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Initial CPlayerGun implementations
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@@ -154,10 +154,10 @@ public:
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void UpdateVisorTransition(float dt);
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bool StartVisorTransition(EPlayerVisor visor);
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void ResetVisor();
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bool ItemEnabled(EItemType type);
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bool ItemEnabled(EItemType type) const;
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void DisableItem(EItemType type);
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void EnableItem(EItemType type);
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bool HasPowerUp(EItemType type);
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bool HasPowerUp(EItemType type) const;
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u32 GetItemCapacity(EItemType type) const;
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u32 GetItemAmount(EItemType type) const;
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void DecrPickup(EItemType type, s32 amount);
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