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Finish CSpacePirate implementation
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@@ -192,5 +192,6 @@ public:
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void SetPointGeneratorParticles(bool s) { xe5_31_pointGeneratorParticles = s; }
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CSimpleShadow* Shadow() { return x94_simpleShadow.get(); }
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void MoveScannableObjectInfoToActor(CActor*, CStateManager&);
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const zeus::CAABox& GetRenderBounds() const { return x9c_renderBounds; }
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};
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} // namespace urde
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