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@@ -12,28 +12,38 @@ class CAnimData;
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class CStateManager;
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class CBodyController;
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class CBoneTracking {
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zeus::CQuaternion x0_ = zeus::CQuaternion::skNoRotation;
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zeus::CQuaternion x0_curRotation = zeus::CQuaternion::skNoRotation;
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float x10_ = 0.f;
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CSegId x14_segId;
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float x18_time = 0.f;
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float x1c_;
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float x20_;
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float x1c_maxTrackingAngle;
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float x20_angSpeed;
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std::experimental::optional<zeus::CVector3f> x24_targetPosition;
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TUniqueId x34_target = kInvalidUniqueId;
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bool x36_24_active : 1;
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bool x36_25_ : 1;
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bool x36_26_ : 1;
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bool x36_27_ : 1;
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bool x36_28_ : 1;
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bool x36_29_ : 1;
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union {
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struct {
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bool x36_24_active : 1;
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bool x36_25_hasTrackedRotation : 1;
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bool x36_26_noParent : 1;
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bool x36_27_noParentOrigin : 1;
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bool x36_28_noHorizontalAim : 1;
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bool x36_29_parentIk : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CBoneTracking(const CAnimData&, std::string_view, float, float, bool);
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CBoneTracking(const CAnimData& animData, std::string_view bone,
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float maxTrackingAngle, float angSpeed, bool parentIk);
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void Update(float dt);
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void PreRender(const CStateManager&, CAnimData&, const zeus::CTransform&, const zeus::CVector3f&,
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const CBodyController&);
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void PreRender(const CStateManager&, CAnimData&, const zeus::CTransform&, const zeus::CVector3f&, bool);
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void SetActive(bool);
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void SetTarget(TUniqueId);
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void SetTargetPosition(const zeus::CVector3f&);
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void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& xf,
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const zeus::CVector3f& vec, const CBodyController& bodyController);
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void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& worldXf,
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const zeus::CVector3f& localOffsetScale, bool tracking);
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void SetActive(bool b);
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void SetTarget(TUniqueId id);
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void UnsetTarget();
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void SetTargetPosition(const zeus::CVector3f& pos);
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void SetNoHorizontalAim(bool b);
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};
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} // namespace urde
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@@ -76,11 +76,11 @@ enum class EJumpState { Invalid = -1, IntoJump, AmbushJump, Loop, OutOfJump, Wal
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enum class EStepDirection { Invalid = -1, Forward = 0, Backward = 1, Left = 2, Right = 3, Up = 4, Down = 5 };
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enum class EStepType { Normal = 0, Dodge = 1 };
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enum class EStepType { Normal = 0, Dodge = 1, BreakDodge = 2, RollDodge = 3 };
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enum class ESeverity { Invalid = -1, Zero = 0, One = 1 };
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enum class ESeverity { Invalid = -1, Zero = 0, One = 1, Two = 2 };
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enum class EGetupType { Invalid = -1 };
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enum class EGetupType { Invalid = -1, Zero = 0 };
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enum class ELoopState { Invalid = -1, Begin, Loop, End };
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@@ -90,7 +90,7 @@ enum class EGenerateType { Invalid = -1, Zero, One, Two, Three, Four };
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enum class ESlideType { Invalid = -1 };
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enum class ETauntType { Invalid = -1 };
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enum class ETauntType { Invalid = -1, Zero, One, Two };
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enum class ECoverState { Invalid = -1, IntoCover, Cover, Lean, OutOfCover };
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