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Finish CSpacePirate implementation
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@@ -15,7 +15,11 @@ public:
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CProjectileInfo(CInputStream&);
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CProjectileInfo(CAssetId, const CDamageInfo&);
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zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool);
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float GetProjectileSpeed() const;
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static zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
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const CPlayer& player, bool gravity, float speed, float dt);
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zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
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const CPlayer& player, bool gravity, float dt);
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CDamageInfo GetDamage() const { return xc_damageInfo; }
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const TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
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