mirror of https://github.com/AxioDL/metaforce.git
Metal platform conformance
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parent
9531d2bb02
commit
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Subproject commit c4db28821e112bd60dcde4caff79b3fd4634b238
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Subproject commit cf3dfcddffde70b54e38f18665cc3c4dbb0f5132
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Subproject commit 0ee594438714f38e4de982a4d51fdeaf689dd5c6
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Subproject commit 2ec943f0b2f5af6c74c0b8a2f852c484c3235d8e
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@ -1,15 +1,6 @@
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#ifndef HECLBACKEND_METAL_HPP
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#define HECLBACKEND_METAL_HPP
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#if __APPLE__
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#include <Availability.h>
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
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#define BOO_HAS_METAL 1
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#else
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#define BOO_HAS_METAL 0
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#endif
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#endif
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#if BOO_HAS_METAL
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#include "ProgrammableCommon.hpp"
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@ -23,16 +14,18 @@ struct Metal : ProgrammableCommon
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{
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void reset(const IR& ir, Diagnostics& diag);
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std::string makeVert(unsigned col, unsigned uv, unsigned w,
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unsigned skinSlots, unsigned texMtxs) const;
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unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
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const TextureInfo* extTexs) const;
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std::string makeFrag(size_t blockCount, const char** blockNames,
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const ShaderFunction& lighting=ShaderFunction()) const;
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std::string makeFrag(size_t blockCount, const char** blockNames,
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const ShaderFunction& lighting,
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const ShaderFunction& post) const;
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const ShaderFunction& post, size_t extTexCount,
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const TextureInfo* extTexs) const;
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private:
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std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
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std::string GenerateVertToFragStruct() const;
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std::string GenerateVertToFragStruct(size_t extTexCount) const;
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std::string GenerateVertUniformStruct(unsigned skinSlots) const;
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std::string EmitVec3(const atVec4f& vec) const
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@ -72,7 +72,7 @@ std::string Metal::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) c
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return retval + "};\n";
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}
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std::string Metal::GenerateVertToFragStruct() const
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std::string Metal::GenerateVertToFragStruct(size_t extTexCount) const
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{
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std::string retval =
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"struct VertToFrag\n"
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@ -86,6 +86,11 @@ std::string Metal::GenerateVertToFragStruct() const
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for (size_t i=0 ; i<m_tcgs.size() ; ++i)
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retval += hecl::Format(" float2 tcgs%" PRISize ";\n", i);
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}
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if (extTexCount)
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{
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for (size_t i=0 ; i<extTexCount ; ++i)
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retval += hecl::Format(" float2 extTcgs%" PRISize ";\n", i);
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}
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return retval + "};\n";
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}
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@ -112,14 +117,15 @@ void Metal::reset(const IR& ir, Diagnostics& diag)
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}
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std::string Metal::makeVert(unsigned col, unsigned uv, unsigned w,
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unsigned s, unsigned tm) const
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unsigned s, unsigned tm, size_t extTexCount,
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const TextureInfo* extTexs) const
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{
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std::string tmStr;
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if (tm)
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tmStr = hecl::Format(",\nconstant TexMtxs* texMtxs [[ buffer(3) ]]");
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std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n" +
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GenerateVertInStruct(col, uv, w) + "\n" +
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GenerateVertToFragStruct() + "\n" +
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GenerateVertToFragStruct(extTexCount) + "\n" +
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GenerateVertUniformStruct(s) +
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"\nvertex VertToFrag vmain(VertData v [[ stage_in ]],\n"
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" constant HECLVertUniform& vu [[ buffer(2) ]]" + tmStr + ")\n"
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@ -160,6 +166,17 @@ std::string Metal::makeVert(unsigned col, unsigned uv, unsigned w,
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++tcgIdx;
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}
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for (int i=0 ; i<extTexCount ; ++i)
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{
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const TextureInfo& extTex = extTexs[i];
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if (extTex.mtxIdx < 0)
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retval += hecl::Format(" vtf.extTcgs%u = %s;\n", i,
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EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str());
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else
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retval += hecl::Format(" vtf.extTcgs%u = (texMtxs[%u].postMtx * float4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n", i, extTex.mtxIdx,
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extTex.normalize ? "normalize" : "", extTex.mtxIdx, EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str());
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}
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return retval + " return vtf;\n}\n";
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}
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@ -188,7 +205,7 @@ std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
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std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n"
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"constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n" +
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GenerateVertToFragStruct() + "\n" +
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GenerateVertToFragStruct(0) + "\n" +
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lightingSrc + "\n" +
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n{\n";
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@ -216,7 +233,8 @@ std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
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std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
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const ShaderFunction& lighting,
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const ShaderFunction& post) const
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const ShaderFunction& post, size_t extTexCount,
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const TextureInfo* extTexs) const
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{
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std::string lightingSrc;
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if (lighting.m_source)
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texMapDecl += hecl::Format(",\ntexture2d<float> tex%u [[ texture(%u) ]]", i, i);
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}
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std::string extTexCall;
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for (int i=0 ; i<extTexCount ; ++i)
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{
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const TextureInfo& extTex = extTexs[i];
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if (extTexCall.size())
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extTexCall += ", ";
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extTexCall += hecl::Format("tex%u", extTex.mapIdx);
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texMapDecl += hecl::Format(",\ntexture2d<float> tex%u [[ texture(%u) ]]", extTex.mapIdx, extTex.mapIdx);
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}
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std::string blockCall;
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for (size_t i=0 ; i<blockCount ; ++i)
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{
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@ -248,8 +276,9 @@ std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
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std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n"
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"constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n" +
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GenerateVertToFragStruct() + "\n" +
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GenerateVertToFragStruct(extTexCount) + "\n" +
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lightingSrc + "\n" +
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postSrc + "\n" +
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n{\n";
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if (m_lighting)
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sampIdx++, sampling.mapIdx, sampling.tcgIdx);
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if (m_alphaExpr.size())
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retval += " return " + postEntry + "(float4(" + m_colorExpr + ", " + m_alphaExpr + "));\n";
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retval += " return " + postEntry + "(" + (postEntry.size() ? ("vtf, " + (blockCall.size() ? (blockCall + ", ") : "") + (extTexCall.size() ? (extTexCall + ", ") : "")) : "") +
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"float4(" + m_colorExpr + ", " + m_alphaExpr + "));\n";
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else
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retval += " return " + postEntry + "(float4(" + m_colorExpr + ", 1.0));\n";
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retval += " return " + postEntry + "(" + (postEntry.size() ? ("vtf, " + (blockCall.size() ? (blockCall + ", ") : "") + (extTexCall.size() ? (extTexCall + ", ") : "")) : "") +
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"float4(" + m_colorExpr + ", 1.0));\n";
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return retval + "}\n";
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}
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@ -296,7 +327,7 @@ struct MetalBackendFactory : IShaderBackendFactory
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std::string vertSource =
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m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount());
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tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr);
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cachedSz += vertSource.size() + 1;
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std::string fragSource = m_backend.makeFrag(0, nullptr);
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@ -305,7 +336,8 @@ struct MetalBackendFactory : IShaderBackendFactory
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static_cast<boo::MetalDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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tag.newVertexFormat(ctx), m_rtHint,
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m_backend.m_blendSrc, m_backend.m_blendDst,
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boo::BlendFactor(m_backend.m_blendSrc),
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boo::BlendFactor(m_backend.m_blendDst),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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@ -361,22 +393,21 @@ struct MetalBackendFactory : IShaderBackendFactory
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m_backend.reset(ir, diag);
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size_t cachedSz = 2;
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std::string vertSource =
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m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount());
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cachedSz += vertSource.size() + 1;
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std::vector<std::string> fragSources;
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fragSources.reserve(extensionSlots.size());
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std::vector<std::pair<std::string, std::string>> sources;
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sources.reserve(extensionSlots.size());
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for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
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{
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fragSources.push_back(m_backend.makeFrag(slot.blockCount, slot.blockNames, slot.lighting, slot.post));
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cachedSz += fragSources.back().size() + 1;
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sources.emplace_back(m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount, slot.texs),
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m_backend.makeFrag(slot.blockCount, slot.blockNames, slot.lighting, slot.post, slot.texCount, slot.texs));
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cachedSz += sources.back().first.size() + 1;
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cachedSz += sources.back().second.size() + 1;
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boo::IShaderPipeline* ret =
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static_cast<boo::MetalDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(),
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newShaderPipeline(sources.back().first.c_str(), sources.back().second.c_str(),
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tag.newVertexFormat(ctx), m_rtHint,
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m_backend.m_blendSrc, m_backend.m_blendDst,
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
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w.writeUByte(atUint8(m_backend.m_blendSrc));
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w.writeUByte(atUint8(m_backend.m_blendDst));
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w.writeString(vertSource);
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for (const std::string src : fragSources)
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w.writeString(src);
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for (auto& src : sources)
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{
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w.writeString(src.first);
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w.writeString(src.second);
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}
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return dataOut;
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}
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const ShaderTag& tag = data.m_tag;
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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std::string vertSource = r.readString();
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hecl::Backend::BlendFactor blendSrc = hecl::Backend::BlendFactor(r.readUByte());
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hecl::Backend::BlendFactor blendDst = hecl::Backend::BlendFactor(r.readUByte());
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for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
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{
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std::string vertSource = r.readString();
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std::string fragSource = r.readString();
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boo::IShaderPipeline* ret =
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static_cast<boo::MetalDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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tag.newVertexFormat(ctx), m_rtHint,
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blendSrc, blendDst, tag.getPrimType(),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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if (!ret)
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