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Initial CPlayerGun implementations
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@@ -279,7 +279,7 @@ void CModelData::RenderParticles(const zeus::CFrustum& frustum) const
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x10_animData->RenderAuxiliary(frustum);
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}
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void CModelData::Touch(EWhichModel which, int shaderIdx)
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void CModelData::Touch(EWhichModel which, int shaderIdx) const
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{
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if (x10_animData)
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x10_animData->Touch(PickAnimatedModel(which), shaderIdx);
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@@ -287,9 +287,9 @@ void CModelData::Touch(EWhichModel which, int shaderIdx)
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PickStaticModel(which)->Touch(shaderIdx);
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}
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void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx)
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void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx) const
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{
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Touch(GetRenderingModel(stateMgr), shaderIdx);
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Touch(const_cast<CModelData&>(*this).GetRenderingModel(stateMgr), shaderIdx);
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}
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void CModelData::RenderThermal(const zeus::CTransform& xf,
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