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Implement WorldTeleporter and SpiderBallWaypoint
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@@ -55,7 +55,7 @@ void CFluidUVMotion::CalculateFluidTextureOffset(float f31, float offsets[3][2])
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float y = f27 * zeus::fastSinF(layer.x8_b) + (f26 * zeus::fastCosF(layer.x8_b) + f28);
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offsets[i][0] = float(x - floor(x));
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offsets[i][1] = float(y - floor(y));
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offsets[i][1] = float(y - floor(y));
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}
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}
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}
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