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Initial CPlayerGun implementations

This commit is contained in:
Jack Andersen
2017-08-24 20:18:09 -10:00
parent e8a55d84d4
commit ed991a6ac0
29 changed files with 685 additions and 43 deletions

View File

@@ -279,7 +279,7 @@ void CModelData::RenderParticles(const zeus::CFrustum& frustum) const
x10_animData->RenderAuxiliary(frustum);
}
void CModelData::Touch(EWhichModel which, int shaderIdx)
void CModelData::Touch(EWhichModel which, int shaderIdx) const
{
if (x10_animData)
x10_animData->Touch(PickAnimatedModel(which), shaderIdx);
@@ -287,9 +287,9 @@ void CModelData::Touch(EWhichModel which, int shaderIdx)
PickStaticModel(which)->Touch(shaderIdx);
}
void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx)
void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx) const
{
Touch(GetRenderingModel(stateMgr), shaderIdx);
Touch(const_cast<CModelData&>(*this).GetRenderingModel(stateMgr), shaderIdx);
}
void CModelData::RenderThermal(const zeus::CTransform& xf,